This website uses cookies to ensure you have the best experience. Learn more

The Video Game Narrative Essay

1189 words - 5 pages

                     The Video Game Narrative
     The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest that, no, a game cannot be a story, we do realize that a game can contain a story. However, considering the amount of games that contain a story we can surmise that this question doesn’t further our study, and realizing that the amount of games (mostly of the 1980’s) that had no story and only gameplay we can see that the story is not a required facet for a game to be successful.
     So the question is in need of updating. Is the story contained in today’s games the traditional linear story being contained in a non-linear gameplay arena, or do video game stories possess some special qualities that allow a game to be different from a book or movie. To understand the video game we need to look at one of the video game world’s ultimate predecessors: Dungeons and Dragons. Back in the time when teenage guys dressed up as the character that they had spent month after month making stronger, there existed no video games to fool with. No, this was how the nerds of the day hung out. And much like today, where we have “Halo bashes” of anywhere from 4 to 16 (16 being the average), the competition between warlock and dungeon master was only the beginning

                                                   Oakley 2
of the excitement. The story that played out in D&D was different every time, depending on how the game was played. And like it’s successor, the RPG’s of today (most notably the Final Fantasy series) play the same way as the games of old. So the question remains, are the stories that games contain the same linear type that have been told for millennia, or are they a separate, special thing? Initially it would seem that the answer is simple, leaning towards the same linear story we’ve dealt with for years; however, the ability to change the story depending on your own choices gives the game certain originality every time you play it. It ceases to be a storyteller and gives you the ability to choose. Ultimately, it seems, games of the role-playing genre will give you the ability to influence every decision down to the most minute...

Find Another Essay On The Video Game Narrative

The History of Video Game Consoles

1718 words - 7 pages ames have been played before we began to record time. Almost 50 years ago, games changed into a new form. Magnavox Odyssey can be debated to be the first game console. Throughout 50 years ago and now, video games have become essential to every living room and a pastime to every young child. Companies have risen from this new industry, to produce games to young investors and dominate the game world. With new technology, graphics, and software

The Effects of Video Game Violence

2199 words - 9 pages inspire violent events in any sense.Before America takes all the 'inappropriate' games off the shelves (as some countries already have), think about the good side of gaming. It has been shown in many studies that "children who play video games are more creative" (Snider). Video games submerge us in a fantastic visual world full of interactive characters, intense and immersive plot lines, and realistic dialogue. In addition, with each video game

The Beginning of Video Game Consoles

1180 words - 5 pages The video game industry has grown very powerful over the last five decades due to gamming consoles. A new generation of gamming was created, taking games from arcades and putting them in one’s household. Although arcade games were a great hit, there were modifications that needed to be done to them to make them smaller and more compact. In 1967, German born Ralph Baer and some of his coworkers were the first to get an actual prototype to work

The Legality of Video Game Emulation

1453 words - 6 pages The Legality of Video Game Emulation Nearly everyone likes to play console video games, whether the console is the Nintendo Entertainment System, the Sega Genesis, or the Sony PlayStation. But consoles break down, and the popularity of personal computers gave way to a special category of software called emulators, such as Nesten for the NES, KGen for the Genesis, or bleem! for the PlayStation. Emulators were not created to play video games

Reaching the Next Level: The Rise of Video Game Popularity

879 words - 4 pages The video game industry has grown into a colossus of today’s business world over the past forty-three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown

The Video Game Industry and the Recession of 2008

783 words - 3 pages The Video Game Industry and the Recession of 2008In our days, videogames are starting to be more recognized as a powerful entertainment outlet. Because of this, there are more people playing games every day. Since 1971, the game industry evolved economically. In June 2011, the global video game market was valued at US$65 billion. But, even this great industry has had its share of economic troubles. One of them has been the 2008 recession. So

Video Game Technology's Negative Effects on the Next Generation

1102 words - 4 pages Video Game Technology's Negative Effects on the Next Generation Video Games made their first appearance in the 1970’s however did not develop popularity until the 1980’s. By the end of that decade, video games had become a preferred childhood leisure activity; psychologists urged many with the concerns of the ill effects of video games. “ Even The military has long been aware of some of the side effects of video games… Some of the best

The Effects Of Video Game Violence On Human Aggression

1861 words - 7 pages Throughout a number of recent studies, participants playing violent video games have consistently shown increases in their aggressive behavior, both during and after the gameplay. A study that linked violent video games to child aggression found that in every group they tested, “Children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure” (Harding 1). An increase in

The Negative Impact of Video Game Violence on Children

752 words - 3 pages , the availability of violent games has become very easy for children , and with the help of technology the graphics of the video games make the game look identical to real life. Iowa Sate University did a study on how the violence in video games affect the children's attitude. Iowa Sate University News Serviced defines violent by “...those in which intentional harm is done to a character motivated to avoid that harm” (4). The way the study was

The Pros and Cons of Teenage Video Game Playing

1642 words - 7 pages decisions using evidence gathered throughout the game, according to a study explained on the Daily Tech website. Kids who play video games are given unusual problems to solve, many of which they must solve very quickly. This process improves critical-thinking skills and can teach kids the value of trying several different solutions to a problem, a skill that will benefit them for life. Additionally, children who are able to pay attention to a sequence

Change of Video Game Consoles Throughout the Years

1127 words - 5 pages On January 27, 1972, Ralph Baer introduced something magnificent to the world. This something became well known as the Magnavox Odyssey. The Magnavox Odyssey was the very first video game console that was ever created; games like Roulette, Simon Says, Table Tennis, etc. were able to be purchased for the console. The system was a complete success, being as nobody had ever seen such a thing like it before. Baer’s invention of the Magnavox Odyssey

Similar Essays

The Video Game Industry’s Rating System

2036 words - 8 pages Since the introduction of video games in the late 1900s, people of all ages have been captivated by virtual reality and experiences that can be shared by family and friends. Like many forms of media, video games have been the subject of continual controversy and censorship, due to the use of graphic violence, sexual themes, substance abuse, gambling, propaganda, profanity or any other sensitive subject matter in various games. The video game

The Debate Over Video Game Violence

1761 words - 7 pages since video games were first released decades ago. Video games involve the use of body and mind, which causes the player to be "inside" of the game, and they can see the world through the eyes of the character of which they play. Some psychologists and other scientists suggest that violent video games can cause psychological disorders which can cause players to engage in violent behavior in real life. On the other hand, there have also been studies

Atari And The Video Game Industry

1303 words - 6 pages Many members of the current generation enjoy playing video games, but how many of them actually know where this interactive entertainment art form started? This is where Syzygy, now Atari, comes in. At its height, Atari almost single-handedly started and sustained the video arcade and home console markets, but was also a major contributor into the downfall of this same market in 1983. Atari started video game history with their video arcade

The Debate Over Video Game Violence

1588 words - 6 pages between video game violence and real life violence. For decades research has been done on this topic to see if violence in video games can cause more aggressive behaviors in players, especially younger players. There are a lot of factors to consider on this issue like the research that has been conducted, if violent video games have been linked to real life violence and the positive elements that violent games can have. Despite all the research