Developing Aggression: Violent Video Games Essay

938 words - 4 pages

The first set of cold, clammy hands closes around my ribs. Another circles my ankle, my arm, my neck. With an irritated sigh, I restart the level for the third time as the words, “Game over” flash across the screen. Sound familiar? This scene is very common among modern zombie apocalypse games. Though the titles of these games vary, the theme remains the same: to fight for one’s life. Users are thrust into a world where they must combat violence thrown at them with violence of their own. The sheer thrill of it can be very exciting and relates well to many youth because of its life or death component. All of a sudden, eight year old boys are armed with machine guns to blast the heads off of shuffling zombies, bug-eyed aliens, and more commonly, modeled soldiers. But, while the video games continue to be mass produced, the cognitive and social skills of America’s youth suffer. With the mental health of the newest generation on the line, is it really justifiable to pass off buying the newest violent video game as innocent fun?
Cognitive skills are skills that allow children to grow and develop into adults mentally. They are the tools for understanding the building blocks of academic material and more importantly, how all of it fits together. Being able to prioritize problems, understand them, and find solutions are cognitive skills. Interestingly enough, violent video games mimic these skills in the way that gamers are confronted with an enemy that they must defeat within a certain time interval. In a way, when the gamer defeats an opponent, they have solved a problem. Most often the opponent is defeated by simply having the “bigger gun.” The trouble is in the fact that users begin to gain a confidence in their virtual victories that is hard to switch over to reality. The way a person views a video game problem should be much different than the way they view a real life problem. Violent video games blur this line between virtual challenges and real life challenges. They enforce the idea that all problems can be solved by using impulsive action and the “bigger gun” way of dealing with anything that gets in a persons way. Craig A. Anderson, Ph.D. said, “Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations” In reality, problem solving takes careful planning and looking at all sides of an issue before making a decision. Violent video games derail learning this skill.
Basing social skills off of video game experiences is okay when a person is seven, but not when they’re fifteen. The case with violent video games, especially online ones with interplay is that the gamer becomes wrapped up in their own personal environment outside of reality. In a gaming world, a user can do almost...

Find Another Essay On Developing Aggression: Violent Video Games

Violent Video Games Essay

1663 words - 7 pages Kimberly D. Thomas. "Does the endorsement of traditional masculinity ideology moderate the relationship between exposure to violent video games and aggression?" The Journal of Men's Studies 20.1 (2012): 47+. Psychology Collection. Web. 26 Nov. 2013. Swaine, Jon. "Sandy Hook Massacre: Adam Lanza Was 'obsessed with Mass Murders'" The Telegraph. Telegraph Media Group, 25 Nov. 2013. Web. 26 Nov. 2013. "Violent video games may increase aggression in

Violent Video Games Essay

1373 words - 5 pages Did you know that the average amount of time an 8-18 American child spends on video games per week is 8 hours? That’s a more than a whole school day! Many kids today are spending more and more time on video games. Not only is it damaging to the brain and body, but it also can cause insanity and dementia. Many of the mass murderers of the past have been found to play violent video games. Teens should not be permitted to play violent video games

Violent Video Games Shouldn

877 words - 4 pages Violent Video Games Shouldn't Be BannedWritten by: Nick LilleymanHumanity has had many scapegoats for violent acts during all it's ages, as long as there is something a person doesn't like people will always find a source to blame. Video games have been under a lot of scrutiny over the last few years. Many people believe that they have harmful side effects, and that teenagers should not be allowed to play them. The effects of violence in the

Violent Video Games

855 words - 3 pages Violent Video Games There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable

Video Games and Violent Video Games' Effect

1578 words - 6 pages games can influence the player, and can make the gamer more aggressive, even if the game is not a violent video game. Even though video games have grown in popularity over the past decade, some have not been too popular with parents, for the reason that they are too violent. Violent video games affect kids’ behaviors and health, video games also affect people's social and academic life. Lastly, what do parents do about violent video games? The

Violent Video Games Cause Violence?

1485 words - 6 pages Bloodshed and aggression is everywhere; in magazines, in the shops, on the TV, on websites like YouTube as well as in video games. Yet, why is it that those video games are assumed to be the biggest media source responsible for the violent outbursts of different individuals? Is this really the case? Every eight out of ten homes in the United Kingdom own a existing generation games console and video games have become a extraordinary source of

Effects of Violent Video Games

940 words - 4 pages their police car. They found out that Moore had been playing a lot of Grand Theft Auto previously to the incident (Layton). Studies say that video games increase thoughts of aggression as well as feelings and behaviors towards violence. This can last for a short period of time as well as for a long term ("About Dana Press"). “No one is suggesting that [violent video games are] the only reason they went out and committed those horrific acts, but was

Video Games Inspire Violent Behavior

3454 words - 14 pages violence in the society. These include behaviors as seen in the movies, on the streets, on the video games and at home. Social engineering factors and psychology behind teen violence are some of the main challenges contributing to teen violence. Video games, in particular, have caused the prevalence of violence in the society. These violent actions include the sandy hook shootings and Virginia tech shootings where many people lost their lives due

Censoring of Violent Video Games

1402 words - 6 pages There has always been controversy as to whether violent video games should be censored. Video games should be censored for the good of society. Video games do harm to teens and society due to making teens accumulate frustrations,makes teens think violence is acceptable in problem solving, and makes them very unhealthy but it also does some good, such as helps teens control their emotions, makes them conscious of what is good from what is bad

Violent Video Games and Ethics

709 words - 3 pages Violence in video games and whether or not it influences people to act violently in the real world has been a topic of heated debate as of late. I can see how killing somebody in real life is unethical, but how can playing a game be unethical? I don't kill people in games. Killing means permanently ending someone's life; that doesn't happen in games. When I hit the reset button, everyone is alive again. I don't think violent games promote

Does violent video games make kids violent

729 words - 3 pages Imagine the government coming in and taking all of your video games away. This may sound crazy, but some people think that video games are violent but they don't see the positive side of them. As americans we enjoy a wide range of personal choice, and thankfully that videogames are one of them. But think for a moment about the positive side of violent video games. For many years people say that violence in video games causes real life violence

Similar Essays

Violent Video Games And Aggression In Children

3467 words - 14 pages critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field

Violent Video Games And Increased Aggression

3015 words - 12 pages age are very prone to increased aggression through violent video games. Journalist Bernard Cesarone agrees that violent media can increase aggression. Cesarone sites researcher studies on television violence that suggest a 3 to 15 percent increase in aggressive behavior after viewing violent programs (Cesarone 2). Specifically, a recent study conducted in 1993 by the American Psychological Association closely backed up those very findings

Violence, Aggression, Addiction Equals Violent Video Games

1874 words - 7 pages fun!” Son declared. This is a typical argument I have heard between parents and their children as I used work in a game store before. The parents of our society are not conscious of the violence a game can produce. Also many parents do not pay attention to the ratings in the video games because they suppose games are made for children so why would it be inappropriate or violent (Jenkins 1). Besides, these parents are not aware of the reality

Violent Video Games Cause Aggression In Violent Video Games Cause Aggression In Children And Should Be Regulated

1344 words - 5 pages behavior can be showed more clearly. The child will be influenced by one of four or all effects of violent video games: aggression, victim, desensitize, and appetite effects. The aggression effect is most popular one– using violent media will confirm the likelihood that child is going to think and act violently with other people. The victim effect is when the players become addicted to the game, their views towards the world are changed; they see