Gaming and its benefits
“You are wasting our time in front of those computers, throwing away our life as we are not getting anything back.”
I would hear this every time coming from my parents as I reach for the power button of my laptop. It seems like with the growing belief, “time is something priceless”, we need not to spend time on wasteful things such as video games. But, why video games receive such an outrage from the people in the first place? Probably because of its long history associated with violence and addiction, video games’ stereotype had become a practice unconsciously accepted by people from every culture. To this day, gamers are still placed at the bottom of the ladder being the worthless one, receiving labels that do not describe who they are as a person, but criticizing what they like to do. However, as our society moved forward with technology and better understands, video games have proven to be outweighed any criticism out there with its benefits for individual and society. (which all dated back to the purpose of its creation)
Games originally created a world in which players freely becomes what they want by working hard enough. It is unlike any real world situation as they require no social status from you and based purely on the brain’s talent. This gives rise to a lot of people from different places around the country. The poor class, the underrepresented people succeeded at video game received admirations which were not easily obtainable outside of the gaming world. Those who felt like they are left out from the community, stuck in where they were because of social status; video games allowed all of those to unite under one domain as they strived to be more than their reality.
Utilizing this unique characteristic from video games, arcades were created to crack social barriers, giving people places to interact with each other. A local arcade could attract a diverse range of people ranging from age to race. As 18-years-old gamer girl quoted in her interview with Newsweek at a local arcade: “Look at all these people together—blacks, whites, Puerto Ricans, Chinese, this is probably the one place in Boston where there are not hassles about race.” (1981) However, this emerging diversity soon faced the suspicion eyes of the public as it got more and more popular over the media. As many outsider saw, arcades or video games in general is a medium consisting a complex mix of people ranging from lawyers to homeless people, thus threating the traditionalists who strives to keep the class barrier. During that time, in the effort of wiping out video games, Time magazine misinformed publicly that children in arcades were most likely to be susceptible to homosexual cruisers, prostitution and hard liquor. It was followed then a series of years when media tried to frame a specific group of society for the arising concern taking place around arcades. The framing of the youth would soon grow into a widely accepted stereotype that...