Multi Massive Online Role Playing Games.

1506 words - 6 pages

MMORPG's are games that people play that are played by thousands of different users all at the same time. MMORPG stands for Massive Multi Online Role Playing Game. MMORPG's can be dangerous if there is too much game play just like any other type of habit. They can affect you psychologically and can even change you physically if an addiction is formed. Another thing formed on MMORPG's are relationships with other people. MMORPG's are a great way to relieve stress and escape reality, but if you get lost in the reality of the game it can come to change you in a negative way.
A very commonly known massive multi online role-playing game is EverQuest. In this game players can create characters with different attributes, skills, and characteristics. They venture this world of theirs fighting creatures and gaining experience to achieve higher levels, obtain better abilities, and fight even harder monsters. True, it may sound easy, but people sit and play this game for many hours at a time. A large percentage of people who play EverQuest have admitted to playing for 10 hours straight, but you must remember that in MMORPG's people must put a large amount of time into it, otherwise people generally will get bored of the game. If people do not succeed and are always doing badly in the game you would think there would be no reason for them to play.
People get addicted to these games very easily. There are plenty of great people to talk too, even though there are probably twice as many people you will not get along with. A lot of people lose sleep due to playing these games for and excessive amount of time. There are also people who have tried to quit these games, but have failed. Even though they just started to play one time, they had to continue after that. Do you think that these people just think they are addicted to the game though? Some people say that they have gone through withdrawals trying to quit playing some of these games. One man even stretches to say "I get stressed when I have to go 24 hrs without logging on for a fix, and I wasn't able to quit when I tried. If that's not an addiction, I don't know what is."
A game, an object, cannot be physically addicting. It is not a substance that alters a person's organs inside their bodies. Physical addictions are gone after detoxification, which is not the case in MMORPG's. These types of games are considered psychologically addicting. People sit down for hours playing these games, and they have so much fun they keep saying I just want to come back and play more. It can shortly begin to start running your life. A female and her boyfriend lived in an apartment in California living off of money they earned on e-bay, and all they did was sit and play EverQuest. The only reason they left the house was to go grocery shopping for food. After they lost their apartment everything started to crumble for her. The couple started to fight and they ended up braking up and moving back to their parent's houses. She...

Find Another Essay On Multi Massive Online Role Playing Games.

Do Role-Playing Games Prepare Students for the 21st Century Workforce?

1823 words - 7 pages , MMORPGs relied heavily on “positive social interaction” because in order to play them there must be a considerable number of players to “cooperate and work as a team at the same time.” These online role-playing games have numerous undertakings that require the players to have many different skills to “complete a challenge or quest.” The only way for gamers to accomplish these challenges is to rely on one another. This in turn “reinforces their

Congrats: You Gained Loot and Experience

2410 words - 10 pages health benefits that may help people with problems like dyslexia and such. This article research supports the leadership and communication skills improvement when it comes to massive multi-online role-playing games and how puzzle games develop faster strategies and logic process in the player's mind. McGonigal, Jane. "How Might Video Games Be Good for Us?" Big Questions Online. Big Questions Online. 15 Oct. 2012

The Virtual World: A Social Haven?

1538 words - 6 pages . Online games are separated by several types of genre ranging from: mass multiplayer online role playing games (MMORPG), strategy, first person shooter (FPS), and multi-user dungeon (MUD). In strategy and FPS games, users log onto game servers and join their game of choice. Each game is allowed a set amount of players that are divided into two teams and each game is decided when a certain goal is met. The people that join the games are complete

Should we Ban Violent Video Games for Fueling Violence in Teens?

2245 words - 9 pages correspondence Edward Snowden shows that, the U.S government is spying on the popular MMORPG (massive multiplayer online role playing game) World of Warcraft because they believe that terrorist could be communicating with each other using the games. "We know that terrorists use many feature-rich Internet communications media for operational purposes such as email, VoIP, chat, proxies, and Web forums and it is highly likely they will be making wide use of

Create a Marketing Plan for a marketed product in your country.

2791 words - 11 pages several types. The first types are male consumers who fancy playing online music games frequently. The product is appealing to them as the game was designed for musical fans.The second type is the inexperience users who fall between the ages of 14 years old to mid-twenties, the age where teenagers start experimenting with online games. They will find that Massive Multiplayer Online Role Playing Games (MMOPRG) are exciting than Arcade Action

Video Games as a Outstanding Hobby

1203 words - 5 pages category. The major genres we see in games today are:•First Person Shooter: Emphases shooting from a first person perspective. Commonly known as FPS, this perspective is meant to give the player a live experience of actually "being there".•Role Playing: This genre often takes part in a fantasy type setting and forces the player to assume the role of the protagonist and drives the game play into an important storyline.•Massive

Computer Addiction in De La Salle Lipa

1276 words - 6 pages computer games (Poon A.). But the only focus of this paper is computer addicts. According to an article entitled Computer Game Addiction – MMORPGs, Computer game addiction comes in many forms. Of all these forms, perhaps MMORPGs, or massive multiplayer online role-playing games, results in the most severe form of addiction. One reason for this lies in how MMORPGs are structured. In the majority of MMORPGs, the game world continues to develop

Video Games and their Effects on Communities and Communications

1537 words - 6 pages some answers. Users of video games that require interaction with others through the internet, such as World of Warcraft or Aion, two massive multi player online games, simply find new ways to communicate and make relationships. Just think about it, whenever you are online talking with others, whether known or unknown, it is much easier for you to express yourself, and therefore, to create conversations and make new relationships just because you

World of Warcraft Game Review

1356 words - 5 pages can do. However it keeps expanding through expansion packs, provided by the creators. Here is what I have to say about it. WOW is a MMORPG which stands for Massive Multi-player On-Line Role Playing Game. The creation of this game has brought some old school fun and ideas into play with a virtual world. You can create a character and run around in a huge virtual world that would take you over an hour to run on foot running from the 2 furthest

Video Games and Ethical Responsibility

3931 words - 16 pages people from any part of the world, which gives you the whole world to play with instead of your immediate neighborhood. Massively multiplayer online games are games that have a game universe that is running at all times whether you are logged in or not. These games are usually in the form of a role playing game, where you take on the role of a specific character and live their lives in the persistent virtual world, and are called Massively

Are Video Games Changing Us?

1774 words - 7 pages behavior. In virtual role-playing games, the reckless killing of a character whose identity and skills had been developed over many years can trigger real-world emotional impact in the person who created the character. For instance, social combat between characters resulting in virtual death may also have social and psychological implications for the victor (Piotrowski). In this type of situation, the victor may undergo a sense of power which may

Similar Essays

Exploring What Thai Students Of English Learn From Massively Multiplayer Online Role Playing Games (Mmorp Gs)?

2886 words - 12 pages online or offline, as a waste of time and money. Yet, they are not prohibited, though some curfews for those under age of 18 to play the Massively Multiplayer Online Role-Playing Games (MMORPGs), and it seems that children are rather prone to be addicted to them. Furthermore, there are a good number of researchers in education and games development, particularly outside Thailand, conducting research in order to investigate the relationship between

The Growing Popularity Of Role Playing Games

2157 words - 9 pages The Growing Popularity of Role-playing Games Role-playing games are becoming increasingly popular in this age due the assistance of the Internet. In these types of game a person can assume a character and give this character a personality, physical features and “live” through them. All though in past years “pen and paper” types have dominated the rpg world, now MUDs are making it possible to role-play along with thousands of others A

The Effects Of Internet Role Playing Games On Society

993 words - 4 pages Advances in technology on the internet are making it a continually more ‘real’ experience for its users. To what extent are the places, relationships, communities and identities represented on the internet real. The increasing speed and efficiency with which humans can communicate within the online world has had an enormous effect on our culture. Furthermore the increasing reality in which Massive Multiplayer Online Role-Playing games

Role Playing Games (Rpg´S) Essay

843 words - 3 pages , Magicka is best played as a co-op game with four players taking up individual roles. So for example, one player would assume a support role healing other mages, someone could be on the offense utilising an amalgamation of arcane, fire and lightning spells, with another in a defensive position utilising water and ice spells, simultaneously casting area affect spells. The options are endless and players can play Magicka however they see fit as there is