The Advantage Of Video Games Essay

1569 words - 7 pages

Gaming for Good
Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games developed, controversy had its rise. Scientist, colleges and physiologist have tested with video games and people that helps put controversy and theories to rest.
Video games have not been around forever. It has only been almost half a decade since the first electronic game was invented. The inventor who started it all was an american physist named William Higinbotham. He invented the first game in 1958 and named it tennis for two. It is similar to a game that was later made by a german man name Arer Ralph Baer. It was a game made for the magnavox odyssey, a system made for people to be able to play in their homes. This first put video games into homes, but video games were not popular with the public just yet. Scientist would still have to make games more fun and in larger variety in order for people to start liking them or trying to find a reason to hate them.
The seventies was the time of crazy colored fashion, wicked hair styles, and the marvelous arcades. An arcade was a place where many people could go to and play these big machines appropriately named arcade machines. One of the first arcade games to be commercially sold was invented in 1971 by an american engineer named Nolan Bushnell. He adapted from the game “Spacewar!” and renamed it computer space. Then in 1972 he released another game similar to table tennis and names it Pong.
The first video game industry was launched due to the release of Pong. This company called itself Atari and released the video computer system. This was a console that was that was commercially sold for an in home gaming experience. The released many remakes of arcade games that had great success at first but then critics claimed that they rushed the development of games which gave them bad quality. People stopped buying them which left millions of copies unsold and Atari had fallen and people thought it was the end of video games.
With arcades across america, it was simple for people, mainly teens, to have access to the greatness of gaming. teenagers would spend hours inside dark arcades and quarter after quarter they would play games till their pockets were empty. With their children be gone so long at these arcades they were starting to get worried. The children were obviously going through changes of “normal” behavior. Any change in the average behavior of a teen is a red flag for parents who are concerned for the well being of their children. They believed that when their kids were getting bad...

Find Another Essay On The Advantage of Video Games

The Influence of Video Games Essay

1301 words - 6 pages , investigators linked these misdeeds to multiple video games, including "Wolfenstein 3D," "Doom," and "Mortal Kombat." Clearly, violent video games irrevocably promote violence to its gamers through its vast accessibility, repeated exposure, and the breeding of aggressive behaviors, while video game companies indulge in their own selfish desires at the cost of society’s serenity. After extensive research, it can be seen that video games are massively

The Impact of Video Games Essay

1871 words - 8 pages The Impact of Video Games Video games are a popular form of entertainment in today’s society. People of every age play video games during their spare time, whether it is on console or computer. Video games now come in the form of millions of different categories and titles. Video game companies will do anything possible so that each game appeals to its audience. This makes a strong connection between people and video games. Video games are

The effects of video games

1867 words - 8 pages Introduction For more than 30 years, video gaming has been a popular activity amongst many of America’s children. With over $63 billion (Reuters, worth sold each year, video games are here to stay. While much controversy has arisen over the subject, video games have benefited the United States of America and its citizens to a great degree. For example, the military and CIA use gaming to train soldiers (Davidson,, and

The Benefits of Video Games

1866 words - 7 pages Angel AgeeMcinturff1020-07722 April 2014The Benefits of Video GamesVideo games are becoming a common modern element in today's society, and while their popularity grows, so does the need to research their psychological effects on the player. Unfortunately, researchers generally focus on the negative effects such as increased aggression, and because of that it can be easy to forget that video games are actually quite beneficial, "First, the

The Advantages of Video Games

1603 words - 6 pages The video game phenomenon is somewhat new in this modern society. Despite being designed for entertainment, in the recent years the content has become more violent and disturbing. Due to the increasing popularity of these violent videogames, there has also been an increase of controversy regarding the negative effects these games have on people’s minds. Concerned parents and experts think that these games are too violent, which has led to

The Effects of Video Games

761 words - 4 pages Did you know that video games can badly effect your life? Video games have been around since November 29, 1972 (Jeff Tyson 2000). Video games are fun and entertaining, but they could also badly effect people’s lives. The least of importance are the studies from Hope M. Cummings from the University of Michigan, and Elizabeth A. Vandewater from the University of Texas, that show video games can make people spend less time doing homework (2007

The Violence of Video Games

983 words - 4 pages The Violence of Video Games There are many views as to whether video game violence causes children to behave violently. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media because that is what sells and what will make entertainment companies more money. Lately there have been increasing

The Appeal of Video Games

1546 words - 7 pages People spend incredible amounts of time playing video games. “People spend three billion hours a week playing video games” (Science Daily). In fact, video games constitute one of the most popular forms of entertainment in today’s society. In addition, consumers spend unbelievable amounts of money to purchase games and game consoles. Research has focused on investigating the harmful effects of video games and ignored the “simple

The History of Video Games

1251 words - 5 pages The History of Video Games 1972, the year the first home video game system, named Odyssey, is released by Magnavox. This main games featured on this system were a light gun game and a tennis game. During the same time, a game by the name of Pong is a success in the public. It is because people wanted to play Pong in the comfort of their own homes, that they bought Odyssey. The system only sold around 100,000

The Effects of Video Games on Children

1504 words - 6 pages attention skills and critical thinking for adolescent that will be an advantage for them in the future. Guardians should show curiosity in the video games their children play and watch them from beginning to end. Also, persons must talk about the strengths and weaknesses that various characters display in the game. Doing this will help them transfer their understanding of those characteristics to the real world. And most importantly parents must discuss violence in the media and the differences between games and the real world to their child.

The Positive Results of Video Games

995 words - 4 pages . Even though there are negative effects of playing violent computer games constantly, I strongly believe that video games in moderation can bring about positive results in many ways such as entertaining, building social bonds, and developing skills. The first important and most well-known advantage of playing computer games is that people can have fun and relax their minds. Besides, there are so many genres of electronic games that can easily please

Similar Essays

The Psychology Of Video Games: The Pros Of Video Games

1199 words - 5 pages The Psychology of Video Games: The Pros of Playing Video Games What is a game? Video games have been accused of being overly violent and harmful to the overall health of children. However, video games have been proven to be beneficial through researched studies. Although many adults oppose video games, they have cognitive, educational, social, and other benefits. To better understand the benefits, the background and history of video games

The Effects Of Video Games Essay

856 words - 4 pages within their mind and it makes people more social in society. Today, video games are more violent than ever, for example: Gears of War, God of War, and Grand Theft Auto. Every game has a rating on the game box and these three games had a big M on the box, which indicates that the game was rated as a mature game. “Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence

The Effects Of Video Games Essay

889 words - 4 pages Video games are a big part of today's society. Over 97% of teens play video games. Not all adults approve of video games. People have said that it promotes violence in teenagers and children. After many scientific studies; video games might not be as bad as many people think they are.Children in the 21st century want much more visual stimulation than last generations children. The answer to this for some is video games. There are many genres of

The Addiction Of Video Games Essay

1493 words - 6 pages graphically. As the video game industry thrives, the harmful effects increase. They are becoming more interactively realistic. Video games are playing a major role in the entertainment world today. Sarah Glazer states, “More than three-quarters of American youths have video-game consoles at home, and on a typical day at least 40 percent play a video game” (Glazer). This shows the influence of video games. I believe that video games which can