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Popular Games With Children: Mob As, League Of Legends

1706 words - 7 pages

MOBAs (Multiplayer Online Battle Arena) are very popular with kids these days, but there is this one game named League of Legends which is highly developed and challenges the mind into thinking and strategizing carefully. This game was originally developed and published by Riot Games for Microsoft Windows and Mac OS X. League of Legends also has 118 champions and still increasing, each champ has a different set of skills, different play styles, and different difficulties which make them all unique in their own way. Also this game is international featured in Australia, the United States, Canada, Europe, Philippines and South Korea, etc... This MOBA is free to play and makes is highly ...view middle of the document...

On May 10, 2010 RIOT announced it would be taking over the distribution and operation of the game in Europe so they built there HQ (headquarters) in Dublin.
In League of Legends you control a champion and wait in a queue to play a game. As of February 27, 2014,there are 118 different Champions from which you can choose from. Champions get experience thus level up from killing the other team's Champions, which is controlled by other players or bots, and minions that spawn at a set time and attack the turrets of the other team, there minions, and there specified champions. In the classic game mode, the map is usually divided into different lanes, which are paths that the minions travel through, the jungle, is an area between lanes where neutral monsters spawn, and he bases are where players spawn and can purchase items. The primary map on League of Legends is Summoner's Rift, which features three lanes, commonly referred to as top lane, where bruisers (champs that are half tank and half damage) and champions with tanky attributes tend to go. The mid lane is where assassins and burst damage carries tend to go, and bottom lane, where the ranged DPS (damage per second) carries and their supports would usually go. The jungle is usually considered a lane, where a champion with tanky or assassin like attributes tend to roam in order to collect buffs and gank lanes to help others get the support they need. The player earns a small amount of gold every second, yet can gain much more by just last hitting on minions, destroying enemy towers (referred to as turrets) that protect the lanes,slaying neutral monsters that are located in the jungle, and assassinating enemy champions. With the gold you earn, the players can buy a variety of items in order to strengthen their champion for the length of the game. On the original Summoners Rift, Twisted Treeline, and Howling Abyss maps, the game is won by eliminating the enemy team's last structure on the map, called the Nexus, where the minions emerge. The other maps have many variations of rules and objectives, such as the Dominion on the Crystal Scar map, where each team's Nexus loses health if the other team controls at least three of the five towers located around the map and lose two health on the Nexus for every champion killed. Also after every match even if you win or lose you gain experience points (if they are not level 30 yet) and league points which can be used to buy different champs and runes. When you gain levels you unlock mastery points and rune page slots which make the champions played stronger overall. Also you can choose two summoner skills which are very useful and use up none of your resources. The mastery tree can be used to increase the offensive, defensive, or utility of the champion and can be re-distributed if the person wants something else set up. Another thing that affects game play is runes, runes are characterized into Marks (offensive), Seals (defensive), Glyphs (magic), and...

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