Correlation Between Video Games And Violence

2523 words - 11 pages

Researchers have been studying the use of video games, particularly violent video games, to demonstrate its relation to negative behavioural developments. When analyzing the available data, it would be safe to state that the correlations between video games and the development of negative behaviours found in youths are minimal and have caused generalization. Video games have been able to evolve a similar pace to modern technology. With the introduction of the personal computer, video games soon followed. As the technological evolution progressed into the realms of the internet, video games were right on its tail, taking players to an online world that would emerge them into competition. The video game industry has become one of the fastest growing forms of digital entertainment (Adachi & Willoughby, 2012) with no signs of letting up. In today’s aspect, video games can be found on almost any personal digital device, such as computers, tablets and cell phones.

However, along with the growth of this particular digital industry, video games have been subject to a variety of negative relations. Researchers have studied and attempted to demonstrate correlation between video games and the development of negative behaviours found in youths. (See e.g. Holtz and Appel, 2011). Although most of these studies have arrived to minimal results and suffered multiple limitations to their research. Within the past two decades, another group of researchers have begun to analyze video games to see if they correlate to positive behavioural developments instead (See e.g. Durkin & Barber, 2002). Once again, these studies have also concluded to minimal results but in turn argue the effect of generalization caused by the negative correlation studies. Research within the field is important and should maintain accuracy and remain unbiased because the evidence from this research will and has been used by government policy and law makers in order to set guidelines for the consumers. Laws and policy are doomed if they are to be based on research that yields minimal-to-no results. The following is a review of the literature based on this controversial topic; analyzing both pro-negative and pro-positive fields will support the fact that there is no correlation between video games and the development of negative behaviours found in youths.

Studies conducted in support of negative correlation make up the majority of the research conducted of this topic. A study conducted by Holtz and Appel (2011) attempted to provide support that video game use was able to predict problem behaviour in adolescence. They hypothesized two questions. One, that video game use can predict the development of negative internal behaviours, and two, that video game use can predict the development of negative external behaviours (Holtz & Appel, 2011). According to the researchers, internal behaviours are classified as symptoms of anti-social behaviour, anxiety, withdrawal and depression, and external...

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