Gaming for Good
Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games developed, controversy had its rise. Scientist, colleges and physiologist have tested with video games and people that helps put controversy and theories to rest.
Video games have not been around forever. It has only been almost half a decade since the first electronic game was invented. The inventor who started it all was an american physist named William Higinbotham. He invented the first game in 1958 and named it tennis for two. It is similar to a game that was later made by a german man name Arer Ralph Baer. It was a game made for the magnavox odyssey, a system made for people to be able to play in their homes. This first put video games into homes, but video games were not popular with the public just yet. Scientist would still have to make games more fun and in larger variety in order for people to start liking them or trying to find a reason to hate them.
The seventies was the time of crazy colored fashion, wicked hair styles, and the marvelous arcades. An arcade was a place where many people could go to and play these big machines appropriately named arcade machines. One of the first arcade games to be commercially sold was invented in 1971 by an american engineer named Nolan Bushnell. He adapted from the game “Spacewar!” and renamed it computer space. Then in 1972 he released another game similar to table tennis and names it Pong.
The first video game industry was launched due to the release of Pong. This company called itself Atari and released the video computer system. This was a console that was that was commercially sold for an in home gaming experience. The released many remakes of arcade games that had great success at first but then critics claimed that they rushed the development of games which gave them bad quality. People stopped buying them which left millions of copies unsold and Atari had fallen and people thought it was the end of video games.
With arcades across america, it was simple for people, mainly teens, to have access to the greatness of gaming. teenagers would spend hours inside dark arcades and quarter after quarter they would play games till their pockets were empty. With their children be gone so long at these arcades they were starting to get worried. The children were obviously going through changes of “normal” behavior. Any change in the average behavior of a teen is a red flag for parents who are concerned for the well being of their children. They believed that when their kids were getting bad...