Benefits Of Video Games Essay

1358 words - 5 pages

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Studies show that video games can in fact, be beneficial to you. Many times when you hear people talk about video games, it is usually talking about how they ruin people’s minds. While there is little evidence to back up those claims, on the other hand, there is also evidence defending it. Video games can have many social, educational, and/or cognitive benefits.

Not all video games are rated violent, such as the Call of Duty, Mortal Kombat, or Battlefield. Instead there are games that are considered prosocial games and are rated E for everyone. Thus, just to name a few include Mario, Family Games, Lemmings and Dance Dance Revolution. They are games in which have been known to help or in fact, even benefit one’s social skills. If violent games, along with other violent media in general, have been linked to promoting violence; then it stands to reason that prosocial games can infact have the same effect, and promote prosocial behavior. Many experiments have been performed to test this theory on the effects of prosocial video games. What the group found was that after playing a prosocial game participants engaged in a more helpful behavior, such as offering to help clean up as spill made by the experimenting group. They were also more likely to agree to future visits which required more studies and research without further compensation for their time (Routledge).

Another experiment conducted by a separate study group was cleverly set up to look like an encounter was taking place between two people, with one being a member of the experimenting study group. An angry woman bursts into the room where research with several participants is taking place. The woman ignores all everyone in the room, but begins to harass

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the member of the group performing the research on the participants. The group doing the research were curious as to whether or not the participants in the room, would interpose themselves and stop the angry woman from harassing the other woman, 10 out of 18 people who played a prosocial game stepped in to help the woman defend against the angry woman that stormed in the room. However, only 4 out of 18 people who played a neutral game, such as Angry Birds, Tetris or Pac-Man actually helped the woman. In conclusion of their experiment the found that in just 10 minutes of playing the prosocial game of Lemmings, where you guide a little cute character to an exit safely, appeared to significantly increase the probability that a person would infact stick their neck out to help a complete stranger (the researcher from the study group) whom was harassed by the angry woman who barged in the room (Routledge).

Video games have become useful to researchers measuring aptitude and performance on people of all ages. Such as basic maths skills, that have been known to increase especially in children as they learn how to use and interact with score counters on certain games. When examining an individual's characteristics...

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