This website uses cookies to ensure you have the best experience. Learn more

"Public Enemy #1: Video Games And The Media" An Argumentative Essay About The Effects Of Media And Video Games On Today's Violent American Youth.

902 words - 4 pages

I turned on the TV the other day to the voice of a familiar "friend". The voice belonged to Dan Patrick, a regular anchor on ESPN's "Sportscenter". He was reporting the story of a Chicago man and his teenage son, who attacked Kansas City Royals first base coach Tim Gamboa on the field during a Cubs game earlier in the year. The two face criminal charges in the case for stabbing and fiercely beating the defenseless 63 year-old Gamboa. It's this sort of violence our youth experience everyday on TV, even on ESPN, and it makes for the most violent young generation America has seen.To say the media is fully responsible for the rampant violence among America's youth would be irrational. There is a general feeling that today that kids aren't raised the way they were in the 60's and 70's. Babyboomers are now grown adults with their own families. More often than not, both the mother and father work full time jobs, and children lose out on a traditional family lifestyle. Furthermore, there's an extreme lack of activities and after-school programs for our youth, and the solution as of now isn't helping this violent youth movement. Rather than playing sports or going to piano lessons, teens and preteens plop down in front of their Playstation 2s and XBoxs, and are stimulated for hours on end. And far too often, that stimulation involves violence.I remember in my younger years participating in this same after-school ritual. I'd come home, get a bite to eat, and power up my Super Nintendo (a system that is obsolete in today's gaming world) and play "Mortal Kombat". In the game, you choose a player and engage in hand-to-hand combat with other characters, using an array of extreme moves including highflying triple-kicks and supersonic torpedo charges that essentially finish off your opponent instantly. While the game initially provided no blood or guts, I could perfect a "finishing move" that would propel my characters hand into the chest of my opponent, and extract a pulsating grey organ the size of a fist. While the color of this object did not conform to reality, I knew exactly what it was and what I had done. I had ripped out my opponent's heart and held it proudly above my head, while it continued to thump. While I later discovered a "Bloodthirst" code from a gaming magazine which enhanced such graphics to color, today gamers need not manipulate the games to experience the raw gore of their virtual reality.Today, any kid can go into a cyber cafe and gain internet access for a minimal hourly fee. Such establishments provide as many as 40 computers with the fastest connection speeds, and...

Find Another Essay On "Public Enemy #1: Video Games and The Media" An argumentative essay about the effects of media and video games on today's violent American youth.

The Real-World Effects of Virtual Violence: Perspectives on Video Games and Mass Media

1634 words - 7 pages System). It was called Duck Hunt. Players used a proprietary “gun” to shoot the ducks on screen. This was the first time the actual physical shooting mechanic was introduced to video games. As video games became even more violent, blood became an accepted element in new games like Wolfenstein and Mortal Kombat. There were varied amounts of public outcry after release and the creators of Wolfenstein were forced to change the blood in the game

Argumentative Essay: Violent Video Games Contribute to Youth Violence

1433 words - 6 pages ). As stated above, the violence in video games is directly related to an increase in aggression. The American School Board Journal also stated that, “adolescents who play violent video games show increased activity in areas of the brain linked to emotion arousal and decreased responses in regions that govern self-control” (Mathews). The studies show the appalling neurological effects it can have on gamers. Why are we not banning such violent

The Negative Effects of Violent Video Games

2083 words - 8 pages Video games have been a rapidly expanding industry since their inception in the 1970s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. The many school shootings have pushed this issue to the forefront, since the two shooters were avid players of video games. These events brought about the question: do violent video games induce aggression in youth? That’s

The Effects of Violent Video Games

1659 words - 7 pages independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer the topic I selected. All of the sources for this essay contain findings from the experiments that deal with violent video games’ effects on

The Effects of Violent Video Games

1126 words - 5 pages in the shows and games but I don’t think it just because of that I thing it has to do with things going on around them and their house. In the article “What video games do to people” by N.A. talks about that violent video games could use limits because some people are on it 24/7 and don’t take breaks at all, and that can be really bad for children. “Research I’ve seen shows that children have negative reactions to violent media. Media violence

Effects of Violent Video Games on Young Children and Teenagers

1260 words - 5 pages update on the effects of playing video gaming, (2004) Journal of Adolescence, 27, 1 13-122 Guo, X., Jiang, G. Review of the effect of violent video games on children and adolescents, 2007, Chinese Journal of Clinical Psychology, 15(2), 188-190. Konijn, Elly A., Bijvank, Marije Nije, Bushman, Brad J., I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys, Developmental

Video Games and Violent Video Games' Effect

1578 words - 6 pages they are actually in the video game and doing the killing. Not only do violent video games teach people how to kill through repetition, they also reward them for it, “violent games directly reward violent behavior, such as by awarding points or by allowing players to advance to the next game level. In some games, players are rewarded through verbal praise, such as hearing the words “Nice shot!” after killing an enemy” (Bushman 1) . In most games

The Effects of Violent Video Games on Children

847 words - 3 pages that violent video games can have on their children by following these suggestions, especially if they are concerned that their children may be vulnerable to the effects of violent content. •"Check the ESRB rating to better understand what type of content a video game has." •"Play video games with children to better understand the content, and how children react." •"Place video consoles and computers in common areas of the home, rather than

The Negative Effects of Violent Video Games on Children

2111 words - 8 pages , and still allow them to express themselves in the virtual world. Works Cited Crabtree, Steve. “Grand Theft of Innocence? Teens and Video Games.” Gallup Pole Tuesday Briefing 16 September 2003: 1-4. Web. Gentile, Douglas A., Paul J. Lynch, Jennifer Ruh Linder, and David A. Walsh. “The Effects of Violent Video Game Habits on Adolescents Hostility, Aggressive Behavior, and School Performance.” Journal of Adolescents 27 (2004) 5-22. Web. Gilad

Exploring the Effects of Violent Video Games on Children

1120 words - 4 pages addicted to whatever was giving him the high." The correlation between violent and gory games and the behavior of the player is an ongoing study. In some cases the player can become more aggressive and in others it has no effects. The game industry has definitely changed our of society, maybe for the best or worst, it all depends on your views of the gaming industry and how they project there games of all sorts at us. There's a lot that's put

Effects of Violent Video Games

940 words - 4 pages saw the enemy as less aggressive. But when playing as the joker it increased the participant’s hostile perception makes the child believe he is bad which could possibly have some long term effects on the child's actions/behavior (Happ, C., Melzer, A., and Steffgens). In conclusion there are many things that can affect a child when playing violent games mentally as well as physically. Video games can change how a child develops and how they

Similar Essays

Violent Video Games And The Effects On The Youth

918 words - 4 pages Violent Video Games and the Effects on the Youth Today our world is surrounded by technology and new inventions that make our lives better. Some of the most popular of hobbies among children and teenagers are video games, but what many people don’t know is that they are bad for them. Violent video games in particular have been proven to not be appropriate for the age groups that play them and to have a negative effect on school, social behavior

Video Games And The Media Essay

900 words - 4 pages . They even believe that shooter video games train children to become killers and how to go about killing people in ways that you would not get caught. If we completely blame violent video games for the actions of a violent person then exonerate them of responsibility. Saying that video games cause a person to become violent connotes that if the game was not there then the person would have been less violent. Which is ludicrous. Video games often get tossed in as a reason for committing a crime, yet the main factors for doing so are: an unstable marriage; an unstable family and what type of community you live in.

Violent Video Games And The Effects On Adolescents And Children

1761 words - 7 pages In our society we have many issues that plague our youth. Problems such as substance abuse, teenage pregnancy, and verbal bullying are just a few of the issues. There is one issue that has been on the rise for many years, and is relatively new to the world; and that is violence due to exposure to violent video games. Research done by a panel of scientists led by Professor Rowell Huesmann found “Unequivocal evidence that media violence increases

Violent Media Images And Video Games Results In Violent Behavior

888 words - 4 pages also provide some important factors that adults should know about media images and video game violence. It has been researched that media images and video games can be harmful and damaging to children’s minds. Most children watch 21-23 hours of television per week (Media Violence 1). Within the 21-23 hours of watching TV a week children are looking at 3-5 violent acts per hour (Media Violence 1). “By the age of 18, the average American child will