Campbell's Heroic Archetypes And Hero's Journey

1282 words - 5 pages

A hero is a person who is admired for their distinguished achievements or braveness. Revealed in various films, some heroes have characteristics from both Campbell’s “Hero’s Journey” and “Heroic Archetypes.” In Campbell’s “Hero’s Journey”, the hero must depart from their home, then initiate a journey to get the goal, and have a refusal of return from the adventure. Moreover, Campbell’s “Heroic Archetype” requires the archetypes of quest, fear, dragon, task, and virtue; with which the hero will have to confront on their journey. From the film Shrek, Shrek is a hero that has aspects of both Campbell’s “Hero’s Journey” and “Heroic Archetypes.” Setting out on an adventure to get his swamp back from Lord Farquad, Shrek rescues Princess Fiona from a tower that contains a dragon; even though he finishes the quest, Shrek finds himself refusing to return back to his swamp without Fiona. Similarly, one of Campbell’s “Heroic Archetype’s” accurately describes Shrek in his journey. All in all, Shrek conveys the ideas present in both Campbell’s “Hero’s Journey and “Heroic Archetype.”
Departure is the first step in Campbell’s “Hero’s Journey”. When the fairy tale creatures get evicted from their homes and placed on Shrek’s swamp, Shrek is annoyed by their presence. To get the fairytale creatures off his land, Shrek is called to an adventure. (Warren) With the help of a “supernatural aid”, Donkey (a guide who assists Shrek), they head for Du Lock to get Shrek his swamp back. (Warren) When they arrive at Duloc, Shrek makes a deal with Lord Farquaad to get his swamp back. The deal entails that Shrek rescue Princess Fiona from her tower guarded by a ferocious dragon, and bring her to Lord Farquaad; once the mission is completed, Shrek can get the deed to his swamp. After leaving Duloc, Shrek crosses the first threshold by leaving his swamp and setting out on the quest with Donkey to rescue Princess Fiona. Once Shrek and Donkey reach the ladder that connects solid land to tower on top of the lava, Shrek is in “the belly of the whale”; in other words, Shrek is between the world he lives in, and the world where his adventure is located. (Warren) Looking for the tower, Shrek is determined to slay the dragon, and rescue Princess Fiona.
Initiation is the second step in Campbell's "Hero's Journey”. In order to save Princess Fiona, Shrek must slay the dragon that roams the tower; this test that Shrek must face is apart of “the road of trials”. (Warren) Once Shrek is able to escape the dragon, he finds himself in Princess Fiona's room. When Fiona sees that someone has come to save her, she believes it is her true love. Since Shrek didn’t slay the dragon, his meeting with Princess Fiona doesn’t contain love; instead, he forces her out of bed, to flee the tower. Once Shrek, Fiona, and Donkey escape the dragon (by chaining it up to the tower), they proceed to Du Lock. When Fiona finds out that Shrek is an ogre, she’s disappointed. For example, she states, “This is...

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