A Summary Of The Online Virtual World Second Life Ba Game Development Icat Assignment

574 words - 3 pages

SECOND LIFE
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Second Life is a virtual world which exists online. It was a game that was developed by Linden Lab. It cannot exactly be called a game as it doesn’t have any objectives or missions to complete. It was launched on June 23 of the year 2003. It is a free software which is available for download as a client called Second Life viewer. This client enables the users who are called as residents to interact with each other through avatars. Avatars are nothing but the online character and profile of the residents. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual properties or services with one another, or travel throughout the world which the residents refer to as the grid. It is restricted to adults only, that is people aged eighteen and above. There is also another version available known as Teen Second Life which is available for the younger users.
It was first initiated by Phil Rosendale in 1999 of the RealNetworks Company. He then went on to form Linden Lab which owns Second Life. Phil Rosendale and other highly experienced developers who had worked with major companies like THQ and Mattel came together to form Linden Lab and create Second Life.
Second Life's status as a virtual world, a computer game, or a talker, is frequently debated. Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. As it does not have any stipulated goals it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker,...

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