This review is an experimental study on the way playing video games, against watching violent video games, effects children’s aggressive behavior. This study was conducted by Utrecht University students, in Utrecht, The Netherlands. The research conducted, and article written was by Hanneke Polman, Bram Orobio de Castro, and Marcel A.G van Aken, and copy-written in year 2008. The hypothesis behind this article is how does playing a violent video, rather than just watching one, affect a child’s aggressive behavior in real life.
In this new world of technology, children are exposed and entertained by watching television and playing video games. “One study showed that children spend up to 25 hours a week watching television and 9 hours a week playing video games.” (Polman, de Castro, & van Aken, 2008) 30 years ago, children spent their time doing other things such as going outside, being active, and using their imaginations to make their own entertainment. There is no solid way of determining if children aggression has increased between this day and age, and the days when technology was not a popular form of entertainment for children. The students of Utrecht University; have come up with a study to help determine whether, the violence in video games is affecting the aggression in children's behavior today.
Participants came from four different places and schools in The Netherlands. All four schools were located in small towns. The parents were asked for permission for their children to be a part of the study. 57 children had permission to be a part of the study, 3 were only allowed to participate in the questionnaire, and one boy was excluded for not cooperating. This leaving them with 56 children, there were 28 boys and 28 girls, 38 of them were in 5th grade and 18 in 6th grade. There were an equal number of boys and girls, between the ages of 10 and 13, in both grades. (Polman, de Castro, & van Aken, 2008) This may be the way the researchers are trying to get their representative samples. By using multiple classrooms in different locations, gives them a variety of children to conduct the study on. Considering choosing the participants for a study is one of the harder tasks for the researcher, this is one good method to be used. (Wade & Travis, 2012) There were three different game conditions that were used as the independent variable in this study. There was active violent condition that played the video game. Then passive violent, just watched and examined. Lastly, active non- violent condition played a non- violent video game in a different room. The dependent variable in this study is the aggressive behavior of the children. (Polman, de Castro, & van Aken, 2008)
The study was held at the participant’s schools, and they were told the study was based on their behavior and skills toward different video games. Researchers randomly picked 3 different children per group. Each group left the classroom together and consisted of, either, mixed...