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Health Risk Of Video Game Playing Among Adults

992 words - 4 pages

Health-Risk correlates of Video Game Playing Among Adults:
Video game playing is believed to have negative effects on health among young adults and has become an increasing interest among researchers. Behaviors such as aggression, obesity, delinquency and poor school performance have been associated with video game playing . Many effects of video game playing remain stable into adulthood. One survey reported that many video game players (about twenty-five percent) have sacrificed a hobby or interest and about twenty percent claimed it has taken away from socialization with friends, family or a spouse and also sleep! Research thus far is informative but fails to show any sort of connection between physical and/or mental health and video games.
In short the objective of this study was to differentiate between adult video game players and non-players based on personal and environmental factors. It was hypothesized that adults who play video games would portray poorer perceptions of health, higher body mass index, and that the results would vary by gender as well. In the study the video game players and the non-video game players as well as male and female players and non-players were the independent variable manipulated by the researcher. The determinants such as depression, psychoticism or body mass index are the dependent variable or what was observed and measured after the administration of the independent variable.
The study was a survey with 562 participates aged 19-90. They were asked to answer questions based on their game usage and views. The results of the study show that video game players report more depression, and greater psychoticism than the non-players and have higher body mass index and lower health status. Video game players also felt as though they had less social support from family and friends. Female game players reported using video games to mask their problems. The results of this study directly correlates to the hypothesis made before the study.
In response to this study MSNBC’s article Study: Average Gamer is 35, fat and bummed states that the CDC study finds that the average gamer is 35, overweight and tend to be depressed. A survey was conducted with subjects ages ranging from 19 to 90. It was hypothesized that video game players would have a higher body mass index and more mental health days compared to non-players. Findings differentiate adult video game players from non-players. It is however later mentioned that the study is not conclusive.
According to the MSNBC article the CDC declared the average video game player 35 years old, fat and usually depressed. Though it is a catchy header for the article it does not portray the findings of the study correctly. The article presumes that video games directly cause depression and higher body mass index and conveys this false assumption throughout parts of the article. In actuality, the CDC can only conclude correlations between the determinates and video...

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