Rts Game And Modeling Essay

1311 words - 5 pages

The Investigation of the efficiency of resource gathering in RTS gamesGary DuanDP1Changchun American International SchoolIntroductionIn typical real-time strategy games, players build armies in order to defeat the enemy and vie for control of the battlefield. The armies in play can be as small as a single squad of Marines or as big as a full-blown planetary invasion force. As the commander of the army, the player has to observe the battlefield form a top-down perspective and issue orders to those units in real time. The key to the success is to put everything into the most efficient use, especially the resource gathering. It is the foundation of the game and a player can gather resources in a most efficient way. In my Internal Assessment, I will discuss the efficiency for farmers in the game of gathering resources using the method of operation research. By modeling the gathering process, I will find the most efficient way to gather resource.Aim of the investigationThe aim of the discussion of resource gathering is to find the most efficient way, in this case, how to gather the most amount of resource in the fixed period of time. The whole investigation is based on the data that is given on the battle net.Although there are three different races (terran, zerg, protoss), the way of gathering resource is somehow the same. So in further discussion I will use the race Terran as the object of study.Ostensibly, it is believed that the more minions are working, the quicker the resource will be gathered. However, experimentally, players can tell that the theory is incorrect. I assume that different numbers of minions will create different line with different slope.The assumption of mine is that the total amount of the resource (A) that is gathered is proportional to the number of the minions (N), which can be expressed in the following way:A ∝ NIn the following discussion, I will find whether the equation is correct or not and find my own formula to get the most efficient way of gathering resources.Data Gathering:First, I get the data of the object that is studied form the battle net, including the numbers that is needed for investigating the process of gathering resources. Those factors include the speed of the workers, the acceleration of the workers, time for the workers to gather the mineral, and the time for producing each worker.The fundamental worker of terran race is called SCV, the abbreviation of the phrase Space Construction Vehicle.



2.28 unit per second

cargo size

1 capacity

cost of production

50 minerals

build time

17 seconds


2.5 units per square second

turning rate

999.844 (consider as 1000)

Gathering speed

3 seconds per 5 mineral

After getting the data of the object to study, I will discuss the common map that is played on in GSL (Global Starcraft League), which is created by Blizzard, the producer of the game.The map that is usually used in the champion mostly contains...

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