This website uses cookies to ensure you have the best experience. Learn more

Games Are A Good Influence: Sparx By Frank Otenaseck

733 words - 3 pages

Recent games put on the shelves have always been considered to be a bad influence on the youth of this generation. This statement in fact is not true according to a famous game creator named Frank Otenaseck. He has developed a game called “Sparx” that has many benefits to helping to the youth deal with any emotional problems. The game Sparx uses quest as every negative emotion and one progresses, one starts to uncontiously erase their depression and negative emotions. This shows how video games are very important to peoples lives as it helps some to become more social. Also, the game allows people to top into their own mind while learning new things about themselves and learn how to counter ...view middle of the document...

This anwers many parents questions “wont my child get fat” with a positive response and solution to the question. Lastly, if one wants their child to learn more languages, anime games are an option. Since these game were originally Japanese, their easily adaptable to other languages and always include subtitles to help ones child to advance in other languages. This shows how games have many upside down contradictory to what parents may think and in addition to these games help children live healthier than normal with daily physical activity.

Games can help children lead a happier and healthier life than the average Joe. It’s a proven fact that gamers with hyper attention deficit problems have ADHD lessen when playing their favourite video games (Majourie Hansen Shaevitz 10/18/2012). His shows how video games can really help childrens life and emotions such as joy, belief, love, surprise, pride, curiosity excitement, awe and wonder. Also, a famous game designer named Jane Mcgonigal, focuses on positive games and stated “todays real world is often missing something”. Research shows that a popular video...

Find Another Essay On Games Are a Good Influence: Sparx by Frank Otenaseck

The Influence of Video Games: Not all are Bad

777 words - 4 pages it is dangerous and irresponsible. This just show how video games can have a negative influence on people. Modern video games have different influence on people. Some are good and some are bad. Depending on the player, the influence of what they are seeing and playing can take on their minds.

Are the Forces That Influence China's Trade Surplus Over U.S. Actualy Good For Both Countries?

878 words - 4 pages ARE THE FORCES THAT INFLUENCE CHINA’S TRADE SURPLUS OVER U.S. ACTUALLY GOOD FOR BOTH COUNTRIES? INTRODUCTION Over the last two decades, China has been increasing its trade surplus. To run into a surplus mean that the amount of goods a country exports is far less than its imports. According to the World Bank (2010), China reported a surplus in the balance of trade equivalent to $US 1.7 Billion in April of 2010. Furthermore, before the

Educational Poems for the Classroom Are If a Bad Dream Comes by Siv Cedering Fox and Sunflakes by Frank Asch

1463 words - 6 pages A great way to get children more involved and engaged in the classroom is by using poems as a guide towards a student’s learning. The two poems, “If a Bad Dream Comes” by Siv Cedering Fox and “Sunflakes” by Frank Asch, are excellent examples that are capable of doing just that. Through careful analysis of each of these poems possible themes, developmental lessons, structures, and morals; it will be apparent that these poems, as well as any

Would Anne Frank Have Been A Good Teacher (if alive)?

721 words - 3 pages Imagine the insight that Anne Frank could have given to us if she were still alive today? She could have provided us with a first-hand recollection on the Nazi’s poignant annihilation of the Jewish race. Not only could she have described the conditions that people suffered in the concentration camps, she could have spread her wisdom and explain why she thought there was good in everyone. She was very enthusiastic, and soon in her life, she

"Tilly" By Frank Peretti: A Review

690 words - 3 pages Wow, this 128-page book by Frank Peretti had a poor plot, uncreative writing, absolutely no character development, and a horribly disjointed theme with blatant inaccurate facts imbedded in it. Whew, that felt good to get off my chest. First of all, the characters can only be compared to paper dolls due to how flat and dull they are. Everyone in the story, including Kathy, Dan, and Tilly, had only one or two personality traits that Peretti played

How Are Video Games a Benefit?

1167 words - 5 pages games and children who played slow-paced games (www.huffingtonpost.com). Recently, some researches in New Zealand started a video game called SPARX to help teenagers cope with depression and to recover from depression, and found that it did help more than the regular treatment of depression (www.huffingtonpost.com). By using video games as a method of therapy and treatment, people can see marked results. Creativity can be improved through all

Movies Have a Greater Influence on Society Than Video Games

842 words - 4 pages perceptions and beliefs after viewing movies. Movies or Video Games: Which is more influential? Movies are more influential than video games on audiences due to the gender roles and stereotypes portrayed by characters within films. Behm-Morawitz and Mastro (2008, p. 132) have found this answer through the development of Bandura’s social cognitive theory and teen movies. This theory explains how gender roles are shared through mass media, and this

Guns Are Best Controlled By Good Aim

3752 words - 15 pages control I will show guns are best controlled by good aim. The government must keep guns out of the hands of violent criminals and the mentally ill, and they must not limit the rest of the society from owning them. Gun control advocates will argue that gun ownership is not a right and is not protected by the 2nd amendment. They further believe guns are harmful to society. Gun control advocates also believe guns are not needed for self-defense. Gun

The Diary of a Young Girl by Anne Frank

740 words - 3 pages Frank. There were some famous actors in the movie like, Shelley Winters playing Mrs. Van Pels and Millie Perkins as Anne Frank (pg.282, The Diary of a Young Girl). Before it was ever made into a play or a movie, it first had to become a book. A lot of people were and still are impacted on the diary by Anne Frank. On August 4, 1944 Anne Frank and her family is found in the Secret Annex and arrested. One of the things she leaves behind is her

"where Have You Been, Where Are You Going" by Oates and "A Small, Good thing" by Raymand Caver

1086 words - 4 pages Comparison & Contrast of Short FictionAlthough there are many common grounds by comparing the two typical stories "Where Are You Going, Where Have You Been?" by Oates and "A Small, Good Thing" by Raymond Carver, but each writer has its own purposes and points through the essences of their story to convey its readers in order to achieve their goal. As a product of middle class American descendants, this made Oates and Carver in common as a

The Diary of a Young Girl by Anne Frank

1253 words - 5 pages “The Diary of a Young Girl” by Anne Frank opens the reader’s eyes to the world of a teenage girl living in hiding during World War II. In this dairy, the day-to-day life of young Anne appears along with her hopes, fears, and deepest thoughts. The reader learns how drastically a life changes at any moment. This book serves as evidence of the suffering of the Jews living in Europe in the years of 1942-1944. The reader learns valuable lessons from

Similar Essays

Video Games Are Good Essay

1184 words - 5 pages Global entertainment has been evolving technologically and the most recent advance was video games. Since video games came into our world culture, there has been a massive amount of change. They became the new “big thing” of modern day entertainment. Unfortunately the rise of video games has come with great amount of debates on whether or not games are actually good for you. The world media has been accusing video games as a main source of

Video Games Are Good For People

767 words - 4 pages Video games are powerful tools that can help children develop certain life skills. According to News.Discovery.com video games have been shown through research, that they can have improve the brains memory and learning abilities. They can also increase reasoning and help problem solving along with hand- eye coordination. Video games have been proven to be good for kids. There has been a lot of studies done over the past couple years over how

Are Video Games Bad Or Good?

857 words - 4 pages mental health benefit of video games are their ability to actually slow the aging process. In a study of 681 healthy 50 year old and older, playing video games of a specially designed game was able to stall the natural decline of different cognitive skills by up to 7 years. With all of the evidence presented to us, of the good and the bad,

Anne Frank: I Believe People Are Really Good At Heart

899 words - 4 pages believing Anne when she says this were a lot of people hid Jews to keep them safe. My second reason was a lot of people were nice to Jews in a time they needed them most. These are the reasons I agree with Anne Frank when she said “Despite everything I believe people are really good at heart.” By: Roshni Patel Work Cited Anne Frank. Dir. Robert Dornhelm. Perf Ben Kingsley, Hannah Taylor Gordan, Brenda Blethyn