This website uses cookies to ensure you have the best experience. Learn more

Pc Generation Essay

4097 words - 16 pages

Adam-Kraft-Gymnasium Schwabach Kollegstufe Abiturjahrgang 1997/99 Facharbeit aus dem Leistungskurs Erdkunde Thema: Die Auswirkungen des "Jahrhundert-El Niño" 1997/98 auf die Staaten Süd- und Mittelamerika Verfasser: Jochen Waag Leistungskurs: Erdkunde Bearbeitungszeitraum: Kurshalbjahre 12/2 und 13/1 Kursleiter: OStR Jörg Rotter Abgabetermin: 01. Februar 1999 Erzielte Note:..............................Erzielte Punkte:...........................Unterschrift des Kursleiters:................................Gliederung I. Ausführung: A) Einleitung: Von El Niño ausgelöste Hektik an der Warenterminbörse in Chicago B) Hauptteil: 1. Was versteht man unter El Niño 2. Entstehung eines El Niño 2.1. Klimatische Normalbedingungen am Pazifik 2.2. Klimatische Veränderungen in einem El Niño-Jahr 3. Auswirkungen von El Niño in Südamerika 3.1. Ökologische, wirtschaftliche und klimatisch Folgen in Peru 3.2. Auswirkungen auf Ecuador, Chile, Argentinien, Kolumbien, Brasilien und Bolivien 4. Folgen von El Niño in Mittelamerika 4.1. Folgen in Mexiko, Kuba und Costa Rica C) Schluss: Auswirkungen von El Niño auf zwei unterschiedliche Landstriche II. Literaturverzeichnis: III. Erklärung: I. Ausführung A) Einleitung: Aufruhr auf dem Parkett der "Chicago Board of Trade", der größten Nahrungsmittelbörse der Welt. Soeben sind die Preise für Getreide explodiert und in Schwindel erregende Höhen gestiegen. Profitieren werden diejenigen, die Getreide anbauen und noch dazu das Glück besitzen, dass ihre Ernte nicht durch Hurrikans, Überschwemmungen oder Frost vernichtet wurde, wie die Farmer im Mittleren Westen der USA. Während deren Silos aus allen Nähten platzen, vertrocknet Südafrikas Mais, erfriert Argentiniens Winterweizen und man findet in Australiens Scheunen nur gähnende Leere vor, da deren Weizen durch extreme Dürreperioden verdorben ist. Zu den Verlierern zählen die Viehzüchter, die nun gezwungen sind, höhere Futterpreise für ihre Tiere zu bezahlen und nahe am Abgrund zum Bankrott stehen. Wer jetzt noch denkt, billiges Fischmehl aus Südamerika importieren zu können, liegt ebenfalls daneben. Auch dort herrscht Notstand.Zu den größten Gewinnern gehören aber diejenigen, die tags zuvor den Zeigefinger erhoben haben. Es sind die Broker, denn jeder ausgestreckte Finger zählt 5000 Weizenbuschel. Sie handeln mit Futures und wetten damit auf die Zukunft. Die Spekulanten in Chicago kaufen bzw. verkaufen tonnenschwere Nahrungsmittelladungen, die noch gar nicht existieren. Hier wechseln durch einen einzigen Wink neben Kaffee und Kakao, vor allem Weizen, Mais, Sojabohnen oder Schweinebäuche in sekundenschnelle ihren Besitzer. Temperaturausreißer, wie 35 Grad in Brasilien (13 Grad mehr als sonst im Oktober), sind für die Zukunftshändler...

Find Another Essay On PC Generation

The PEST Analysis for PC market in U.K

1921 words - 8 pages corporation tax. We would only have to pay if we were setting up in that country. 2.2.3 Social This part of the PEST analysis deals with the social factors affecting the external environment of the PC market. It looks at the values and attitudes of society. Before computers were seen as a fashion ‘icon’ and were mainly used in the business environment. But nowadays they have become very popular, more with the younger generation, as they need

Apple Computer Case Study

1283 words - 5 pages months so as to keep an edge over IBM. Apple invested 5% of sales into R&D through the 1980's and 1990's. Other leading manufacturers of that time period reduced their investments in R&D to around 1%. Again, the problem arose that Apple failed to capitalize on its new developments. One of these developments was the Newton, a first generation Personal Digital Assistant. Apple was clearly on to something big there, but their attempt at it came

Nix the X. This is about how we shouldn't be labeled "Generation X"

1209 words - 5 pages Nix The 'X'There are a variety of terms from which to choose: The Lost Generation, the MTV Generation, Generation PC, Busters, the Information Generation, the Bitter Bunch, the 13th Generation, Generation Next, the Soundbite Generation . . . We have been slapped with more stickers than a Deadhead's van. For those of us who grew up on MTV, video games, and microwave dinners, these are far from complimentary terms. My generation doesn't deserve

Computer Games

3842 words - 15 pages Games have been around on personal computers (PCs) for about 30 years, evolving from text-adventures such as the 1976 game Adventure to the almost-ubiquitous video games of today. Many PC games released recently are also available on dedicated games console platforms, like the Xbox, PlayStation 2 and GameCube but current PCs are more powerful than games consoles, including the Xbox 360, often resulting in the option for more detailed graphics or

Apple Computer

6082 words - 24 pages available new and existing software compatibility.* Poor stock performance.* Short term strategic management.* High executive turnover.Opportunities* Increased distribution channels: national chains, Apple Stores, Web site.* Outsourced production.* Improved OS to compete with next generation Windows OS.* Seamless integration of PC complements into one complete "system."* Mac on Intel chip, "Star Trek."* International sales.* Market expansion into

Matching Dell

9366 words - 37 pages Intel's third-generation microprocessor, the 386 chip. In introducing its PS/2 line of computers in 1987, IBM tried to make the PC more proprietary. Compaq both adopted the 386 chip and led a group of nine clone makers in affirming the existing industry standards. Though IBM subsequently accepted the 386, its market share fell from 37.0% in 1985 to 16.9% in 1989.9 This document is authorized for use only in Marketing Management S2, 2013 by Kanika

Growth of the Computer Industry

1627 words - 7 pages was named “Person of the Year” by TIME magazine in 1982. At that time, people believed the computer would revolutionize the way people think and they were absolutely correct. In TIME (1982), Charles Lecht quotes, "Computers help teach kids to think. Beyond that, they motivate people to think.” From a public point of view, it seems as though that Mac and PC are the leading competitors. Because there are only one or two other operating systems in

Current Business Research

589 words - 2 pages factors that influence technology adoption in the region, and their implications for new technology development. In the Western continents, especially in the U.S., technology is often taken for granted. Often times a person without thought, purchases a PC or laptop, a cell phone, or any new generation technology for the sole purpose of social status. In many Asian cultures, by contrast, emphasize on the community and sharing of technology

Deciding What Computer to Purchase

996 words - 4 pages . When it comes to the performance of this particular computer has the latest-generation dual-core Intel Core. You are also able to use any apps that may be on your cellular device with this laptop. This allows the computer to handle multiple tasks at one time. It provides up to 20Gb/s of bandwidth to each external device, you will get two Thunderbolt 2 ports, two USB 3 ports, a HDMI port, an SDXC card slot, and a headphone port. When it comes to

Blu-ray, also known as Blu-ray Disc

1945 words - 8 pages Blu-ray, also known as Blu-ray Disc (BD) is the name of a next-generation optical disc format jointly developed by the Blu-ray Disc Association (BDA), a group of leading consumer electronics and PC companies (including Apple, Dell, Hitachi, HP, JVC, LG, Mitsubishi, Panasonic, Pioneer, Philips, Samsung, Sharp, Sony, TDK and Thomson). The format was developed to enable recording, rewriting and playback of high-definition video (HD), as well as

Brief History of Computers

523 words - 2 pages were cheaper, smaller in size, more reliable, and of course faster. Fourth generation computers started in the 1970's. These have integrated circuits as well as microprocessors. The desktop PC most people use today are fourth generation.Computers have many components. The most important is the microprocessor. It is like the brain of a computer. An engineer at the Intel Corporation was the first to design these types of chips. Since there was fast

Similar Essays

Asd 123 Essay

1687 words - 7 pages trend of the PC (personal computer) market. Case study overview Recent years saw the worldwide PC market growth rate undergoing a drastic plummet (Arthur 2013). The latest statistics from market research firm Gartner, showed an 8.6 percent decline in PC sales in the third quarter of 2013, with shipments dipping for sixth consecutive quarters (Hachman 2013). This trend underscored challenges confronting PC manufacturers as customers favour mobile

Product Assesmentpc Essay

1525 words - 6 pages product's declining appeal to consumers.Marketers can address the decline of the desktops appeal to consumers by remarketing them. The PC can be reintroduced when sales are down by making the price more in line of the smartphone and tablet. Remarketing the PC, with a focus on the older generation that still own a PC into buying a more up to date one. By focusing on the things that the PC can do, with programs such as excel that can do spreadsheets for a

Video Game Systems: From Start To Now

965 words - 4 pages introduced: Sega Saturn, Nintendo 64, Atari Jaguar, Amiga CD32, PC-FK, Sega Nomad, Virtual Boy, and Game Boy: Light and Pocket. It was a good generation. This is what happened in generation 5 to sculpt generation 6. Generation 6 was a major success they made 128-bit games! They had many good systems in this generation. Some of the consoles (and now discs) were: Sega Dreamcast, Sony PlayStation 2, Nintendo Gamecube, and the Microsoft XBox. The X-box and

Video Games: From Start To Now

953 words - 4 pages : Sega Saturn, Nintendo 64, Atari Jaguar, Amiga CD32, PC-FK, Sega Nomad, Virtual Boy, and Gameboy: Light and Pocket. It was a good generation. This is what happened in generation 5 to sculpt generation 6. Generation 6 was a major success they made 128-bit games! They had many good systems in this generation. Some of the consoles (and now discs) were: Sega Dreamcast, Sony PlayStation 2, Nintendo Game Cube, and the Microsoft X-Box. The X-box and the