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History Of Gaming Covering Chapters One Through Four M Edia 4 Videogame Design Formal Analysis Essay

1328 words - 6 pages

Pre-History of Video Games
• Have to think about history of games in order to understand the history of video games
• Senet, Royal Game of Ur, Go, chaturanga, Kriegsspiel, The Mansion of Happiness ‘
• Influence of post-World War II war games (Risk, Diplomacy) and fantasy literature (The Lord of the Rings) o Role-playing games
emerge: Dungeons & Dragons as the first role-playing game
▪ Many role-playing games made as a result of the success of D&D (Call of Cthulhu, GURPS, Toon, Paranoia, Cyberpunk, Vampire)
• This leads to two types of video games: text adventures and multiplayer MUDs (multiuser dungeon) • This leads to the widely
popular MMORPGs (massively multiplayer online role-playing games)
Does History Matter?​ “But to understand the wider significance of contemporary games—from their aesthetics to their technology
to their cultural influence—one must often look to history for explanations. Indeed, history has a habit of repeating itself. Today’s
dominant game types, while technically enhanced, often take their design cues from quite early games” (p. 66). History of Video
Games Pre-1970s: earliest electronic games are created (Noughts and Crosses, Tennis for Two, Bouncing Ball, Mouse in the Maze,
HAX, Tic-Tac-Toe) For each decade (1970s, 1980s, 1990s, 2000s, 2010s), know the general trends of the decade, key games in
each genre (action, adventure, strategy, process-oriented), and any new significant shifts in the game industry.
Chapter 2​ Size of the game industry
▪ Major console manufacturers: Sony, Nintendo, Microsoft, Sega, & Atari
▪ How does the video game industry make money? It’s not really from the console hardware itself
▪ Direct to consumer (stores and downloads)
▪ Subscription fees for online games ▪ Clicking on ads
▪ Whereas console games and PC games have declining revenue, online and mobile games are on the rise
▪ Rise of freemium games Structure of the big game industry
▪ AAA titles: large-scale commercial games
▪ Indie game developers: independent games, developed outside large studios
▪ How to monetize games continues to change, particularly with the rise of online channels of distribution Examples of game industry
▪ Electronic Entertainment Expo (E3) ▪ Game Developer’s Conference (GDC) ▪ Indiecade ▪ PAX east ▪ PAX west Development
process ▪ Conceptual phase ▪ Design phase ▪ Production and testing phases Roles in game development ▪ Game designer ▪
Interface designer ▪ Graphic artist ▪ Programmer ▪ Producer ▪ Quality assurance (QA) tester
Chapter 3 Notes—What is a game?​ ▪ The problem with games (Wittgenstein) ▪ The magic circle (Huizinga) ▪ The sociology of play
(Caillois) ▪ Games as cultural reflections (McLuhan) ▪ Play as communication (Bateson) ▪ Games as play (Sutton-Smith) ▪ Role
training (Mead) ▪ The art of the game (Jenkins) Formal definitions ▪ Ends and means ▪ Quests ▪ Representation ▪ Interaction ▪
Conflict ▪ Safety Formal definitions of a game ▪ “A game is a system in which players engage in an artificial...

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