The Effect of Video Game Violence on Youths

1876 words - 8 pages ✓ Expert Reviewed
VIEW DOCUMENT
Preview

Does exposure to violence in video games, on TV, and in social media have an effect on those exposed to it? Are those who are underage more susceptible to any detrimental side effects from viewing these things? This has long been a topic of discussion among lawmakers, psychologists, and the scientific field as a whole. It concerns parents and community members, especially in the wake of a seeming rise in violence at school from bullying, fighting, or in the extreme cases of school shootings. Were any of these types of incidents encouraged by exposure to violence in media?
For the scope of this paper I'll only be using information from a small number of experiments, and the results generated by them. There is simply too much information out there to cover it all, however interestingly there are very few long term studies on the effects of violence in media on youths that have been completed at the time of this writing.
The debate over the effects of violent video games have direct correlations, and indeed many of the same arguments as were used in the debate over the safety of violent comic books for youths which occurred in the 1950's(Hall, Day, and Hall). There were concerns that the comic books would lead to a decline in morals, an upswing in violence, and a growth of lawlessness and social deterioration(Hall, Day, and Hall). There was testimony by experts in the medical field before the Senate regarding whether or not these comics should be purchasable by children, or even in eyesight of them. (Hall, Day, and Hall) Dr. Frederic Wertham, forensic psychiatrist, gave this testimony before a Senate subcommittee using many of the arguments that we see again today regarding the safety and effects of violent video games and media on children:
There are however two “social theories” that hold the majority sway over the ideas of the potential impact of violent video games(Hall, Day, and Hall). The first stating that these games increase violence by teaching the players how to be violent, then rewarding them in game for violent activities. (Hall, Day, and Hall)
Findings supporting these claims also show that with an increase in violence comes other negative health risks such as an increased likelihood of substance abuse, sexual activity, and obesity(Denniston, Swahn, Feldman, and Romero). Media use, and subsequent exposure to violent content is extremely prevalent among 8 to 18 year old children who spend, on average, 7.4 hours a day using media or computers and 80% of teens have some type of gaming console(Denniston, Swahn, Feldman, and Romero) These claims and the amount of media children are exposed to were concerning enough that the American Academy of Pediatrics started making advisory statements about violent video games and media being health risks for children in 2001. (Hall, Day, and Hall) Since then the link between violent games and violent behavior in youths has been researched across many “population groups”(Denniston,...

Find Another Essay On The Effect of Video Game Violence on Youths

Video Game Violence Essay

2538 words - 10 pages violence and real violence. Although “much of the research on violent video game use relies on measures to assess aggression that don’t correlate with real-world violence. Some studies are observational and don’t prove cause and effect” (Harvard 1). A good number of these studies have actually been rigged from the beginning to get the specific decision that the researches want, but “there is no evidence to support the contentions that violent video...

The Problem Of Video Game Violence Is Exaggerated

1271 words - 5 pages they believe that playing video games for ten, twenty, or even thirty hours on end won't have an adverse effect on their mental and physical health. People allow themselves to act foolishly by blaming video games for much of the violence in the world when in truth they should be blaming themselves. Works Cited Costikyan, Greg. “The Problem of Video Game Violence is Exaggerated.” Video Games. Detroit: Greenhaven,                    2003. Opposing...

Video Game Violence

1730 words - 7 pages , declares: The rating itself does not tell you whether it is a healthy or unhealthy game. Any game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it Dr. Anderson then goes on to explain that just because a game is not rated mature or teen that does not necessarily mean that the game will not contain violence. In fact, a lot of video games have hidden violence...

Video Game Violence

1308 words - 5 pages 12) On the other hand, a University of Massachusetts psychologist, Dan Anderson, suggests that it's not every child, but only a "small minority"� which are easily influenced by exposure to video game violence. Yet,those people which are affected "can cause serious havoc."� (Leland et al 44) He also states: If you're predisposed to violence and aggression, you can find like-minded people who will validate your experience. You can...

Video Game Console Violence

1573 words - 6 pages . However, many politicians are promoting legislation that will ban violence from videogames altogether. Movies have a rating system, which has proved quite effective in protecting minors from violent content. This is a perfect example of why a rating system is the only action needed to properly censor violence from children. For many years, parents have been able to select suitable content for their children based on the ...

Video Game Violence - 765 words

765 words - 3 pages While surfing Facebook, I came across a post blaming video games entirely for the Columbine Shooting. This sparked a whole debate on whether or not this was true. This sparked some interest in me so I began looking into it. While digging deeper into this topic I came across three different topics to focus on. First, separating fact from fiction pertaining to video game violence. Second, comparing all types of entertainment to see which has...

The Debate Over Video Game Violence

1761 words - 7 pages . Works Cited Christopher, Fergusson, and Olson Cheryl. "Video Game Violence Use among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying among Children with Clinically Elevated Depression or Attention Deficit Symptoms." Journal of Youth and Adolescence: n. pag. Print. Ellis, Erin. "Violent video games influence aggressive behaviour in kids, expert warns." Vancouversun. Vancouver Sun, 6 May 2014. Web...

The Debate Over Video Game Violence

1588 words - 6 pages between video game violence and real life violence. For decades research has been done on this topic to see if violence in video games can cause more aggressive behaviors in players, especially younger players. There are a lot of factors to consider on this issue like the research that has been conducted, if violent video games have been linked to real life violence and the positive elements that violent games can have. Despite all the research...

Video Game Competition and Violence influence on Aggressive Behavior

1481 words - 6 pages made a good match. The researchers were able to control the side variables, and obtain trustful data to prove the hypothesis that there is a relation between violent video games and aggression, and that when isolating specific video game characteristics, competitiveness had a much larger impact on aggressive behavior than the violent content. Works Cited Adachi, P.J.C. & Willoughby, T. (2011). The Effect of Video Game Competition and Violence...

Video Game Violence And Its Effects On Society

931 words - 4 pages In today’s world, video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Video...

Does Video Game Violence Have Actually Effects On Children?

534 words - 2 pages This project shows if video game violence affects children.Many children between the ages of eight years old and tenyears old will be observed before, during, and after playingviolent video games. Looking for violent behavior before,during, and after playing violent video games is the wholeexperiment. The conclusion is that most children have noproblems after playing the violent videogames.I...

Other The Effect of Video Game Violence on Youths Essays

Effect Of Video Game Violence On Children And Teens

1754 words - 7 pages the time the average American child reaches seventh grade, he or she will have witnessed 8,000 murders and 100,000 acts of violence on television. Some people say so much violence on television makes American society- including its children- more violent” (“Causes of School Violence” 1). Among the violent media, video games are the current trend. Although video games are rated by ESRB (the entertainment software rating board) based on content...

Video Game Violence Essay - 1714 words

1714 words - 7 pages Video game violence has no effect on teenagers becoming violent in the real world, although the Entertainment Software Rating Board (ESRB) has raised lots of controversy because of the rating of recent games. The difficulty of games has more of an effect on teen’s aggression than the games’ violence itself. These days there have been many games that have caused many heads to turn due to the violent contents. But in some cases video games teach...

Video Game Violence Essay - 560 words

560 words - 2 pages Video Game Violence Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job...

Video Game Violence Essay - 1329 words

1329 words - 5 pages Video Game Violence Video game violence has been a long going controversy. Video games have not been around all that long, “first introduced in the 1970s” (Cesarone, Feb. ‘95), and started out as being centered towards the Children. Well anybody that has grown up with games are now older and more mature and demand more from their gaming experience, and so the creation of new types and styles of games have evolved to suit them. I have...