The Debate Over Video Game Violence

1761 words - 7 pages

Controversy surrounds almost every topic and has been around for centuries. Controversial topics usually involve different types of people that have two opposite points of view about a certain topic or idea. The widespread expansion of technology has allowed people all over the world to debate certain topics that they deem to have a correct understanding of. Unsurprisingly, the effect of video games on the human brain has been a controversy since video games were first released decades ago. Video games involve the use of body and mind, which causes the player to be "inside" of the game, and they can see the world through the eyes of the character of which they play. Some psychologists and other scientists suggest that violent video games can cause psychological disorders which can cause players to engage in violent behavior in real life. On the other hand, there have also been studies conducted that suggest violence in video games does not affect the brain in that kind of way. People from both sides of the viewpoint bring up good arguments that support their claim and really brings into question our understanding of video games and the impact they have on our brains. These scientists have conducted experiments over the last couple decades but still don't have an answer to what the underlying cause of children and young adults to be violent in real life as a result of playing violent video games, or if it does at all. Unfortunately, many of the people viewing this subject point the finger at others to see who is responsible for getting the children into violent video games. Some may blame the manufacturers for targetting children with their advertising of violent video games, and others may blame the parents for purchasing these games for their children, and others just blame the players for playing those video games in the first place. This controversial topic has sparked many questions in the technologically evolving world, which cannot be answered without concrete evidence from either side of the debate, but good research can point in the direction of the side that is more correct.

Over 97 percent of American teenagers play video games at an average of 13 hours per week (Greitemeyer & Mügge). With so many young adults playing video games, it would make sense that some of them might already have a psychological disorder that can trigger them to be violent. However, if the a majority of the teenagers studied did not have a previous history of violence or psychiatric disorders in the study, then it might be possible to infer that video game violence and real-life violence might have a correlation. A study suggests that playing video games excessively can affect learning and behavior, but playing pro-social video games increases helping and decreases aggression (Greitemeyer & Mügge). With that said, it might be difficult to differentiate people based on those who play more violent video games and those who play the pro-social games...

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