This project shows if video game violence affects children.
Many children between the ages of eight years old and ten
years old will be observed before, during, and after playing
violent video games. Looking for violent behavior before,
during, and after playing violent video games is the whole
experiment. The conclusion is that most children have no
problems after playing the violent videogames.
I think that most of the children will be
unaffected by playing violent games. Most
children have the ability to tell the
difference between reality and a game, so
they should act normally. But the others
may have their behavior affected because
of the lack of telling the difference
between reality and pretend.
For my experiment I used a Super Nintendo, Nintendo 64,
Sega Genesis, Sony Playstation, and PC CD-ROM. The games
I used were Mortal Kombat Trilogy (on Nintendo 64), Mortal
Kombat II (on Super Nintendo), Mortal Kombat (on Sega
Genesis), Killer Instinct Gold (on Nintendo 64), Power
Rangers (on Sega Genesis), Tomb Raider (on PC CD-ROM),
and Bishouju Senshi Sayla Moon SuperS (on Japanese
The first step I used was gathering a group of children ages
8-10 years old (5 girls, and 5 boys), got their parents
permission, and made sure they had no idea there was an
experiment taking place. The second step I took was
observing the children play together before being exposed to
violent video games, I looked for any sign of violent
behavior. What I consider violent behavior is punching,
kicking, slapping (even if no contact is made), and cussing.
After watching them I discovered that none of them showed
any signs of violent behavior. The third step was letting them
play the video games. I had problems getting the five girls to
play the games, they refused unless I let them play Sailor
Moon first. After that was settled I observed their behavior
and I noticed...