Poke´Mon By Satoshi Tajiri Essay

1899 words - 8 pages

From the mind of an avid arcade game fanatic arose “one of the most popular children’s entertainment properties in the world,” (Poke, 2014, ca.). In 1996 emerged this property and still to this day continues to live up to its name as one of the most popular children’s on Earth; not only for those of the adolescence of today, but most especially those of the mid-late eighties and nineties who grew up to love and appreciate it from the beginning. Pokémon – as it is widely known around the world as – was created Satoshi Tajiri of Japan and is precisely the game being discussed. Nintendo, the world’s largest video game company based on income, owns the rights to this game. Being present day, this game has already reached its sixth ‘generation’ of the game as they are known as. Essentially, every time a new generation of the game comes out, they are seen to always come in pairs; one game brings the player upon one path with specific quests or guidelines to play by, while the other brings them through another, much similar, path with slight changes to the storyline. For example: in one of Pokémon’s generations there are two games known as sapphire and ruby. The main distinctions between the two are the specific Pokémon that can be captured in one game that cannot be captured in the other. To clarify, the title Pokémon takes on a sort of animal kingdom in the world of the game itself. Pokémon are much similar to realistic animals except for their supernatural, abilities or powers that they possess. Within the Pokémon world, they pretty much take place of real life animals. In addition, to clarify ‘captured,’ these animals can be interacted with in game and essentially captured and sucked into these very small spherical containers known as “Poké-balls.” In conclusion: Pokémon, the game, is very fantasy-based and may be difficult to grasp if not provided a hands-on experience or at least some imagery to analyze. Returning to the distinction between the two games in each generation, they are basically distinguished by the difference in species of unrealistic creatures. However, on top of these two games per-generation is another game the supposedly “combines the two previous games” and adds a little more to the game. In this generation’s case, the storyline is expanded, a lot of the Pokémon from both games can be captured, but even then, some are left out. The game as a franchise has become very successful in using this trio-game strategy and kept customers of the product returning for more each time a new generation is released on handheld gaming system. To make clear: a handheld gaming system is a gaming device that allows its user to bring video games wherever they desire due to its small manageable size. It consists of a screen, controls in order to function the game, and speakers for audio. This is a huge part of why Pokémon and Nintendo are so successful; their games are capable of being brought anywhere. Nonetheless, this product does not stop at...

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