In times when a child or a teenager is involved in violence, the Government Officials, Newspapers and parents have all blamed the video games as the culprit. As a result, video games have become a scapegoat for antisocial and violent behavior. It seems like the media always points out their fingers to something that they don’t fully understand.
Studies had proved that video games are actually beneficial to different kind of people in many ways. For example: video games have helped kids with autism to improve their social skills. For kids who are shy or introverted in nature, online games proved to be a great way of connecting with others. Also from studies and personal experience, during stressful times taking a break and playing video games provides relaxation and helps boost my confidence.
Jane McGonigal, author of “Reality Is Broken: Why Games Make us Better and How they Can Change the World” writes about alternate reality games and massively multiplayer online gaming. She states that “Opposite of the play is not work, its depression”. She predicts that skilled gamers will be an important resource for solving world’s most pressing problems. In her talk at National Association for College Admission Counseling (NACAC), she mentions about a paper in a prestigious journal, Nature “In 2010, more than 57,000 gamers with no previous background in biochemistry had worked in a 3D game environment called Foldit, folding virtual proteins in new ways that could help cure cancer or prevent Alzheimer's. The game was developed by scientists at the University of Washington who believed that gamers could outperform supercomputers at this creative task, and the players proved them right, beating the supercomputers at more than half of the game's challenges.” So this proves that the people who are gamers have remarkable logical thinking, problem solving and visual skills.
Dr. Daphne Bavelier, a neuroscientist at University of Geneva has conducted research on effects of video games on brain. One of her main focus of study was whether first person action video games boost the useful field of view (UFOV) in older adults. In her research, it...