The Effects Of Video Game Violence

2199 words - 9 pages

Murray PAGE 7
Jordan MurrayMr. GermainEnglish 11May 7, 2013The Difference Between Buttons and BulletsImagine coming home after a meticulously long, life-draining day at work or school. All you want to do is relax and let your stresses fade away. What do you do? If you are like one of the 211,500,000 Americans who play video games (Boorstin), you most likely would plop down on your couch, and turn on that Xbox. But hold on, could your casual playing of video games like Call of Duty: Black Ops 2 or Assassin's Creed 3 cause you to become desensitized into violence? According to a vast number of people and activists: yes. However, this is not the case. Video games and real world violence have no scientific correlation. Video games are merely one of society's many scapegoats used to veil larger problems that it faces. They are actually creative tools that do not create violent people or inspire violent events in any sense.Before America takes all the 'inappropriate' games off the shelves (as some countries already have), think about the good side of gaming. It has been shown in many studies that "children who play video games are more creative" (Snider). Video games submerge us in a fantastic visual world full of interactive characters, intense and immersive plot lines, and realistic dialogue. In addition, with each video game offering a whole other universe to play in, there is no limit to what gamers' minds can go through. In one experiment by Michigan State University's Children and Technology Project, kids of all ethnicities, genders, and ages were given a creativity test. They were given an unfinished drawing, and asked to expand upon it or give comments on their interpretation. They were then asked about their technology use. Only the children who played video games showed improved scores. The children "had better visual-spatial skills, too" (Snider). Because of the positive correlation between creativity and video games, researchers are working with game designers to build better games. These games, like the indie favorite Minecraft or the best selling puzzle game Portal 2, will make learning and imagination so fun that players (and especially children) will not even recognize it. Research done by Hult Labs showed that "Dr. Bavelier's [a neuroscientist at the University of Rochester] research has also effectively busted some video gaming myths. Fact: games do not have a detrimental effect on players' vision; they actually seem to make players' vision better". The research showed that gamers could distinguish differing shades of gray (like when driving in rain) better than non-gamers could. Another 'fact' from Hult Labs proved that, "gamers do not have the attention span of goldfish; they are really good at tracking data, meaning they are better than non-gamers at quickly parsing though mass amounts of information to identify specific data points". All along, this is what video games train gamers to do. Every scenario a person meets in video...

Find Another Essay On The Effects of Video Game Violence

The Effect of Video Game Violence on Youths

1876 words - 8 pages ). Stating that these may offer “safe” outlets for negative emotions and thusly allowing players to be more emotionally balanced. (Hall, Day, and Hall) Data regarding the effects of violence in video games,and video game content in general, on broad populations have found links between playing violent games and changes in behavior and thought processes. One study showed that playing violent video games for 45 minutes increased the aggressive

Video Game Violence Essay

2538 words - 10 pages “Video Game Violence Does Not Cause Violent Tendencies” An In-Depth Look at Video Game Violence and its Positives Effects “On Tuesday, November 2, while the rest of the country was voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California is petitioning for the re-instatement of a California law banning the sale of deviant or morbid violent video games to

Video game violence speech

1049 words - 4 pages is about war and involved a lot of guns, blood and violence. As you can see, across the years, video games have become more realistic, but have always been seen at violent. So what effects to video games have on people? As a child, you are always learning new things. You start to base your actions on the things you see. If a young child saw what was going on in a game like Gears of War, the child could start to copy the actions he sees

Video Game Violence

2217 words - 9 pages , E.F. (1992, December). What do video games teach? Education Digest, Vol. 58, Issue 4, 56-58. Sheese, B.E. & Graziano, W.G. (2005). Deciding to defect: The effects of video-game violence on cooperative behavior. American Psychological Society, Vol. 15, No. 5, 354-357. Van Horn, R. (1999, October). Violence and video games. Phi Delta Kappan, 172-174.

video game violence

837 words - 4 pages Over the years, whenever controversial topics pop up video game violence causing real life violence comes ups most of the time. There are many views and opinions about whether video games can cause real life violence. Some people pegged this idea of video games causing violence to certain things like bullying at schools, mass shoots, and other things. But, most people can see that video games do not cause violence, speaking from experience as a

Video Game Violence

1730 words - 7 pages , declares: The rating itself does not tell you whether it is a healthy or unhealthy game. Any game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it Dr. Anderson then goes on to explain that just because a game is not rated mature or teen that does not necessarily mean that the game will not contain violence. In fact, a lot of video games have hidden violence

Video Game Violence

560 words - 2 pages Video Game Violence Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job

Video Game Violence

1744 words - 7 pages Video game violence has no effect on teenagers becoming violent in the real world, although the Entertainment Software Rating Board (ESRB) has raised lots of controversy because of the rating of recent games. The difficulty of games has more of an effect on teen’s aggression than the games’ violence itself. These days there have been many games that have caused many heads to turn due to the violent contents. But in some cases video games teach

Video Game Violence Contagious?

723 words - 3 pages Some would say that video game violence could rub off on children and make them more prone to violence. Some would say the opposite, saying that video games actually promote a calmness and relaxing feeling. I say that video games help to calm and relax children or teens, instead of teaching them how to preform violent acts. Some people believe that video games promote a non-violent response from children-teens and make them more violent. It

Video Game Violence - 803 words

803 words - 4 pages While surfing Facebook, I came across a post blaming video games entirely for the Columbine Shooting. This sparked a whole debate on whether or not this was true. This sparked some interest in me so I began looking into it. While digging deeper into this topic I came across three different topics to focus on. First, separating fact from fiction pertaining to video game violence. Second, comparing all types of entertainment to see which has

Video Game Violence - 1308 words

1308 words - 5 pages frequently and what amount of video games contain violence. A lot of people tend to think that the majority of video game users are children, but a congressional testimony by Interactive Digital Software Association denies this, and points out that 77 percent of the most frequent consumers are "adults". (57 percent""over18, 20 percent""over 36). (Douglas n.p) And yet, even though those "adults"account for most of the users, the remaining 23 percent

Similar Essays

The Effects Of Video Game Violence On Human Aggression

1861 words - 7 pages aggressive behavior after playing violent video games is quite common in most cases, although many gamers would argue that other factors, such as people’s emotions, cause this negative change in behavior. This reveals numerous questions surrounding the effects that video game violence might have on a person. “Will a high degree of violent content in a video game mean that the frequent user will exhibit a greater degree of aggression and violent

The Effects Of Video Games And Violence

1377 words - 6 pages video games may promote skills such as motor coordination, learning, and creativity. Anyway, there are researches on the effects between video games and violence. The studies show concerns about the effect of violent video games on young people who play videogames extremely (too much). However, it begs the question: Which comes first, can violent video games aggravate a player's violent behavior, or does the player with violent habits/desires is

The Negative Impact Of Video Game Violence On Children

752 words - 3 pages , the availability of violent games has become very easy for children , and with the help of technology the graphics of the video games make the game look identical to real life. Iowa Sate University did a study on how the violence in video games affect the children's attitude. Iowa Sate University News Serviced defines violent by “...those in which intentional harm is done to a character motivated to avoid that harm” (4). The way the study was

The Problem Of Video Game Violence Is Exaggerated

1271 words - 5 pages delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the