The Benefits Of Video Games Essay

1866 words - 7 pages

Angel AgeeMcinturff1020-07722 April 2014The Benefits of Video GamesVideo games are becoming a common modern element in today's society, and while their popularity grows, so does the need to research their psychological effects on the player. Unfortunately, researchers generally focus on the negative effects such as increased aggression, and because of that it can be easy to forget that video games are actually quite beneficial, "First, the overwhelming majority of players describe game play as a positive emotional experience" (Oswald, Prorock, and Murphy 10). Since video games receive such negative stigma from the media, there has been the most research done on the frustration-aggression theory. This theory says that once an individual becomes frustrated, aggression is inevitable (Breuer, Scharkow, and Quandt 3). Research on this matter has shown that this is not always the case due to the fact that frustration, associated with losing, is a common element of a video game. This means that a player more or less just becomes used to this "frustration." In fact Video games provide boosts in emotional and social health. Video games also provide educational benefits such as increased skills in math, science, cooperation, and decision making. Middle-aged and older adults are also turning to casual video games as a way of keeping their brains in the best shape. Americans shouldn't be so quick to deem video games as nothing but violence causing and time consuming. Instead of causing violent outbreaks, video games give Americans a boost in many different mental areas.Video games are beginning to be recognized for their educational benefits due to new research done on the positive effects of gaming. Learning experiences from games that create motivational cognitive features that help to promote persistence in school as well as creating more cooperative students. This means that students are less likely to give up in the face of a challenge, "Using a meta-analysis, Vogel et al. (2006) examined 32 empirical studies and concluded that educational games in classrooms helped students gain cognitively and show significantly higher performance compared to traditional instruction" (Evans et al 100). These games have also shown to increase achievement in science and mathematical areas through cooperative game play versus competitive gameplay. Individuals who had played a violent video game by cooperating with another player instead of competing with them, were much more cooperative towards other players. This cooperative game play is characterized by goals that are linked by requiring one player to help another before reaching their goal (Greitemeyer and Cox 224) Against popular belief, recreational video game play also helps to increase these mathematical skills by providing challenges that grow in difficulty as the player progresses (Evans et al 101).What's more, video games can also be used to teach advanced skills that transfer out of video game context in a...

Find Another Essay On The Benefits of Video Games

Final Fantasy to World of Warcraft: The Benefits of Video Games

2027 words - 9 pages video games are detrimental to society they actually hold many benefits for all age ranges. William Higinbotham, a nuclear physicist lobbied for nuclear nonproliferation as the first chair of the Federation of American Scientists, created the first video game Tennis for Two. At Brookhaven's lab's annual visitors' day on October 18, 1958 Tennis for Two was first introduced to the public. Tennis for Two, a two player game that consisted of "separate

Video Games Can Also Have Benefits

935 words - 4 pages Video games have been accused of contributing too many acts of violence or aggression for decades. What the media misses is that video games have many benefits we haven’t found in any other media. Society should stop being afraid of video games and instead start looking forward to how we can best use them to benefit ourselves and our children. Anyone who doesn’t understand why needs only take a quick look at our society. It is commonly known

The Psychology of Video Games: The Pros of Video Games

1199 words - 5 pages The Psychology of Video Games: The Pros of Playing Video Games What is a game? Video games have been accused of being overly violent and harmful to the overall health of children. However, video games have been proven to be beneficial through researched studies. Although many adults oppose video games, they have cognitive, educational, social, and other benefits. To better understand the benefits, the background and history of video games

The Addiction of Video Games

1493 words - 6 pages graphically. As the video game industry thrives, the harmful effects increase. They are becoming more interactively realistic. Video games are playing a major role in the entertainment world today. Sarah Glazer states, “More than three-quarters of American youths have video-game consoles at home, and on a typical day at least 40 percent play a video game” (Glazer). This shows the influence of video games. I believe that video games which can

The effects of video games

1867 words - 8 pages classrooms use video games to teach students. The potential is infinite. Some studies demonstrate video game usage improves certain mental functions. However, when exposed to violent video games, some people develop to antisocial and aggressive behavior. In order to understand the potential benefits and dangers of video games and to make informed purchasing decisions, it is important to consider the history of video games, their military uses

The Advantages of Video Games

1603 words - 6 pages potential benefits. Fast-paced, FPS like BioShock Infinite, Halo, and Doom, HalfLife, Borderlands and third-person equivalents like Dragon Age, Mass Effecthave all been accused of being too violent, but thebenefits gamers gain from playing them are astounding. There have been incidents in the past, where individuals associated with video games have purposely harmed another human being, this has led to negative opinions towards games. A good example

The Effects of Video Games

856 words - 4 pages within their mind and it makes people more social in society. Today, video games are more violent than ever, for example: Gears of War, God of War, and Grand Theft Auto. Every game has a rating on the game box and these three games had a big M on the box, which indicates that the game was rated as a mature game. “Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence

The Effects of Video Games

889 words - 4 pages Video games are a big part of today's society. Over 97% of teens play video games. Not all adults approve of video games. People have said that it promotes violence in teenagers and children. After many scientific studies; video games might not be as bad as many people think they are.Children in the 21st century want much more visual stimulation than last generations children. The answer to this for some is video games. There are many genres of

The Influence of Video Games

1301 words - 6 pages , investigators linked these misdeeds to multiple video games, including "Wolfenstein 3D," "Doom," and "Mortal Kombat." Clearly, violent video games irrevocably promote violence to its gamers through its vast accessibility, repeated exposure, and the breeding of aggressive behaviors, while video game companies indulge in their own selfish desires at the cost of society’s serenity. After extensive research, it can be seen that video games are massively

The Impact of Video Games

1871 words - 8 pages The Impact of Video Games Video games are a popular form of entertainment in today’s society. People of every age play video games during their spare time, whether it is on console or computer. Video games now come in the form of millions of different categories and titles. Video game companies will do anything possible so that each game appeals to its audience. This makes a strong connection between people and video games. Video games are

The Advantage of Video Games

1569 words - 7 pages Gaming for Good Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have

Similar Essays

Benefits Of Video Games Essay

1358 words - 5 pages Crooks 1 Studies show that video games can in fact, be beneficial to you. Many times when you hear people talk about video games, it is usually talking about how they ruin people’s minds. While there is little evidence to back up those claims, on the other hand, there is also evidence defending it. Video games can have many social, educational, and/or cognitive benefits. Not all video games are rated violent, such as the Call of Duty

What Are The Benefits Of Video Games

1584 words - 6 pages Call of Duty should be banned. According to Pow, Adam Lanzan was supposedly obsessed with Call of Duty, therefore, the media was quick to point their finger at first person shooter games and blame them for influencing Lanzan to go on a killing spree. Along with being blamed for promoting violence in young people, video games are often thought to be a waste of time, and useless in the sense that they don’t leave you with true benefits outside of

The Benefits Of Playing Video Games

2960 words - 12 pages Strategy Game Training: Emergence of a Cognitive Flexibility Trait." PLOS ONE. N.p., 7 Aug. 2013. Web. 07 Apr. 2014. This is a primary source because it is a first-hand account of a recorded study. Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The Benefits of Playing Video Games." American Psychologist (2014): 66-78. APA.org. American Psychological Association, 2 Dec. 2013. Web. 22 Apr. 2014. Granic, Isabela. "Video Games Play May Provide

The Current And Future Benefits Of Playing Video Games

1608 words - 7 pages benefits, however promising, are not the only profit to be gained by playing video games. Computer games of varying genres are known for improving motor skills and the hand-eye coordination of the players, as well as their three-dimensional thinking. Surprisingly, most notable results were found in people who played first person shooters, considered to be the most violent genre currently available on the market. The fast-paced action requires