Exploring What Thai Students Of English Learn From Massively Multiplayer Online Role Playing Games (Mmorp Gs)?

2886 words - 12 pages

Since the introduction of video games during the 1900s, it has been rather questionable what the use of them for children in terms of education. It would not be too exaggerating to say that video games are widely believed to be merely for recreation, especially in Thailand. Despite some existing interactive computer games for children in their early childhood, most Thai parents and educators tend to view those video games, regardless of being online or offline, as a waste of time and money. Yet, they are not prohibited, though some curfews for those under age of 18 to play the Massively Multiplayer Online Role-Playing Games (MMORPGs), and it seems that children are rather prone to be addicted to them. Furthermore, there are a good number of researchers in education and games development, particularly outside Thailand, conducting research in order to investigate the relationship between computer games and education.
According to Gee (2003), many people have to expose themselves to the idea of learning from ‘good’ computer and video games. He also proposes that games and game technologies can be used to enhance learning. Steinhuehler (2007) then proves that there are indeed literacy practices in MMORPGs. She even claims that MMORPGs are not simply replacing literacy practices, but rather they are the literacy practices, at least in their context. This perspective is supported by Sarsar (2008). He finds that there is a huge amount of learning occurring when children play video games, though their negative effects are also realised. One major negative effect seems to be the game addiction. There are also a number of recent research, particularly in Thailand, on factors and tendency of such addition. However, Sarsar insists that, as a researcher or an educator, solely focusing on the negative effects of video games would certainly exclude the possibility to consider how best video games can be implemented to help children learn what they are wanted to learn.
This paper will try to answer the question: What can Thai students of English learn from MMORPGs? In order to do so, firstly, it will examine the attitude of Thai students towards English literacy and English language teaching in Thailand. It will then focus on what literacy children possibly can learn from MMORPGs. Finally, it will also investigate some drawbacks of video games, and possibly reasons behind those disadvantages.
English Language Teaching in Thailand
Prapphal (2001) investigated English proficiency of Thai students and surprisingly found out that the majority of the students could not meet the standard requirement to study at the graduate level. Her results indicate that the average English proficiency of Thai students is rather lower than that of students from other ASEAN countries (See Table 1). Though the overall average TOEFL scores of Thai students ranks eighth, those who applied for graduate program at Chulalongkorn University were still below average. Prapphal assumes...

Find Another Essay On Exploring What Thai Students of English Learn from Massively Multiplayer Online Role-Playing Games (MMORPGs)?

The Effects of Internet Role Playing Games on Society

993 words - 4 pages Advances in technology on the internet are making it a continually more ‘real’ experience for its users. To what extent are the places, relationships, communities and identities represented on the internet real. The increasing speed and efficiency with which humans can communicate within the online world has had an enormous effect on our culture. Furthermore the increasing reality in which Massive Multiplayer Online Role-Playing games

The Validity of Massively Open Online Courses

674 words - 3 pages Ohio. It enabled me to be able to complete most of my course work at any time of the day, and even work far ahead of schedule. Online courses in general allow students from anywhere to be able to further their education, only requiring electricity and connection to the internet to be able to learn. A further innovation that is somewhat more recently developed, are Massively Open Online Courses, often shortened as MOOCs. These courses are generally

All American Students Must Learn Standard English

1856 words - 7 pages All American Students Must Learn Standard English What are words? A simple question such as this would in theory demand only a simple answer. Words, however, take such an abundance of forms that creating a truly inclusive definition for the notion of “words” is daunting. In its physical manifestation, a word is little more than air passing over taut tendons, forming sounds which are accented by flicks of the tongue against the teeth and

What does the Audience Learn from "The Tragedy of Macbeth"?

756 words - 3 pages given to.'Macbeth' was a "brave", "noble" and an admirable character until the revealing of his flaw. His tragedy not caused by the little suggestion but the flaw in Macbeth. The flaw is accountable for Macbeth's tragic death. Shakespeare explains how temptation, suggestion, and ambition reveal weaknesses in a person. From the Play of Macbeth, Readers can learn not to do any deed as it will have consequences. Readers can also learn to stick wit Moral judgment and better thinking and not to act in the moment. Through the play of Macbeth, Shakespeare teaches us a lifetime experience.

Postive Impact of Playing Video Games

1492 words - 6 pages numerous issues. It’s my goal to try to set the record straight and do my part to end the debate once and for all. The media brought this debate to public attention after the Columbine school shooting ;when people were searching for some sort of reason behind the event they never latched onto the mistreatment of the two boys by their fellow students, but instead on the boys’ habits of playing games like Doom. This focus led to studies which were

What Students Usually Suffer From?

742 words - 3 pages PAGE What Students Usually Suffer From? | PAGE \* MERGEFORMAT 5 What Students Usually Suffer From?Al Sharhoof, WaelReading/Writing/Grammar 5EDaniel Gheorghe951109435April 30, 2010Studying Abroad: What Students Usually Suffer From?Thesis Statement: People who study abroad would face three common problems, which are adjusting to a new environment, lack of communication, and comparing their culture with the new one.Adjusting to a new

Anthropology and what we can learn from the study of other cultures.

1468 words - 6 pages are valid reasons to take alife. Outsiders have other views on why they do this. Using previous theories they say the reasons forthe violence may be anything from trying to establish a common purpose or social order for the groupto keeping population numbers down. Because these headhunting cultures have such varying andsometime strange (to us) reasons and thinking about what they do it forces students to think about otheropinions and view to

Exploring Different Types of Video Games

788 words - 3 pages its own storyline and own way of how it unfolds and where the game ends according to game play. Some of the biggest reasons people sway to certain genres of games is because of the game titles released under them and the demand of people who want a good game under that category. The top three most popular genres of games played today are shooters, action/adventure, and RPG’s or role-playing games. Shooting games, for instance, have the popular

What Did We Learn from the Vietnam War?

1937 words - 8 pages approval before committing our forces overseas. Even though it is important to know the facts and figures of the Vietnam War, it is even more important to know what the war did and was for individuals, such as those who protested the war. What is a war without protestors? The Vietnam War had one of the biggest outcries from protestors than almost any other war, many still protest against it today. Many protestors fought their own kind of war here

Meow Meow: What You Can Learn about Freelancing from Cats

1316 words - 6 pages we love them. That’s something every freelancer can learn from felines. Be charming, be polite, be cute. Treat your clients with kindness and respect. Offer your advice and help for other freelancers. Don’t ask anything in return – be charitable and kind-hearted. After all, you don’t want to have a reputation of supreme douchebag with dubious work ethics and intolerable personality. You want people to view you as they view a cute kitty – with

What Can you learn from Source A about the impact of the Beatles in the 1960's?

2304 words - 9 pages television of the 1960's. Source D explains a television schedule, that is very different from what we know of now. It does not describe the various programmes because there was only one. It simply says that "Cathy McGowan invites you to meet a galaxy of stars." I think that this is a lot more direct and that it targets the audience personally more than the "TV times" of nowadays. This is a possible reason that the younger generation in the 1960's

Similar Essays

Multi Massive Online Role Playing Games.

1506 words - 6 pages a time she got scared and anxious. Some people get addicted to Massive Multi Online Role Playing Games due to the self-esteem boost they get from being part of a group. They can actually achieve something that seems like a great thing, such as slaying a ferocious dragon, when all there doing is typing and clicking the mouse. A survey done on this very topic indicates that the more time spent playing the game the higher the persons self esteem

The Growing Popularity Of Role Playing Games

2157 words - 9 pages The Growing Popularity of Role-playing Games Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A

Role Playing Games (Rpg´S) Essay

843 words - 3 pages entities, ubiquitous in nature, wrought by what the developers deem an original concept. Few titles are original, and thus this is the sad state of affairs for RPGs. Arguably, Magicka isn’t a wholly original concept, but what has been lacking from titles such as Dragon Age, Fallout New Vegas and Mass Effect is a definitive co-op experience that is fun, engaging and addictive (as well as extremely witty). Magicka embraces all the clichés of RPGs

Do Role Playing Games Prepare Students For The 21st Century Workforce?

1823 words - 7 pages multiplayer online role-playing gamers. CyberPsychology & Behavior, 10(4), 575-583. doi: 10.1089/cpb.2007.9988 Dickey, M. (2007). Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research and Development, 55(3), 253-273. doi: 10.1007/s11423-006-9004-7 Ducheneaut, N., & Moore, R. (2005). More than just ‘XP’: Learning social skills in