Media Creating A Violent Generation. Essay

2493 words - 10 pages

A high-speed car chase through a desolate city, a car pulls over and two men get out to pickup a prostitute to get her money. They then beat her, only to return to the car to drive down a street where they do a drive by shooting with AK 47's. There is blood all over the street and bodies moaning in pain. This is only the first five minutes of grand theft auto. A game in which children of all ages play everyday, never realizing how damaging it can be to them mentally. Media has created violent programs that have helped create violent children.Sixty years ago, the world was a more secure and comfortable place. People were protected by the government from things like losing their social values like, respect, caring, and dignity from violence and abuse. The government monitored what people read, especially in schools and what was on the radio, in theaters, and on TV. There was very little violence in the media. For example, if there was a movie playing in the movie theater or on TV, the violence would take place off screen, there was hardly any shooting or killing, so kids never got to see real violence. Therefore, children considered violence bad and they grew up knowing that hurting other people is not an option. Nowadays, the government is a lot more lenient with censorship and has allowed the media to portray a lot of violence more avidly. If kids grew up seeing movies involving violence or even a six year old boy sit in front of the TV playing a game for four or five hours with a gun in his hand and killing people and feeling good about what he is doing influences the boy to go do that in the street when he grew up. As was stated by Professor Brown and his co-author, Catherine Hamilton-Giachritsis, said that media violence clearly had short-term effects by arousing emotions and increasing the likelihood of "aggressive or fearful behaviour". The influence was particularly evident in boys, they added (Lister 9). Even though, some people may argue about that video games sharpen the children's ability to think fast, and the effects may not last long is not always true, because when kids play games over and over they adopt the game day by day till they get accustomed to it and at small age children are not fully distinguishing between right and wrong, so they commit serous violent acts. For example, Michael Carneal, from Kentucky, who in 1997 shot and killed three and injured five of his classmates during a group prayer as Hanson says:"Michael Carneal clipped of nine shots in about a 10-second period, says Breen. Eight of those shots were hits. Three were head and neck shots and were kills. That is way beyond the military standard for expert marksmanship. This was a kind who had never fired a pistol in his life, but because of his obsession with computer games had turned himself into an expert marksman" (Hanson).In other words, what Hanson argued is that Michael was a game fan and he played too much to the extent he got so good in aiming at people,...

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