This website uses cookies to ensure you have the best experience. Learn more

The World Of Competitive Gaming Essay

1054 words - 5 pages

Video games are commonly known as games that you play for fun or as a hobby, but what if this fun could turn into your profession. Most video games started out as arcade games played to reach the highest score. People played with a "fistful of quarters" each day to try and reach the top of the score board. A prime example of someone who is well known on the high score board is Billy Mitchell. In the documentary, King of Kong: A fistful of quarters, Billy stated,
"There'll always be the argument that video games are meant to be played for fun. Believe me, some of it is a lot of fun. Video games are meant to be played from home, relaxing on a couch amongst friends. And they are, and that's fun. But competitive gaming, when you wanna attach your name to a world record, when you want your name written in history, you have to play the price."
Videos games are no longer played solely for fun, but also turning into a new way to make money. There is a new, up and coming world that many people are not aware of, and that is the world of competitive gaming.
Just like the National Football League (NFL) or National Basketball Association (NBA), there is a league for video games as well, called Major League of Gaming (MLG). Competitors play in tournaments all around the world to receive either prize money or the chance to be sponsored by several companies. One very famous player in the First Player Shooter games (FPS) Optic Nadeshot, who is sponsored by Redbull, was interviewed regarding his sponsor. He said that he plays video games for about eight to ten hours every single day. He also makes videos on YouTube and has live streams that people watch of him gaming. In some of his videos, there are even ads, which is another source of revenue for him. He has made around $134,825.00 in tournaments and $16,000 a month in the ad revenues. At the age of 20 Matthew Haag (Nadeshot) is making a living off of video gaming and is being paid to do one of the activities he enjoys (Hagg1).
Last year, there was one specific tournament that changed the world of competitive gaming forever. This tournament was the Call of Duty: Million Dollar Tournament in Hollywood, California. There were thirty-two total teams from around the world who were chosen to compete in this tournament. The teams were paid in full to fly out and play for the chance to win the grand prize of $400,000. People who follow MLG tuned in to watch this tournament live online. In a study researchers found, "More people play Call of Duty multiplayer every day than watch the average regular season game of the NBA" (Hirshberg 1). The world of competitive gaming is growing rapidly and gaining new followers each day.
Another part of competitive gaming that is helping the new era grow is live streams. A live stream includes Twitch.tv. It is said, “TwitchTv currently generates 3.2 million unique visits per month, 4.5 hours of video viewed per person per month, and more than 45 million total video...

Find Another Essay On The World of Competitive Gaming

The Popularity of Virtual Gaming Essay

670 words - 3 pages Caption: Teams take to the stage at the MLG 2011 tournament Gaming is one of the largest growing communities today. With a total of over 79 million unique subscribers within the gaming category on YouTube, and huge annual gaming conventions held around the world, virtual gaming almost seems a sport. Gaming has become so popular that annual conventions are held worldwide. One of them being MLG (Major League Gaming) the largest

The Many Benefits of Gaming Essay

2030 words - 8 pages to achieve objectives in the game. As players meet other players in the game they think it is enough for a "real," social confrontation, but are not comfortable in face to face conversations. In real life interactions they are not behind the mask of their character which therefore, makes them uncomfortable. Contrary to the conventional beliefs that gaming is intellectually "lazy," numerous studies have shown that gaming can actually promote a

The Future of Interactive Gaming

1243 words - 5 pages One of the new exiting up incoming trend, is the advancing in technology in video gaming consoles in three of the major companies, which include Microsoft, Sony and Nintendo. All of these companies figure it out that in video games you do not need to sit in the couch and use a controller, it is ok to stand up and interact with the game. We are going to discuss how the client purchase the trend, how the client reacted to the technology advances

The gaming systems of Nintendo

1155 words - 5 pages six different versions of ball and paddle games. Nintendo of Europe GmbH,2014) As Nintendo got more and more popular around the globe, they needed a new way to distribute gaming. This is when they started making coin operated Arcade video games. It later lead up to the arcades we see today. In 1985, Nintendo released the NES (Nintendo Entertainment System) supporting popular titles like Super Mario Bros., Legend of Zelda and much other game

The Future of Video Gaming

929 words - 4 pages Take a look at the world around you; the feel of this paper, the smell of the air, the background noise that is always going on. It all seems so real does it not? Well it is, at least as far as you and I know. But how sure can you be that you are not just imagining these senses. How can you even know what a sense is for sure? It cannot be proven, or verified. In fact senses are different for each and every person depending on how they perceive

The Positive Impacts of Video Gaming

938 words - 4 pages people's company. The social awkwardness created by the isolationism of gaming addiction, unfortunately, feeds the addiction. The gaming addict will likely retreat back to his online world where relationships are easier and already waiting for him.” In business the market for entertainment and leisure are huge. Apart from the products they actually make, Entertainment helps businesses run and communicate with videos and music online. Businesses

Benefits of Gaming: The Handheld Debate

834 words - 4 pages people an escape from reality. In an online reality call “Chore Wars,” the missions you have to complete are revolved around cleaning tasks you would see every day. (Real 1) For instance, by escaping reality, even for a short amount of time, you can release stress by killing bad guys in “World of Warcraft” or focus on different angles to get everyday tasks completed. Video games can also help reduce anxiety through taking a different approach to

The Impact of Computer Gaming in Revolutionizing the Learning Experience

2723 words - 11 pages The Impact of Computer Gaming in Revolutionizing the Learning ExperienceSubmitted by:Mar Jerome MedranoApril Dianne GuevarraSubmitted to:Mrs. Melina Onsana - PorcionculaTo our fellow computer gamers, who inspired us to come up with this topic.First and foremost, we are heartily thankful to our instructor, Mrs. Melina Onsana - Porcioncula, for her encouragement and effort and without her this study, too, would not have been completed or

Exploring the Purpose of the Indian Gaming Regulation Act

1440 words - 6 pages When the word “Native American” is mentioned, the first thing most people will think of is Indian gaming. As many people know, only Native Americans can conduct gaming while people from other ethnicity cannot. This leads to the belief that it is an indirect way for the American government to repay the tribal government for taking their lands. This is partially true. The right to conduct gaming on reservations begins with the Indian Gaming

The Development of Online Gaming Addiction In Adolescents

1570 words - 7 pages response to violent tasks while leading to a slight increase for nonviolent tasks. This means that working in teams decreases the chance of violent actions and leads to an increase of nonviolent actions. This is a powerful tool in which they can use in real life such as in the business world. They gain the ability to set goals, anticipate the unexpected, develop long-term plans, and strategize against your competitors. Online gaming also gives the

OnLive: The Future of Gaming or Technological Disaster?

2532 words - 10 pages this form of gaming is the “World of Warcraft” game, of which dominates the market with 62.6% of all MMO subscriptions (“MMOG Subscriptions” 7). In these games, potentially millions of gamers interact online within the game. Users also exchange information about their gameplay, such as stats, video clips, and voice within a cloud (“MMOG” 3). The companies who host these games, such as Blizzard, charge a monthly subscription fee from their

Similar Essays

The Rise Of The Professional Competitive Video Gaming

1911 words - 8 pages absolutely the same conditions to the gamers that the sport teams provide to their athletes. I think that this is the most attracted thing in the competitive gaming. You are traveling around the world, competing against other teams, receiving salary and, if you are good enough, receiving the prize money. The first place is the main priority for all the gamers. You are not only winning a huge amount of money, but you also becoming quite popular. The

The Gaming World Essay

1967 words - 8 pages just projected. It would broadcast into every single house of Albuquerque, announcing that it was now midnight. James’s face turned from sorrowful to optimistic. The game refreshed and a large popup window appeared on the screen. “National Gaming Security Rating System (NGSRS) has issued that all games containing outrageous violent content require a psychological evaluation of all players. The test will take approximately one hour to complete, and

The History Of Gaming Essay

1338 words - 6 pages completely virtual. Besides from peripherals, they operate in a world of their own. Starting in a computer lab at MIT, bored students created a new type of game. In 1962, they developed Spacewar! which is the earliest known digital video game. Since there was no such thing as a video game, they had started a new revolution of modern gaming as we know it today. Then, in 1966, a man by the name of Ralph Baer designed circuitry to display and control

The Gaming World – Harmful Or Helpful?

1249 words - 5 pages Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking. The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced