The Love of the Game
Currently, video games are a part of the lives of nearly all children. Video games are an element of modern life and have a lasting impact. There are various opinions regarding the impact that video games have on young children. For example there are those who believe that video games cause nothing but harm to children. On the other hand, there are others who believe that video games effectively support children’s learning. Educational video games offer children endless options and change the way students are learning.
Many parents and teachers are apprehensive regarding the negative impact of video games. The opposing view believes that video games are having a negative effect on young children. For example, some of the negative effects are obesity, violent behavior, unsocial activity, and addiction. Nevertheless, all is not negative about gaming; studies by leading researchers have shown that video and computer games have many positive benefits. In this essay I will be discussing the many benefits that video games offer young children. Also, I will analyze the argument by Blanco et al. (2012) in the article titled, “A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow”.
In the article by Blanco et al. (2012) the authors wants their audience to believe that by providing the proper tools educators will assist in enhancing children’s learning. They support their argument by discussing their findings. They base their results based on the research they conducted in a case study with primary education students in the Ramiro de Maeztu School, a K-12 institution in Madrid (Spain). According to Blanco et al. (2012), “We present a framework that tries to address this goal by providing educators with tools: a) assessment of the learning outcomes and tracking student activity in the game; b) connecting assessment data with other learning activities to adapt the learning flow; and c) reuse of successful teacher-created courses that combine games and other educational materials throughout the community” (p.305).
In addition, the audience that the authors are addressing is parents, teachers, principals, and students. The purpose of their journal is to convince the audience of the postive benefits of integrating video games in children’s learning environment. The author’s attempt to convince the audience by providing research that supports their argument. Also, they address various concerns by the discussing the opposing views. Personally, I believe that the authors effectively convinced the reader that their argument has merit by supporting their argument by facts, statistics, examples, and interviews.
The type of appeals that the authors used to support their argument is ethos, and logos. The authors used an an ethical appeal as a mean of convincing the audience of their characters. The authors used teachers to support their argument. In the case study teachers were...