Application of principles of learning organization
In IBM Company, their learning organization that they applied is team learning and shared vision of the five discipline of learning organization. according to Peter Senge (2006) defined team learning as a process that encompasses aligning and developing the capacity of a team in order to create the results and achieved the targets that its member truly desired. To make sure the team learning was successfully developed; team members must interact with each other and share their knowledge all the time (Jim, 2008). So, IBM organization has apply the team learning in their organization to make sure their organizational able to transform and adapt with the business environment which is full with competitiveness among the employees. The factor of the rapidly changing in the working environment cause IBM organization keep improving their team learning system by introducing learning approaches which is, learning from information, learning from interaction, simulation or games, collaborative learning, and classroom-based learning:
Learning from information is a very effective approach in supporting their team members and as a reference materials which are frequently used as a starting point in make sure their organizational can successfully develop. IBM tends to be Web-based and take benefit through online information transfer which allows the user to access the relevant materials to his or her job function or business needs (IBM’s Learning Transformation Story, 2004). So, IBM organizations always encourage their team members to maximize their motivation and interest in learning transformation in their organization in order to increase the ability of the user to learn quickly and widely.
Besides, IBM organization also used the learning from interaction, which is simulation or games to their team members to have a learning process in team. Through this learning, team members can focus on practicing with real life events through online. IBM choose this application because it is typically multimedia-driven that can mastered the potential of the team members with the relevant knowledge, skill and abilities at their own pace. Utilizing information learned during the first phrases involves self-efficacy, coaching and mentoring, interaction through the games and layered simulations are...