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Television And Video Games Violence Increases Aggression In Youth In The Short Term And The Long

2025 words - 8 pages

PAGE PAGE 1 Violence on Television Effects Young Viewers
Violence on Television Effects Young ViewersTelevision and Video Games Violence Increases Aggression in Youth in the Short Term and the LongKurt BainWake Technical Community CollegePsychology 237-2102November 10, 2008Television and Video Games Violence Increases Aggression in Youth in the Short Term and the LongTelevisions, first sold in mass production in the early 1940's, became a staple in many American homes in subsequent years. This new medium was similar to the radio but now social norms were visually perpetuated into the American households from whoever bought the time. This posed many psychological and sociological issues. How was this mass medium going to effect our populous? Will it effect our youth more than our adults and how? Do laws of free speech protect harmful content on such a grand scale? Will violence in young to preadolescent television viewing lend itself to aggressive behavior in the teenage and adult life? Never before had such a graphic medium been introduced into a society. Many reports by psychological studies have suggested, rather in unison, that violent television does correlate positively toward aggression towards others as well as fear of aggression from others. Television violence effects children in the short-term through increased aggression toward their piers by offering them violent schemata to solve daily issues, and also in the long-term resulting, in some studies, in an undo fear of the world around them, increased criminal activity and even teenage smoking. Effects on children from viewing violent television and playing violent video games can be seen in that they are less empathetic to others pain, they are more likely to act out aggressively towards others, and they may be more afraid of the outside world. It is said that we learn by observation and repetition of previously held truths, if this is correct then the more children view violent behavior and characters using violence to solve their problems, then through that repetition they will form beliefs that approve of aggressive behavior (Eron, Huesmann, Moise-Titus, and Podolski, 2003). Psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. said that playing violent video games can actually be worse for the participant than watching violent television or movies. Video games are more harmful because of the games interactive nature, they reward violent behavior by advancing them forward, and these violent acts are repeated as the game is played(APA Violent Video, 2004). "High levels of violent video game exposure have been linked to delinquency, fighting at school and during free play periods, and violent criminal behavior (e.g., self-reported assault, robbery) (Anderson, and Dill, 2002)." Craig A. Anderson and Karen E. Dill did two studies trying to better understand the correlation between the two. In the first study they show that young males that are regularly aggressive "may be...

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