This website uses cookies to ensure you have the best experience. Learn more

The Real World Effects Of Virtual Violence: Perspectives On Video Games And Mass Media

1634 words - 7 pages

There is no doubt of the fact that video games are becoming more realistic and violent, nor that they are becoming much more beautiful and engaging in the way they look. What many people doubt, though, is whether they have a profound effect on a person’s character or not. Aggression as a result of video games seems to be a nebulous issue among much of the public. The research is there, but it is fragmented and covers many different issues that could (and are) problematic as far as video games go.
This paper will provide a survey and balanced evaluation of current research and thinking by experts on the short and long term effects of video games, specifically violent actions and themes, on individuals as well as society as a whole. Specific attention will be paid to the 1st person shooter and how the participant is looking through the eyes of “the killer” or taking on a detached role that could potentially desensitize an individual.
This is significant because of the long-term effects that these games and other entertainment forms could possibly have on at-risk individuals and modern culture and society. Short term studies have been done but we can’t quite fathom the long-term effects that will be felt in the future.
Since the first child picked up a stick to use it as a sword, violence has become more and more prevalent in culture. As children grew up, make-believe violence of the kind that they practiced grew up as well. Eventually toy guns were the new violent toy, and so on. In the last few 20 years, however, a new form of violence in “play” is becoming a more popular pastime than ever before.
In the early 1970’s the first games like Pong, Computer Space, and Galaxy Game were released to the public. While these games definitely were not violent, they absolutely set a new precedent for competitive virtual play for its day. Competitive video games progressed and eventually became violent. A game called Death Race, which was released in 1976, was the first widely released violent (to the standards of that time period) video game. The point of the game was to run over gremlins with your car. There was public outcry and the game was taken off shelves across the nation. By standards of most people living today, gameplay in this form would not evoke anywhere close to such a reaction.
As time progressed, the game was again released and accepted as other games began to raise levels of violence. More games were released and societal reactions were different depending on how new or shocking the concepts of the game were. In 1984 an even different kind of violent video game was released by Nintendo for the NES (Nintendo Entertainment System). It was called Duck Hunt. Players used a proprietary “gun” to shoot the ducks on screen. This was the first time the actual physical shooting mechanic was introduced to video games. As video games became even more violent, blood became an accepted element in new games like Wolfenstein and...

Find Another Essay On The Real-World Effects of Virtual Violence: Perspectives on Video Games and Mass Media

Effects of Violence in Movies, TV, and Video Games

763 words - 4 pages , children see characters punch others just for the fun of it. Nation’s Health says that most children who see violence are more likely to use it in their behavior. If punching someone for being different is okay in a game, why not use it in reality! Kids not only see bullying, but are also bullied through social media. Three out 5 kids are bullied some how on social media. As I play my video games, I have experienced this happening to others

The Violence of Video Games Essay

983 words - 4 pages The Violence of Video Games There are many views as to whether video game violence causes children to behave violently. Many children play violent games because that is what most people are playing and they feel that they need to do so as well. Violence is not only in video games but also in all other forms of media because that is what sells and what will make entertainment companies more money. Lately there have been increasing

The Effects of Mass Media on Youths

1758 words - 7 pages others on a global scale that has grown exponentially. Many would argue that mass media is not necessarily negative. Nevertheless, a study by Pediatric Child Health, performed over a decade ago, takes into consideration the positive and negative aspects of mass media. Though not all television programs are harmful, this study shows that it has negative effects on youths such as exposure to violence, offensive language, and exposure to sexuality. It

The Effects of Mass Media on Youths

1758 words - 7 pages others on a global scale that has grown exponentially. Many would argue that mass media is not necessarily negative. Nevertheless, a study by Pediatric Child Health, performed over a decade ago, takes into consideration the positive and negative aspects of mass media. Though not all television programs are harmful, this study shows that it has negative effects on youths such as exposure to violence, offensive language, and exposure to sexuality. It

Mass Media and the Effects on America

823 words - 4 pages What is the first thing most Americans do when they wake up in the morning, when they get out of their car, or when they are done with work? They check their cell phones. Currently communication and media have a strong hold over our everyday lives, we search for answers in the media, looking to form opinions and learn about what in the world is affecting us personally (

Video Games and The Media

900 words - 4 pages , it was to kill. Subsequently are killing virtual gladiators not a better form of entertainment in a moral sense than the real thing? Nobody gets hurt when playing it and you can always replay it again. Video games take away the curiosity you have about violence and let you act it out in a virtual reality rather than the real world, thus not putting innocent people in danger. There have been no satisfactory studies to prove that video games

Video Games and Violence

1120 words - 4 pages . Excessive playing of video games has a huge impact on our life as well as young adults with hostile feelings, aggressive thoughts, and confusion between the real and unreal world. Today, many of us have become addicted to video games but the researches on video games prove that those who play violent games are aggressive in nature and scientific researches have proven that children who play violent games have more heart beat rate, nausea, dizziness

Video Games and Violence

1719 words - 7 pages to attack games is that they make people lazy and unhealthy. I’ll give the media a bone on this one and say this was pretty much true until a few years ago. The change that Dance Dance Revolution (DDR), brought to the world of gaming was, well, revolutionary. It brought exercise to a once completely sedentary hobby, due to its players having to step on the right arrows and dance their way to victory. Video gaming has never looked back, creating a

Video Games and Violence

1707 words - 7 pages they are and want they want. Young people walk a thin line with confidence issues and moral dilemmas. Many teens are just violent by nature and will do things on their own free will. Video games along with other sorts of media just seem to encourage youth violence. Video games do not facilitate teen violence; they just stir the anger instilled in some violent youths. In the future, better parenting, stronger regulation, and maybe a slower

Video Games and Violence

2441 words - 10 pages sharpness of vision. These and other beneficial effects have made Bavelier and her team try to make games that help certain medical needs (Korte). Video games can also be used as teaching tools because they reward players for participating in certain types of behavior (Jaccarino). On the other hand, violent games may not give the same benefits and might even cause negative behavioral issues. Social scientists, since the 1980s, have found that

Video Games and Violence - 1874 words

1874 words - 8 pages this article there were two experiments that being conducting gun imagery appear on mass media. One experiment tend to focus the effect of gun appear on television while the another experiment focused on video games. The aim of this research was to examine the context of gun violence in American media. We found that there is a distinct pattern for gun aggression on both television and video games. While there are similarities in the patterns of

Similar Essays

The Effects Of Video Games And Violence

1377 words - 6 pages functions. An update, previous meta-analytic studies of violent video games underestimate the true importance of watched/followed harmful effects on behavior, thinking, and affect ( Anderson, 2003). Advantaged technology video games came out everyday and more technologist and more interest in what's lifelike and real . The Games are more blood and violence, it make player's more active when they playing games and more involved and in control. Most

"Public Enemy #1: Video Games And The Media" An Argumentative Essay About The Effects Of Media And Video Games On Today's Violent American Youth

902 words - 4 pages sort of violence our youth experience everyday on TV, even on ESPN, and it makes for the most violent young generation America has seen.To say the media is fully responsible for the rampant violence among America's youth would be irrational. There is a general feeling that today that kids aren't raised the way they were in the 60's and 70's. Babyboomers are now grown adults with their own families. More often than not, both the mother and father

The Effects Of Video Games On Children

1504 words - 6 pages attention skills and critical thinking for adolescent that will be an advantage for them in the future. Guardians should show curiosity in the video games their children play and watch them from beginning to end. Also, persons must talk about the strengths and weaknesses that various characters display in the game. Doing this will help them transfer their understanding of those characteristics to the real world. And most importantly parents must discuss violence in the media and the differences between games and the real world to their child.

The Effects Of Video Games On Children

1053 words - 4 pages The Effects of Video Games on Children Many people claim that violent video games are desensitizing children to violence, and making them more hostile and aggressive in social situations. Many video games nowadays have some sort of violence. These games can range from mild to extremely brutal. When children are exposed to these games, they very well could affect how children think. These games, when exposed to children, will, in fact, make them