With the trend towards greater realism and graphic content that began in the 90's, video games have found themselves the focal point du jour. But how much of an impact have these violent video games had? There has been conflicting evidence in recent years that suggests playing video games will increase aggressive behaviour in young adults and also cause physiological desensitisation to real life violence. This study is important in light of ongoing public debate as to whether or not violent video games fuel behavioural aggression and violence among youths, especially among those with pre-existing mental health problems. Social violence includes behaviour such as bullying, physical fighting and criminal assaults. Reference this above????
• To examine the opinions of the general public towards violent video games and it's correlation to real life violence.
• To find out if people think games are bad for mental health.
A research design is an overall blueprint guideline plan of action or framework for the rest of the research process REFERENCE ? http://libguides.usc.edu/content.php?pid=83009&sid=818072
‘An exploratory design is conducted about a research problem when there are few or no earlier studies to refer to. The focus is on gaining insights and familiarity for later investigation or undertaken when problems are in a preliminary stage of investigation.’
Exploratory research is conducted to better understand a situation. Its not designed to come up with conclusive answers but is designed to form a hypothesis about what's happening in the current situation.
Two types of exploratory research include Literature searches and focus groups
‘Descriptive Research is a scientific method of research which involves observing and describing the behaviour of a subject without applying influence.’
James P. Key. Oklahoma State University (1997)
‘Descriptive research is usually concerned with describing a population with respect to important
Two types of descriptive research exist the first is called a cross sectional study. The second type of descriptive research is referred to as a longitudinal study.
Cross sectional research involves looking at variables at a specific time while longitudinal studies involve taking many measurements over a long time period.
Within the context of our hypothesis, an example of a descriptive research design would include the various observational analyses of video game users in order to determine whether increases in temperament or hostility occur both during and shortly after game play.