Video Games And Violence Essay

2087 words - 8 pages


Thesis: Being the “lame” parent is not a bad thing.
I. Ratings are there to protect children and adolescents.
a. The rating of videos games are given by the Entertainment Software Rating Board (ESRB).
b. The ratings protect children and adolescents from seeing and hearing what they do not need to hear or see.
c. . Games can be very violent and inappropriate for children or adolescents that are too young for the age limit that is recommend by the Entertainment Software Rating Board.
II. Children and adolescents behavior changes over time while playing video games.
a. Adults continue to look over their children and adolescents bad behavior.
b. Children and adolescents remain to become progressively worse as they play violent video games.
c. Adolescents will make rude comments trying to hurt the other persons feeling.
d. This will cause the other child to lash out and comment back.
e. Many children and adolescents who become addicted to video games all so become socially awkward, not only with other children but with their own family.
f. Some adolescents that are addicted to playing video games become hard to talk too.
III. Videos games affect not only behavior but school and school work.
a. Playing video games can cause a child’s grades start to fall and sooner or later fail.
b. Many teachers have trouble getting it though a child’s mind that school is more important than the video games.
c. Parents should become aware of how much a child is playing a video game and aware of the child’s grades.
d. It is not only important to watching how much a child or adolescent plays.
e. Even though by the teens sophomore or junior year they are of age to play “M”(mature) rated games.
f. Parents should monitor how much the teen plays too.
IV. Parents and adults should watch children and adolescents while playing video games especially when it comes to violent video games.
a. So, being the “lame” parent is not a bad thing.
b. Start paying attention to the rating on the back they are important they are there for a reason.
c. Watch for behavior changes over a period of a time. Parents should pay attention to arguments between their children instead of jumping to conclusions.
d. Grades and school are important, pay close attention too.
e. Video game addiction does not just affect children but adults too.
f. We all should be “lame” parents together.

Violence Here We Come

It’s every parent’s nightmare; a new video game just came out with an “M” (mature) rating. There’s the “cool” parent that buys the video game. Then, the “lame” parent who won’t buy the game because it is violent. There are cons to the video game world. Ratings are there to protect children and adolescents. Children and adolescents behavior changes over time while playing video games. Videos games affect not only behavior but school and school work. Being the “lame” parent is not a bad thing.

Find Another Essay On Video Games and Violence

Video Games and Violence Essay

2441 words - 10 pages seen 16,000 murders and 200,000 violent acts (Gallagher). People who defend violent games like to point out that playing the games does not mean all players will go out and commit acts of violence, and that millions of people who play do not demonstrate violent behavior(Hicks). Although that is true, the games that are the most popular happen to show the most violence. In 2008, 298.2 million video games were sold in the United States. Six of the

Video Games and Violence Essay

1707 words - 7 pages playing video games provide evidence that they are not completely harmful to our society. (Heins, 62) The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into thinking that violence is okay and influencing them to go out and shoot their neighbors and puppies. But they are a falsely accused party. First of all we must consider this: video games are rated similarly to movies. These

Video Games and Violence

1874 words - 8 pages influence regardless how powerful it is on gun violence. Throughout this paper we research what type of behavioral and psychological effect video games especially those very heavy gun violence in them, and what we as a nation can do to prevent terrible incidents that were stated earlier from ever happening. Understand just how video games can influence or affect us especially the violent one could help us because not only can we figure how dangerous

Violence and Video Games

2024 words - 8 pages categories, including Psychological Disorders. Disorders that can cause violent behavior are psychotic or anti-social behavior, depression, schizophrenia, delusion, disassociation, and any others recognized by a Psychologist. Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence

Video Games and Their Links to Violence

1560 words - 7 pages Violent video games have little to no link to violence in teens or adults. People have always been looking for a reason that some people do horrible things. In light of all the recent school and other shootings, the latest target is video games. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports have been blaming video games more and more for each shooting, telling the

Violence and Sexuality in Video Games

3548 words - 14 pages Violence and Sexuality in Video Games Unlike popular belief, the first violent video game was not Mortal Kombat. The killing started with a game called Death Race 2000 released in 1976 by Exidy Software. It was based on a B movie by the same title and features the main theme of the movie in the game: to run people over. You control the car to run over people, and the people you have killed become a cross. Needless to say, the

Violence in Video Games

2114 words - 8 pages the results of the school shooting. The shooter’s motive was a result of playing violent video games. Popular video games today are loaded with sexual themes, profanity, and killing. These games are sold to the public and, when in the wrong hands, can become dangerous. They say things change for better or worse, and violence in video games is definitely a change for the worse. Violent video games are dangerous to the human mind. Because of

Video Games Cause Violence

593 words - 2 pages relationship between video games and violence is revealed by a study which clearly reveals how this kind of entertainment affects our lives. Greater details of the history of how high school students turned gunmen in Columbine High School are given, which shows that the effect of video games in their lives was a major source of influence in doing what they did best. In the light of all these, it is very clear that virtual reality as

Violence in Video Games

570 words - 2 pages Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon

Violence in Video Games

1333 words - 5 pages The negative impact of video games on youth has been a hotly debated topic since before Pac-man ate his first Pac-dot. Recently though, due to horrific school shootings and record sales of violent video games such as the Grand Theft Auto and Call of Duty series, video games as a whole have been put under a microscope. The question now is: Are violent video games really such a significant factor when it comes to youth violence? The current

Violence in Video Games

1130 words - 5 pages Video games have greatly changed since their first appearance in the early 70s with games like Pong and Asteroid. From involving mainly just shapes, video games have evolved into whole worlds of their own that sometimes look extremely realistic. This has made the ever increasing violence in games look more and more graphic as games continue to look better. Today while most violent games have ratings put on them that prohibit them for kids

Similar Essays

Video Games And Violence Essay 693 Words

693 words - 3 pages Throughout the past fifteen years, video game popularity has sky rocketed. Millions of teenagers across the globe play video games every single day. Although, there has been a major conspiracy that has developed that these violent video games cause teenagers to commit violent acts. Even though this thought it completely evident, there has been little to no link in video games and violence. Studies have proven that the only people

Video Games And Violence Essay 1120 Words

1120 words - 4 pages Video Games and Violence Awe entering in more advanced society of technology, video games has become a popular source of entertainment among us. Almost all of us has rented or owned a video game and we have spent hours playing it. As we all know, video games have become the second most popular form of entertainment after television; the source of entertainment is proven to be violent

Video Games And Violence Essay 840 Words

840 words - 4 pages internet and new technologies. He, along with others, argue that this generation is going to be the most intelligent generation yet because of our huge usage of technology and the internet. His argument helps to prove that video games do not contribute to violence in teens because of how intelligent most are. Not all teens in this generation are intelligent, so some could also argue that not all have the intelligence to know how stupid it is to make a

Video Games And Violence Essay

1719 words - 7 pages Video games and Violence Like any other thing in the world video games have positive and negative aspects too. According to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in video games. Hence video games are proved to increase one’s social interaction skills. The kind of