Video Games: A Contemporary Scapegoat Essay

3184 words - 13 pages

From character to character, the brutal kills range from ripping out spines to slicing the opponents straight in half to chopping off foe's arms. They were all just obeying the thunderous voice rumbling, "Finish him!" This is Mortal Kombat – one of, if not the, most popular fighting game franchises ever created. At its conception in 1992, it was hit with a hard wall of controversy for its heavy use of gore and the general fear it would influence children to reenact these so-called “fatalities” in real life. Ever since the 1970s, man was finally able to interact with the screen, creating a universe written in ones and zeros. However, does the screen speak back to us, and cause effects outside of the console? Though video games have widely been blamed by the media for motivating violence, they do not in fact cause violence, but instead serve as just another media platform under scrutiny as many mediums before them.
Games have miniscule, possibly even absent, scientific evidence for causing violence. Even though games do cause some aggression in laboratory studies, it is the same aggression that comes with any other competition, such as sports (Jayson). Whether the game in question is a frustrating Mario level or a difficult Grand Theft Auto mission, the aggression is not caused by the content. This is also a case of causation vs. correlation – do violent games cause violent people, or do violent people just choose violent games? Certainly, it’s the latter. If an individual is already obsessed with, say, rape, he or she will pursue media on that subject. In reality, the rate of school shootings has actually dropped since 1994, while the popularity of video games has exploded (Gerdes). Also, the results inside a laboratory do not always easily translate to the real world. A new parent may be frustrated with a crying baby, but of course that does not mean they actually wish to commit harm (Gerdes). Even with the common shooter profile of “young male, suicidal, and depressed,” there are too many false positives. There is, nor will there ever be, a way to certainly predict a shooting. As a society, we just try to endlessly blame other causes, while, in fact, we just need to stand up and take responsibility. The game industry will not outright censor itself over what those with damaged personas would do.
Now, violence in games does not just exist for the sake of bloodshed. Violence in games is not any worse than that founds in other forms of media such as movies, music, and television. Ever since the hunter-gatherer days, humanity has been partially hardwired to crave violence. From gladiator fights to public executions, people have always flocked to the scene of the carnage. Admittedly, a normal citizen nowadays would be much more able to access violence at his or her fingertips – turn on the radio, and Jay-Z blasts on the Top 40, rapping about Kurt Cobain’s suicide. Power on the television and the entire wedding congregation is massacred on Game of...

Find Another Essay On Video Games: A Contemporary Scapegoat

"Video Game Violence" This essay answers the question of wether or not video games have a violent affect on childrens behavior. It argues that video games do not have any affect on behavior

525 words - 2 pages caused violence then our country and numerous others would be in a state of disarray. The crime rates do not even remotely support critic's theories on video games.In closing one must conclude that video games have no effect at all on any sane adult. Young children are under the protection of parents who have ratings systems to help guide their children. If the parents do allow a violent game to get by them then it is their fault; these games in all likely hood will not actual cause violent behavior even in young children. Video games are harmless and are an unfortunate scapegoat for those wishing to find a reason for numerous problems in society today.

This essay is about video games and it's effects on kids at a young age. I did it from my point of view and people i interviewed, and another essay

523 words - 2 pages Video Games for Kids?He shoots, he scores! No, 6 year old Zack Meyers isn't playing hockey. He's playing NHL 2003, one of the latest hockey video games on the Playstation 2. Although, he's not really scoring a goal, you can't tell by the look on his face. But, are video games a healthy, safe hobby for kids? The answer is yes. Many critics will say that modern video games have far too much violence. They will argue that kids should be outside

Society’s Most Recent Scapegoat: Video Gaming

2211 words - 9 pages addictions amongst young players can only come to fruition if they are not properly controlled. Therefore, it is the fault of the parents rather than the fault of the games themselves. Many factors can contribute to violent behavior within any age group, and this fact seems to be frequently overlooked by critics. Video games have become a scapegoat for violent behavior while factors such as one’s home life, environment, and human nature as a whole are

Violence in Video Games

1333 words - 5 pages J. and Craig A. Anderson, “Violent Video Games and Hostile Expectations: A Test of the General Aggression Model.” Personality and Social Psychology bulletin (2002): Print. Ferguson, Christopher and Cheryl K. Olson. “Video games do not make vulnerable teens more violent.” Springer (26 August 2013): Web. 23 October 2013 Ferguson, Christopher “Video Games: The Latest Scapegoat for Violence” Tamiu (2009): Web. 10 October 2013 “How Much Do You

Violent Video Games Shouldn

877 words - 4 pages fantasy from reality and during game play the player has motives to shoot, as it is either them, or the enemy. But what motives does a child have to run around killing random innocents? None. Critics then use school shootings as an exsample where students are bullied to the edge and over and because of violent video games unleashed their anger in a hail of bullets, but why use violent games as a scapegoat when this violent behaviour could have

video games

1558 words - 6 pages The Effects of Video Games on the Body      In households with children, sixty seven percent of them own a video game system. The game industry’s worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect

Video Games and Violence

1719 words - 7 pages rather than throttle your boss to death? After an act of violence by a child or teen though, video games seem to be the easiest scapegoat for the media to grab onto. Many news reports focus on how the kid ‘liked to play video games’, overlooking or not even mentioning other factors that would have more understandably lead to the act, like social isolation, lack of a family structure, or even psychological unbalance (Sternheimer, 16). They also

Video Game Violence

2538 words - 10 pages this could in fact cause terrible mental damage to a child of a young age. In any case, several studies have been done to see if this conclusion is true. Stated by Ferguson: a contemporary meta-analysis by Sherry found only weak effects, and the researcher concluded that any effects were weaker than for TV. In spite of everything, violent video games have less harmful effects than television can have on the young mind. “Research regarding the

Video Games: Harmful of Helping?

1760 words - 7 pages abilities (Heins, 9). This is due to it being used as a release. Is it not better to come home from a frustrating day at work and beat up a few baddies on Street Fighter II rather than throttle your boss to death? After an act of violence by a child or teen though, video games seem to be the easiest scapegoat for the media to grab onto. Many news reports focus on how the kid 'liked to play video games', overlooking or not even mentioning other factors

Video Games and Violence

1707 words - 7 pages child or teen though, video games seem to be the easiest scapegoat for the media to grab onto. Many news reports focus on how the kid ‘liked to play video games’, overlooking or not even mentioning other factors that would have more understandably lead to the act, like social isolation, lack of a family structure, or even psychological unbalance (Sternheimer, 16). They also never consider that perhaps these kids play enormously violent games for

Video Games May Desensitize Youth, but Nothing More

1630 words - 7 pages what they have been taught by video games. Others say that video games have merely been made a scapegoat by the faulty parents of America who are afraid to admit their own part in the problem. The movie and television industry also point the finger at video games because as long as games are being blamed, the movies and television are safe. Supporters of video games say that video game players are all over America, and yet only a few have

Similar Essays

Video Games: A New Experience? Essay

1548 words - 6 pages In 1972, the famous video game Pong was released and quickly became the first popular arcade game. A simple game based on ping-pong with archaic graphic design and controls. Thirty-nine years later we have gone from Pong to elaborate Hollywood style games that are based around narrative like Call of Duty or Metal Gear Solid. Video games have come from simply being games to becoming what some argue is a new medium for narrative that can tell a

Video Games As A Outstanding Hobby

1203 words - 5 pages wide assortment of different types. It is a known fact that 63% of the population plays video games, with the average age being 30. Despite all the negative stereotypes that society bestows upon gamers, games can provide benefits. Benefits such as improvement in social skills, hand coordination and most importantly reduces stress. In the contemporary world video games have become the new form of entertainment as they surpass books, music and movies

Violent Video Games: A Bad Choice For Parents And Children

2819 words - 11 pages Violent Video Games: A Bad Choice for Parents and Children A twelve year old boy named Paul sits about three feet from the fifty-two inch screen television with his eyes fixated on his character, a humanlike fox. He is able to use his game controller without looking away from the television. He sits erect and is so focused on what he is doing that he is unaware of everything that is going on around him. Occasionally he will yell

Are Violent Video Games A Cause Of The Bad Behavior In Children?

1248 words - 5 pages the blame or as a scapegoat. Through the process of elimination, research will allow us to reveal the true determining factors for the behavior. Until then, it is not correct to make the assumption that playing these games should be held accountable. The sale of video games is a billion dollar industry. There are millions of people, especially young children that play these games. If violent crimes are examined in comparison to the number of