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Its Just A Game Essay

1009 words - 5 pages

In recent news many people have tried to explain the behaviors of teens acting violently. Whether it be school shootings or assaults on peers or elders it seems today that teens have been acting out more frequently than usual. Many people have concluded that the cause of all of this violence is the exposure to violent video games. During my research I have found that this is not the case. “Playing video games could be compared to smoking cigarettes. A single cigarette will not cause lung cancer, but smoking over weeks or months or years greatly increases the risk. In the same way, repeated exposure to violent video games may have a cumulative effect on aggression.” (Suciu 1). While playing violent video games over long periods of time during the ever-impressionable period of adolescence may cause negative effects in the long run. Playing Violent video games does not have a direct correlation between immediate violence among teens.
There are many factors that relate to teenage violence, social violence including bullying, physical fighting, criminal assaults and even homicide. The media often draws a link from the playing of violent video games to the suspects of school shootings in the United States (Grohol 1). “Other primary arguments against a cause-effect relationship between game violence and real-life violence focus on much wider trends than the occasional horrific school shooting. Some experts point to the fact that while violent video game sales are on the rise, violent crime rates in the United States are going down” (Layton 1). Identifying violent video game media as the “bad guy” in crime stories may also be easier for people than figuring out for themselves the complicated overlap of nature-nurture factors that produce violence (Soave 1). “People who have a steady diet of playing these violent games may come to see the world as a hostile and violent place,” especially if they are already mentally disturbed (Suciu 1).
There have been many theories that there is a correlation between “at risk youth” and violence because of video games. During a study Ferguson and Olson studied 377 children, that average 13 years of age from different ethnic backgrounds who had attention deficit or depression disorders; These children came from an existing large federally-funded projects and then tested the effect of violent video games (Suciu 1). These children from the “Projects” were possibly exposed to violent lifestyles before hand, and these games only reinforced the violent themes. “Their findings are in line with those of a recent Secret Service report in which the occurrence of more general forms of youth violence were linked with aggressiveness and stress rather than with video game violence” (Grohol 1). The stress of living in these conditions has a greater influence on their violent tendencies than exposure to video games. “Despite the fear that violent video games may have instigated horrific behaviors by high-risk teens to senselessly...

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