This website uses cookies to ensure you have the best experience. Learn more

The Effect Of Video Game Violence On Physiological Desensitization To Real Life Violence

3102 words - 13 pages

As the time passes, technology is expanding and developing many creative ideas. Unlike past, nowadays we have computers, TVs, internet, and many inventions that contain bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now as we can see a big percentage of children who play video games for many hours daily. Addiction controls life of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as Internet and video games.

Most people think that video games are harmful and waste of time. As a result, the main question of the research is how ...view middle of the document...

The search phrases used were “influence of video games,” “video games,” “video games and children,” and “violent video games.”


The findings of the research were divided into two main categories. The first category is entitled Bad Influences of Video Games which explore the negative effects of playing video games on children. The second category is called Benefits of Video Games which explore the positive effects of playing video games on children.

Bad Influences of Video Games

In their article “The effect of video game violence on physiological desensitization to real-life violence” (2007), authors Nicholas Carnagey, Craig Andersonb, and Brad Bushman claim that violent video game exposure increases aggressive thoughts, angry feelings, physiological arousal, aggressive behaviors, and decreases helpful behaviors. They support their claim by conducting an experiment showing that violent video games increase aggressive thoughts in child’s mind “participants reported their media habits and then played one of eight violent or nonviolent video games for 20min. Next, participants watched a 10-min videotape containing scenes of real-life violence while heart rate (HR) and galvanic skin response (GSR) were monitored” (Carnagey, Anderson, & Bushman, 2007). Their purpose is to show whether violent video games affect’s on the behavior or not. Mainly, their main audience were parents and people who are interested in studying children's behavior. Later on, they share the findings from their experiment, which happened to be true that they were influenced, and show the relationship between video games and children and how can we avoid the bad influence of violent video games. So as shown in figures 1 on page 3 and 2 page 4, participants who previously played a violent video game had lower HR and GSR while viewing filmed real violence, demonstrating a physiological desensitization to violence (Carnagey, Anderson, & Bushman, 2007). This is important because it shows that violent video games influences the behavior on an aggressive way.

Daniel J. DeNoon in his news article “Time Spent Playing Video Games Tied to Kids' Weight” (2004) asserts that video games and obesity are linked to each other and a relationship between them exist. DeNoon supports his claim by using the study that was conducted by Dr. Elizabeth A. Van dewater, PhD, director of the Center for Research on Interactive Technology, Television and Children at the University of Texas "We examined the hypothesis that television and video game use are implicated in the rising prevalence of obesity in American youth," Van dewater and colleagues write. "We found no evidence that this is so for television. However, our results indicate that video game use is strongly related to children's weight status.” DeNoon’s purpose is to show that obesity is linked to playing video games. Thus, his intended audience is people who are concern about health issues. His findings as...

Find Another Essay On The Effect of Video Game Violence on Physiological Desensitization to Real-life Violence

The Effects of Video Game Violence

2199 words - 9 pages five students at Northern Illinois University and then turned the gun on himself" (Benedetti). What the anti-pop culturalist failed to understand is that video games do not make killers. In fact, of "all the [34.99 million people] who have played Grand Theft Auto 3, fewer than half a dozen actually went on to attempt murder in real life" (Massey 5). Why is it that the majority of players have never engaged in real life violence? It is because not

Video Game Violence Contagious? Essay

723 words - 3 pages make violence in the real world more likely to happen because the players are just used to the violent acts. Though the desensitization to violence might also help them in the real world, such as when someone close to them dies they may be able to cope with it better because of the video games. The video games also offer points, upgrades, weapons and so on for the creative and violent way they overcome obstacles, which could reinforce the idea

Video Game Violence

1744 words - 7 pages Video game violence has no effect on teenagers becoming violent in the real world, although the Entertainment Software Rating Board (ESRB) has raised lots of controversy because of the rating of recent games. The difficulty of games has more of an effect on teen’s aggression than the games’ violence itself. These days there have been many games that have caused many heads to turn due to the violent contents. But in some cases video games teach

Video Game Violence

2538 words - 10 pages violence and real violence. Although “much of the research on violent video game use relies on measures to assess aggression that don’t correlate with real-world violence. Some studies are observational and don’t prove cause and effect” (Harvard 1). A good number of these studies have actually been rigged from the beginning to get the specific decision that the researches want, but “there is no evidence to support the contentions that violent video

Video Game Violence

1730 words - 7 pages , declares: The rating itself does not tell you whether it is a healthy or unhealthy game. Any game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it Dr. Anderson then goes on to explain that just because a game is not rated mature or teen that does not necessarily mean that the game will not contain violence. In fact, a lot of video games have hidden violence

Video Game Violence

560 words - 2 pages . These articles tended to lean both ways. Some articles claimed that there was a link between video game violence and violence in real life. Others said that no such link existed. Neither side quoted any solid sources, however. Many of the medical journals lumped together TV, movies, and video games in their articles. Most of the psychology journals advocated more parent involvement and more social interaction. Of the non-medical sources, most were

video game violence

837 words - 4 pages Over the years, whenever controversial topics pop up video game violence causing real life violence comes ups most of the time. There are many views and opinions about whether video games can cause real life violence. Some people pegged this idea of video games causing violence to certain things like bullying at schools, mass shoots, and other things. But, most people can see that video games do not cause violence, speaking from experience as a

Video game violence speech

1049 words - 4 pages to. Their anger was answered by the government putting ratings on games such as M, MA, and R. The ratings are based on the amount of language, violence, and sexual content within the game. Today, video games have become more realistic than pixel cars and gremlins. The people and characters in the games look like real people. Lets take a look at the very popular grand theft auto, from rockstar games. One of its key features is that you can

Video Game Violence

803 words - 4 pages While surfing Facebook, I came across a post blaming video games entirely for the Columbine Shooting. This sparked a whole debate on whether or not this was true. This sparked some interest in me so I began looking into it. While digging deeper into this topic I came across three different topics to focus on. First, separating fact from fiction pertaining to video game violence. Second, comparing all types of entertainment to see which has

Video Game Violence - 2217 words

2217 words - 9 pages Video Game Violence Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change

Video Game Violence

1329 words - 5 pages percentage of kids that actually do play these games go out and do what they did in a game. Not many. I know I haven’t done anything in real life that I have done in a game, or seen in a movie. Most are intelligent enough to know what is on the screen is not real, and if they can’t make that realization, they shouldn’t be able to play them. They shouldn’t play them anyways since they are marketed for older folks. If these games are abolished, I

Similar Essays

The Effect Of Video Game Violence On Youths

1876 words - 8 pages ) Another study on whether or not there were negative impacts of playing violent video games used MRI studies to monitor brain changes in the brain in an attempt to determine if there was a loss of distinction between real and virtual violence. They found there was no loss of the ability to separate reality from fantasy, nor was there a desensitization to real violence from long term players of violent video games. (Hall, Day, and Hall) In

Effect Of Video Game Violence On Children And Teens

1754 words - 7 pages than others to tell the difference between make- believe and real- life events” (“Media Violence” 1). Children are impressionable by nature; they strive to emulate the things that they find interesting. When they spend the vast majority of their free time playing video games, they can bring their digital experiences into the real world. Children are born naturally sensitive and caring; they express great sympathy towards someone who has been

The Effects Of Video Game Violence On Human Aggression

1861 words - 7 pages acts in comparison to the participants who had played the other games. “Video game violence is a big issue amongst political groups and parents alike. These groups have continuously performed their own studies in which they, without a doubt, prove that violence in video games causes violence in real life” (Danielski 1). I think it is important to moderate certain parts of violent video games that contain such extreme violence, especially if the

The Negative Impact Of Video Game Violence On Children

752 words - 3 pages , the availability of violent games has become very easy for children , and with the help of technology the graphics of the video games make the game look identical to real life. Iowa Sate University did a study on how the violence in video games affect the children's attitude. Iowa Sate University News Serviced defines violent by “...those in which intentional harm is done to a character motivated to avoid that harm” (4). The way the study was