There is a plethora of different development programming languages, known as paradigms, available to a software designer. I intend to explore some of these models and discuss why a developer would choose one over another to accomplish a specific task.
Object oriented programming.
This is a self-contained, yet abstract programming language, which is easy to maintain. There are many advantages of object-oriented programming abbreviated in the industry to OOP. One of these is that it allows the reuse of code keeping up an applications sustainability and preservation. This enables you not to have to regenerate application code to use again in other information systems. If you were a competent and experienced software developer and creating a database for a company, you can theoretically recycle the original coding for distribution as the code can be broken up and reloaded many times. Modern games designers would choose this way of constructing their product, as the embedding of virtual objects in to applications can take place. New technologies and faster data can replace obsolete coding improving productivity and performance. Accuracy in inputting your data is vital as once code is typed it cannot be altered or executed in another way symbolising a clear limitation of this style of computing, this explains why the principles of OOP can become complicated to grasp. To make the most of its features, knowledge of the interface is crucial in expanding its capability and functionality. If you are just starting out on the programming ladder, you may prefer the procedural and more simplified approach to designing. Another limitation is that it can be difficult to use the more dynamic technique to deal with the more traditional system. It is important to minimise the effects when you are interacting with old-fashioned manufactured setups. An example of this style is Java script. A developer may choose to use Java script to add to the dynamism of websites. Typically, educational establishments would incorporate this as an update of visual basic the initial simplistic system.
Procedural programming language
This is a linear, straightforward method of software development where code is easy to read or understand. It is generally faster than OOP as it chronicles programme flow and does not search for unstructured patterns unlike the object-oriented counterpart. Furthermore, its characteristics are modular meaning it is less confusing to the inexperienced developer. Its construction is flexible as the interface is standardised, easily assembled. Because of this, minimal effort is required to carry out maintenance and repair. The aim of procedural programming is to break down a task in to variables and sub-routines so the rational distribution of code takes place in an organised and incremental manner. On the contrary, tasks in the object-oriented style are broken up in to objects suiting the more spontaneous designer. For a composition to...