Evaluating The Research On Violent Video Games

5213 words - 21 pages

Curtis BrownDepartment of PsychologyAs human beings, we have difficulty accepting random or senseless occurrences. We want to understand why something has happened, and the strength of this desire seems to be proportional to the horror of the event. When a horrible crime occurs, we want to know why. If it was related to drugs or gangs or an armed robbery, I think we find those sufficient reasons. We do not hate the crime less, but at least we think we know why it occurred.But consider the case of the two boys who walked into Columbine High School in Littleton Colorado and deliberately killed 12 students, a teacher and then themselves; or the case of the 14-year-old Canadian boy who walked into the WR Myers High School in Taber, Alberta killed one and seriously injured another. It is difficult to imagine events more terrible than our young people deliberately killing each other. What makes it even worse (if that's possible) is that these appear to have been entirely senseless acts. Oh yes, we have heard that they (and others who have committed similar acts) were outsiders, that they had not been accepted, that they were teased and so on. These reports have sometimes turned out to be false. But even if they were true, nothing that was done to these boys or that they experienced even remotely explains their horrendous crimes.It seems likely that what happened in most of the school killings was that some random combination of events and personalities and opportunities came together to cause the crime. With tens of millions of children in school, it is perhaps not surprising that every once in a while one of them does something terrible. This is not an explanation. You have all probably gone to your doctor with some ache or pain that appeared for no apparent reason, or gone to your computer expert with a machine that suddenly ceases to function properly or that wiped out a crucial file, and been told by doctor or computer expert that "These things happen." We can accept this with minor ailments and problems, but for most of us it is not an acceptable explanation for violence. We cannot accept that, oh yes, every once in a while a young boy will take out a gun and kill a classmate. We find it hard to live with this. We want something better.Therefore, whenever these horrible crime occur, people search for a reason. It was the parents' fault; it was Satanism and witchcraft; it was the lack of religion in the schools and at home; it was a moral breakdown in the countries; it was the availability of guns; it was the culture.One answer that is often proposed is that the crimes are due to exposure to media violence. Children who watch television and go to the movies see thousands of murders and countless other acts of violence. Many people believe that being exposed to all this violence causes children to be more aggressive and to commit crimes? That's an explanation people can accept and, sure enough, many people in Canada and the United States believe...

Find Another Essay On Evaluating the Research on Violent Video Games

The Negative Effects of Violent Video Games on Children

2111 words - 8 pages is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the

The Effect of Violent Video Games on Behavior

720 words - 3 pages aggressive thoughts. The long term effects are just theory, as insufficient research has been done to test its effect's. This is due to the fact that research on this topic is fairly new, so no concrete data is yet available. ?Anderson and Bushman (2002) hypothesized that violent video games influence behavior by promoting aggressive beliefs and attitudes, thus creating aggressive schema, aggressive behavioral scripts, and aggressive expectations

Justice Reject Ban on Violent Video Games

795 words - 3 pages decided to attempt to reason and declare if it is okay for underage minors to obtain violent video games. After a long and rational debate the supreme by a 7-2 majority declared it unconstitutional to not permit the selling of video games to kids even without parent’s permission. Although the court said it is protected by the First Amendment. I am at odds with the court in my opinion on how just how far the Supreme Court can protect obscenity. In

Violent Video Games Affect on Youth Today

1121 words - 4 pages In the more recent times it seems as if America’s youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today’s society affecting our nation’s youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should blame the parents for

Violent Video Games

1373 words - 5 pages Did you know that the average amount of time an 8-18 American child spends on video games per week is 8 hours? That’s a more than a whole school day! Many kids today are spending more and more time on video games. Not only is it damaging to the brain and body, but it also can cause insanity and dementia. Many of the mass murderers of the past have been found to play violent video games. Teens should not be permitted to play violent video games

Violent Video Games

1663 words - 7 pages Adolescents who frequently play violent video games and movies without the proper education and care can increase the chance of them displaying violent behavior in adulthood. I asked some parents why they let their kids play violent video games. Those parents would say “it doesn’t matter what they play, it’s your job to educate your kids on what’s right from wrong, to distinguish fantasy from reality.” They say “if you restrict your kids from

Violent Video Games

1167 words - 5 pages attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. This shows how much influence video games can have on youth by influencing their lives into something they have seen and done in a video game. Video games do influence youth into something else, they trigger something in them. If you

violent video games

855 words - 4 pages varied acts, but this doesn't contemplate the opposite factors that would contribute to those incidents, for instance, corrupt families, peer pressure, output into media violence, and much more. Within the article “FAQs on Violent Video Games and other Media Violence”, it states that there are several risk factors concerned into creating an individual act in an exceedingly violent manner. There are internal factors, their atmosphere, family, and so

Violent Video Games Shouldn

877 words - 4 pages games are questionable; however, the effects of parenting are obvious. Likewise with all people, race, shape, or form, there are only a selected few who will actually commit severe act of violence. Their violence cannot be based on a primary source such as video games as it is the influence of their environment they live in.There are a few main arguments people hold against violent video games, but a main one is that violence in video games leads to

Violent Video Games

746 words - 3 pages Are violent video games dangerous for young minds and society? No, because in some ways kids are smart enough not to go out and kill someone or steal a car. One reason is that society is most of the buyer of their kids or minors video games so if they wanted to have the influence that there kids might go out and kill someone. Then why would they buy it? My second reason is that kids like I said are not under the influence of their video

Violent Video Games

855 words - 3 pages Violent Video Games There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable

Similar Essays

The Effects Of Violent Video Games On Children

847 words - 3 pages hazardous in certain contexts. Parents can best protect their children by remaining engaged with them and providing limits and guidance as necessary (Norcia, 2013)." Research data shows children who see more violence in the video games that they interact with have a greater acceptance of, and tolerance for, violent and aggressive behavior. While the individual effects that violent video games can have on a particular child may vary, there is very

Violent Video Games And The Effects On Adolescents And Children

1761 words - 7 pages In our society we have many issues that plague our youth. Problems such as substance abuse, teenage pregnancy, and verbal bullying are just a few of the issues. There is one issue that has been on the rise for many years, and is relatively new to the world; and that is violence due to exposure to violent video games. Research done by a panel of scientists led by Professor Rowell Huesmann found “Unequivocal evidence that media violence increases

The Impact Of Violent Video Games On Young Minds.

1203 words - 5 pages vicious the killing the greater points you obtain. One skill is sneaking up behind a victim before striking them. The court heard Leblanc had struck Stefan over the head with a claw hammer. This is saying Stefan got hit from behind(“Recent Murders Raise Questions on the Impact of Violent Video Games Have on Young Minds). Current research shows that playing violent video games helps release stress before it leads to violence. Other

Exploring The Effects Of Violent Video Games On Children

1120 words - 4 pages ? A majority of gamers are adults, and what kind of games are they playing? A lot of violent and gory games, which in 1999 the top 100 video games consisted of some sort of violence. Video games don't create killers and murders. That's obviously up to a person's opinion. According to some studies by Patricia Greenfield, games can be positive for stimulating the mind. She studied the correlation between video games and IQ. Her research