This website uses cookies to ensure you have the best experience. Learn more

The Problem Of Online Game Addiction In Abdullah Gül University

885 words - 4 pages


In this simple SPRE report, I will discuss serious problem of online gaming addiction. First of all I will talk about Abdullah Gül University and dormitory accommodations; then I’ll discuss problems, which is sourced from online games, finally I will refer some responses and evaluations about this problem.

The Situation

Kayseri is very important city in middle Anatolia. Also Abdullah Gül University (AGU) is new university that is constructed on old factory in Kayseri. AGU had accepted 120 students in this year. About 110 of these students stay at AGU’s dormitory, which is placed in AGU’s campus for free, thanks to their scholarship. All of students who are staying at that dorm have MacBook or iPad, furthermore each section of dorm has Wireless Router, which is connected to Internet, therefore they can access to Internet with their devices whenever they want.

The Problem
AGU is placed in out of city therefore there isn’t any cafes, cinemas or something like that. Students who are staying at AGU’s dorm don’t have any chance to socializing because of that environmental factor. Whereupon they starting to use their computers for spend times when they bored. They are using their computers especially for playing online games such as “DiRT”, “World of Warcraft”, the “League Of Legends”, or “Forge of Empires”. They start to sleep too late because of these games, even some of students don’t sleep for days. As a result, they would sleepy in the lessons therefore it causes focusing problems on students who are become addicted to these games. Also they start to thinking too much about that games thus they lost their concern to lessons. Besides that they don’t do their homework and it cause failure in the lessons.

Too much gaming may seem relatively harmless compared with the dangers of a drug overdose, but Bakker says video game addiction can ruin lives. Children who play four to five hours per day have no time for socializing, doing homework, or playing sports, he says. "That takes away from normal social development. You can get a 21-year-old with the emotional intelligence of a 12-year-old. He's never learned to talk to girls. He's never learned to play a sport."1


Firstly, AGU could to deny to access these games website and IP’s. The system, which is provides the access to Internet is administrates from the local center of Superonline that is the network provider of AGU. School administration could have a meeting with Superonline’s management therefore they could decide to deny to access these games website and IP’s.

Secondly, another way to break...

Find Another Essay On The Problem Of Online Game Addiction In Abdullah Gül University

Oil Sands in Canada and the Online Game that Shows Life There: Fort McMoney

1708 words - 7 pages towards environmental degradation. Due to the benefits this sector provides, the problems associated with it have not been dealt with severity. To showcase the actual scenario and how it is to be living in a place near the oil sands, Fort McMoney, an online game, does the job very well. It portraits the living conditions of a place called Fort McMurray known for the oil sands development. Fort McMurray was known as a place of fur trade in the

The Necessity of an Online Degree Program for Colorado Generic University

1469 words - 6 pages Purpose Statement This proposal considers the necessity of an online degree program for Colorado Generic University. The proposal will address the components and costs associated with creating an online degree program along with the benefits gained. It will also look at the most comprehensive model to follow in this recommended action plan. Needs Analysis Student demographics and needs have changed dramatically. An increasing

Game Analazation: Goober's World, Legend of Kindara, and Castle of the Winds Online

919 words - 4 pages Goober's World (Platform Game) by Emergency Studios, Legend of Kindara by BlueGalaxy Digital, and Castle of the Winds Online by Andrew Dahl are the three games that I chose for finding elements common to unsuccessful games. Once again, I have chosen games that are very different in genres. Finding common elements in games, especially ones that can make them un-successful, can often be challenging. There are so many different aspects in which to

The Consequences of Addiction

1146 words - 5 pages Treating a person suffering from the illness of addiction presents a complex psychotherapeutic problem which is further confounded when the illness includes a sexual addiction (Wilson, 1999; Virshup, 1985). According to Wilson, “83% of sex addicts report multiple addictions” (1999). The focus of this paper will be about Joe, whose substance addiction was the presenting problem, yet the severity of his illness was confounded by a vast array of co

The World of Addiction

1912 words - 8 pages “Addiction is a brain disease expressed in the form of compulsive behavior,” says by Alan Leshner in his article, “Addiction Is a Brain Disease” featured in the book Drug Abuse: Opposing Viewpoints. Addiction has a variety of meanings depending on what your viewpoint of addiction. According to, the concrete definition of the word addiction is, “the state of being enslaved to a habit or practice or to something that is

Elements in the Game of Risk

616 words - 2 pages The game of Risk is all about strategy. Strategy is “a plan of action designed to achieve a particular goal.” Without any strategy you would be lost in risk, as shown in Kunal’s game, where Joules had all of the strategy and was dominating over everybody else. Her strategy was not to take all the territories at a time, but, slowly work her way up territory to territory. Her focus was to take over the world one continent at a time, and that is

Risks Involved in the Game of Netball

884 words - 4 pages Risks Involved in the Game of Netball All sporting activities carry some risk. We can reduce the risk and help to prevent injury by preparing for sport properly, and take part with the right attitude. Netball is a fast, exiting team sport. It is played in many countries throughout the world. It is an easy game to pay, but at a higher level becomes very tactical game that needs great skill. Warm up/Cool down

Prejudice in "King of the Bingo Game"

1167 words - 5 pages Ralph Ellison’s “King of the Bingo Game” is the story about an unnamed black man, in the 1930’s, who is hoping to win the bingo game that is being held at the local cinema, in order win enough money to pay for his gravely ill wife to see a doctor. The central idea of this story is about race, and the inability for a person to be the master of his or her own destiny, when they live in an unfair and prejudicial system. The main character is

The Role of Logotherapy and the Existential Gap in Addiction

1479 words - 6 pages Ravaging the country is a diagnosable addiction in which laptops are drug dealers and online communities are the enslaving substances. Internet Addiction, otherwise referred to as IA, is one of the most quickly spreading addictions in today’s population, and is not a compulsion that is very well comprehended by the general public (Buckenmeyer). This addiction to that which is virtual and has no real emotional connection is thought to be the

The University of Illinois

2384 words - 10 pages , the university has numerous athletic facilities including baseball specific ones. Baseball is one of the 10 men’s varsity teams that they have at the University of Illinois (Wikipedia Contributors). Illini baseball has some respectable history including last year when they reached the championship game of the 2011 NCAA Fullerton Regional. In 2012, they play challenging teams like Oregon, Notre Dame, Costal Carolina, St. Johns, Pittsburgh

Concerns in the Game

1009 words - 5 pages Collegiate sports have progressed to one of the most highly profitable industries in the U.S. today. Through the years, these institutions have developed, marketed, and optimized a method to generate revenue of high levels. Yet, no one seems to have a problem with the fact that these players are being utilized and objectified for their talents. Each athlete must give up more than they should, without reasonable benefits. In fact, The University

Similar Essays

The Development Of Online Gaming Addiction In Adolescents

1570 words - 7 pages teams and each team must eliminate the other team in order to win the game. Whatever type of game is played, a development of addiction may occur in some users. We begin to search for signs of addiction. Kuss and Griffiths in the 2012 article, Adolescent online gaming addiction, suggests that excessive online gaming from adolescents may lead to symptoms experienced by substance addicts, namely salience, mood modification, craving, and tolerance

The Game Evaluation Of The Sims Online

994 words - 4 pages game ever made. You can log onto The Sims Online at like 3:00 AM and you will still see all these people playing.There are still a few kinks in the program, but I haven't heard of anyone having any problems. The only problems that I have noticed most is because of the internet connection. Sometimes the connection to the game has been lost and you have to start the game over. When you actually play the game, there really isn't anything to worry

Golf: The Changes Of The Game Question: To Analyize A Common Problem In Today's History

1494 words - 6 pages The object of my paper is to examine how players of different races, gender, age, and social statuses have impacted the game of golf in the United States at the PGA and LPGA level, making it what it is today. I chose this topic because so many players like Vijay Singh, Michelle Wie, Se Ri Pak, Annika Sorenstam, and Tiger Woods are making their way in history as phenomenal players in the game of golf. They are changing the game of golf by

The Problem Of Video Game Violence Is Exaggerated

1271 words - 5 pages they believe that playing video games for ten, twenty, or even thirty hours on end won't have an adverse effect on their mental and physical health. People allow themselves to act foolishly by blaming video games for much of the violence in the world when in truth they should be blaming themselves. Works Cited Costikyan, Greg. “The Problem of Video Game Violence is Exaggerated.” Video Games. Detroit: Greenhaven,                    2003. Opposing