This website uses cookies to ensure you have the best experience. Learn more

Games In Education Essay

1206 words - 5 pages

Educational institutions are experimenting with gaming by integrating gaming elements, mechanics and frameworks into non-game situations and scenarios. Educators recognize that games can inspire productivity and creativity among learners, promote engagement in critical thinking, problem solving skills as well as collaborative and team work, (Johnson, Becker, Estrada, & Freeman, 2014). Similar to designing a curriculum, gaming should follow specific design principles to ensure that goals are clear. The games should be at a pace where students can comfortably learn and doesn’t become frustrated and provide feedback throughout the process so students can get a feel of their progress and personal growth, (Reeves & Read, 2009). The first step is to get all the stakeholders on board. (Whitton, 2012), many challenges can be experienced irrespective of the many pedagogic and motivational benefits of using computer games in learning and teaching. A research team will be formulated and the findings presented to representatives from the Ministry, School Board and teachers, students and parents to demonstrate the impact that gaming can have on the overall operations of the school and ultimately to fulfill the mission of producing students to function in the 21st century. Workshops will be developed to motivate teachers also provide them with the necessary skills to evaluate and create games and activities while delivering the curriculum. These sessions will be used to quell the phobia that gaming in the classroom will require high level technology.
The school presently has a laptop programme and is gradually implementing a tablet programme. It is seen on a daily basis where the games students play at home are being played at school due to the level of engagement. A “mission and quest” to learn method will be implemented in the curriculum. The teachers will work closely with game designers, curriculum developers and content experts, which will take a gaming effect. Social engagement will be used while providing a framework for students where they will be challenged. This curriculum will follow the traditional content but include other literature such as systems and design thinking. Lessons will be carried out in a more practical way where instead of learning about a specific topic the students will be emerged in the lesson through the context of gaming where they are “learning to be, rather than learning about”, (Richardson, 2012).
The students will not only be taught with gaming strategies but also learn to create games using sites such as Scratch. (Richardson, 2012), before the students are at the stage to build games they should be able to play existing games to certain levels to learn the process of building their own games. The games built will be used to teach other students the concept that they learnt. Similar to objectives being created based on unit topic the teachers will create themes and then structure specific quests for these themes. These...

Find Another Essay On Games in Education

Video Games can Benefit and Help Education

1560 words - 7 pages techniques for students of all ages to learn and enhance their arithmetic knowledge and problem-solving skills. Researchers from the New York University and the City University of New York had found studies of middle school students have improved results in overall education when they play math video games. The students’ focus on learning and validating their abilities caused them to be more engaged in their learning experience with positivity and

Video Games in P.E Essay

990 words - 4 pages Imagine you are a child. You walk into P.E. and line up for DDR, just like every day. You don't even feel excited like you used to. There are many kids and teens today that are obese and play video games. Schools are having a controversy on whether video games should be brought into schools as a replacement for regular physical education activities. Video games should not replace regular physical education activities in schools

Playing with Violence: The Use of Violent Video Games

1146 words - 5 pages more violence in the future. If we ignore this, more kids will grow up to be a violent person. Now that violent video games may be the cause of children being violent, children should play more of a education video game until the children are old enough to play other video games rated for mature people. If kids stop playing violent video games then there will be less fights at schools and other places. If the kids continue playing the violent video

Advantageous and Disadvantageous Aspects of Computer Games for Children

928 words - 4 pages addicted to it and could lead to health risk and brain development. However, computer games can be inappropriate, as some of the games can be unacceptable. Computer games may be aberration in childhood behaviour, anti-social behaviour and increase violent behaviour, the games maybe violent and lack of education. It is often difficult to keep children away from computer games, as they are fond of computer games that include fantasy

Lock Your PSP, Play Hide-and-seek?

874 words - 4 pages opinion. In many different fields, we can see computer games and video games, the most popular modern games, are helping or training children to improving their skills in different ways. First of all, help care, education and computer industry already used modern games to develop children’s skill. PC games and video games are used to do something which traditional games cannot do in therapy field. As a matter of fact, computer and video games

Violent Video Games and their Effects on Children.

968 words - 4 pages driving games and when asking them to put them away many aggressive reactions occur. You never know how they will react and must be careful because they can hurt the people around them. Violent Video games have caused many harmful impacts on children. The most harmful to them that they don’t notice right away is there education. The failing rate in school has increased tremendously since the violent video games have been on the raise. Children

Video Games Help Enhance Children's lives

1703 words - 7 pages rhythm and mood (Vedantam 1). In addition to relieving negative feelings, video games also let people have fun and eliminate boredom (Olson 182). Another benefit that children receive through playing video games is obtaining an education that is fun for them. Video games help learning become more interesting to the children by developing storylines through first-person perspectives (Drummond 22). Realistic games show players actual

How the Brain Can Benefit from the Use of Video Games

988 words - 4 pages games have positive affects to the brain. Because video games have been known to provide positive influence in learning, it should be incorporated more in education. Video games would help muster the motivation for people to have a sense of amusement while they are learning and dismiss the suggestion that learning is a boring, mundane process. Since there are several different genres of video games, using video games as an education tool would be

The impact video games have on children and teens

884 words - 4 pages Did you know playing video games helps children with their education? A good video game will teach problem solving, math, history, or anything else a parent wants their children to learn. Children that play video games are more educational than those that do not play video games. In this paper you will experience the positive and negative impact video games have on children and teens. Even though playing video games can sometimes be educational

Video Games and Their Effects

1000 words - 4 pages understand. Many video games involve memory in order to advance to a higher level. Memorizing is a good characteristic to have when it comes to school for taking tests or having to do a speech, whatever it may be memorizing is important! Education is not the only positive aspect, there also is fitness. The wii is a great gaming device to help you stay healthy and in shape. You have games like Just Dance, a fun game to play with friends but it’s

The Effects of Video Games on Children

1504 words - 6 pages media” stated “The rising popularity of video games has instigated a debate among parents, re searchers, video game producers, and policymakers concerning potential harmful effects of video games on children.” Currently, in The Bahamas you can normally see laptops and gaming consoles at home, community centers and in schools. Video games are enjoyable and effective inspiration for children. These are natural teachers for them. Children find video

Similar Essays

Video Games In Education Essay

2251 words - 10 pages teachers and traditional resources to actively engage students in the classroom. Aguilera’s study, Video Games and Education, further supports Squire’s finding and goes into further specifics, saying that even simple electronic games are particularly helpful in teaching basic skills to struggling children. These include spatial perception, developments of inductive logic, and increased development of scientific and technical reasoning. Aguilera echoes

Employing Games In Education Essay

2245 words - 9 pages Introduction Teaching is an important theme in our life whereas the new attitude in education is recently directed to move from the traditional methods in teaching children to the modern ones. Truly, teaching at school, and especially in the primary stage should be great fun, whereas using games as a technique can assist in supporting the students’ concentration and performance. Consequently games employment in schools can add a value in

Games For Understanding Model In Physical Education

1026 words - 5 pages Game for understanding model is a very important aspect of learning for children in physical education classes. The goal for teaching games for understanding was putting the ‘why’ of the game before the ‘how’. It is very important to know the rules of the game and also strategies to improve their game performance. Teaching games for understanding models (TGFU) was first introduced by Bunker and Thorpe in the year 1982. The TGFU model was

Education Vs. Video Games Essay

1143 words - 5 pages become a necessity. But when they sit in front of the big-screen killing drug dealers with an AK-47, they know all of the ins-and-outs of that video game, at the same time; the book is still waiting to be read. Students have to be taught in a way that allows them to embrace learning and video games together. To most junior high students, reading is a drag, reading to them is a meaningless a waste of time. If students could be stimulated in the way