Did you know that video games can badly effect your life? Video games have been around since November 29, 1972 (Jeff Tyson 2000). Video games are fun and entertaining, but they could also badly effect people’s lives.
The least of importance are the studies from Hope M. Cummings from the University of Michigan, and Elizabeth A. Vandewater from the University of Texas, that show video games can make people spend less time doing homework (2007). During the school year 2002-2003 they collected a survey from nearly 1,500 U.S. kids and teens from ages 10 to 19 (Cummings & Vandewater 2007). About 80 percent of the percentage were boys and more than 36 percent of the group reported playing video games (Cummings & Vandewater 2007). Adolescent gamers spent 30 percent less time reading and 34 percent less time doing homework compared to non-gamers (Cummings & Vandewater 2007).
The next of importance are the studies from Dr. Mohamed K. Khan, which say that one of the most common health issues that is faced by most individuals is obesity. More than third of the nation’s children are overweight or obese according to the Centers for Disease Control and Prevention (Erica Loop 2011). About an hour and 13 minutes playing video games are spent by kids (Erica Loop 2011). Addicted gamers often confront this problem because they sit in one place and relaxing for a long time (Roy D’Silva 2012). Many health hazards can develop to addicted gamers (Roy D’Silva 2012). One of the many health hazards can be by playing video games throughout the night which can develop insomnia. (Roy D’Silva 2012). Another common health problem that addicted gamers face is that people can get back pains. (Roy D’Silva 2012). When I play video games for a long time I get bad headaches.
The greatest of importance are the studies from the ISU Distinguished Professor of Psychology, Craig Anderson, that show video games that are violent can make people have violent behavior (2010). Anderson and his team tested the effects of violent video game play on the behaviors, thoughts, and feelings of the individuals by using meta-analytic procedure (2010). New longitudinal data which provided further confirmation that playing violent video games could make some people violent were included in the...