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Video Game Addiction And Its Side Effects

1977 words - 8 pages

We all remember playing our very first video game. Mine was “Super Mario” on the NES console. We were intrigued to see characters move from one side of the screen to the next, from one world to another. It seemed to me like it was an art, with different designed backgrounds, colors and animations. However, not all of us notice when it is time to stop playing them. This is still a problem to this day; children do not know when to stop playing video games. The problem this causes us is the behavior towards the people close to us, like an illness that eats us from the inside, we just push them aside. But the bad habits are the least of the problems, because if you are spending too much time, you risk yourself in getting epileptic seizures, which puts your life in danger. Since all young gamers spend too much time playing video games, parents should be required to pay more attention how much their children spend time playing these games, and keep it more regulated on a daily basis.
Addiction is a more relevant problem with the game industry. They offer achievements, prizes which make the players feel like they are winning something. This blinds them and forces them to spend more time, and try harder to win them all. But what happens when you win all achievements in one game? Of course that there are a lot of games, and each day a new one comes out, with its own set of achievements. This is like a never-ending cycle, get the achievements in one game, and go to the next. But online games offer different reasons. Since online games hold people from around the world, then that is like a game to see who is the best, as if it is a competition. People compete against each other trying to best their opponents. Why is it in the human nature to be the best and compete? Maybe it is fame and glory, or just to show the world your very own existence. Needless to say, just knowing that you are better than a million of other players would give you confidence. Video game addiction was highest in 2002 when Blizzard released “World of Warcraft”. It was an MMORPG that people of all ages would spend days without taking any rest.
Children who are addicted to games encapsulate themselves from the outside world. They would rather spend more time chatting with online friends, than their family. Although this seems normal of a growing child, and he does develop his/her social skills, they push themselves from the most trusted circle of them all – their family. People know these problems so why don’t they prevent from using them too much? Why do parents allow children to spend too much time playing the games? Children are still in the learning stage at that age. So surely games can help teach them some things, so parents would leave them to play, I mean what is the harm right? I believe that parents are the main reason why problematic behavior spurs out of children. It is not a problem caused on purpose but because they actually do try to make them stop playing games....

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