This website uses cookies to ensure you have the best experience. Learn more

Video Game Competition And Violence Influence On Aggressive Behavior

1510 words - 7 pages

Based on previous research about the effect of video games in aggression, Paul Adachi and Teena Willoughby conducted a research to determine if it was the competitiveness or violence of video games that could cause an aggressive response on university students. According to Adachi & Willoughby, much of the previous research on the topic had failed in leveling external variables such as competitiveness, difficulty and pace of action, and that those variable could have easily affected the results. They have also not taken into consideration if the aggressive behavior was caused either by competitiveness or by the violence or by the combination of both.
In their research Adachy and Willoughby (2011 p. 260) included and defined he following independent variables: violence (e.g. fighting wrestling, shooting or killing), competitiveness (e.g. competing with other players or computer-created opponents), difficulty (e.g. how difficult is to win the game) and pace of action (e.g. how fast are the action sequence happening). They also defined aggressive behavior (dependent variable) based on Lieberman’s Hot Sauce Paradigm (1999), which assigned a standardized number depending on the hotness rating and the weight in grams.
Pilot Study 1
The purposes of the pilot study was to define if Conan and Fuel (two video games selected) differed in terms of violence, but were similar in terms of competitiveness, difficulty and pace of action (Adachi & Willoughby, 2011 p. 262). Conan was defined as a violent game where battle players would fight using words and axes to survive and defeat their opponents. Fuel is a race game in which players go through a series of races using cars and motorcycles.
In this study, fourteen students (6 men and 8 women) played for the first time Conan and Fuel for twelve minutes each. Afterwards they had to fill a questionnaire and rated the violence, competitiveness, difficulty and pace of action of each game. Results showed that as expected, Conan was rated as more violent but not different in terms of competitiveness, difficulty and pace of action.
Experiment 1
The purpose of this experiment was to prove if Conan and Fuel could produce differences in aggressive behavior (using the Hot sauce Paradigm). Participants consisted in 42 students (25 men and 17 women). Participants were divided in two groups. Of those, 13 men and 8 women played conan and 13 men and 8 women played Fuel. They were told to be participating in two different experiments, the first to evaluage the eye-gaze, and the second about food and personality. Regarding the food experiment, participants were told that they were randomly assigned to either eat or cook, and that for those assigned to cook, they must prepare a recipe for the other participants. After filling the two questionnaires (georgraphic and food preference), participants were randomly assigned to play either the non-violent or the violent games for a total of 12 minutes. Immediately after that they were...

Find Another Essay On Video Game Competition and Violence influence on Aggressive Behavior

Video Game Violence And Its Effects On Society

931 words - 4 pages In today’s world, video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Video

Video Game Violence Essay

1730 words - 7 pages off or try to fight the wrong person and can get them hurt. Video games cause children to become more aggressive and violent. While video game violence may not make a child become a killer, it will make them more hostile towards their surroundings. Video games allow unsuitable behavior, not only morally unacceptable but lawfully unacceptable, to be acted out by gamers. Whether it is obscene language or something worse, video game violence

Video Game Violence

2217 words - 9 pages Graziano (2005) conduct an experiment to examine the effect of video game violence on the specific issue of cooperative decision making, meaning “deliberate decisions to behave cooperatively or competitively and expectations about how individuals will behave” (p. 354). The authors hypothesize that participants would become less cooperative and more competitive, perhaps leading to the sort of behavior cited by Grossman. The authors also hypothesize

Video Game Violence

2538 words - 10 pages with medical conditions. Two organizations commonly at the front of the violent video game debate are the American Academy of Pediatrics and the Academy of Child and Adolescent Psychiatry. Both the AAP and AACAP reason that children learn by observing, mimicking, and adopting behaviors. A basic principle of social learning theory. These organizations express concern that exposure to aggressive behavior or violence in video games and other

Video Game Violence

1744 words - 7 pages children things and raise hand eye coordination. In some cases playing violent video games help children develop problem-solving skills. Video game violence controversies started off in 1976 with the release of a game called Death Race. A recent study at a university states that video games are a cause of racism. Studies have shown that video game violence has no effect on real world violence. In fact violent crime rates have actually decreased

Video Game Violence - 2742 words

2742 words - 11 pages has to kill zombies who is in form of a person. There are others which the person playing the video game now can control what happens in the game with kick and punching movements of their own when playing on the Wii. The creators of violent video games should be more respective to the public and not create so much violence in video games. December 14, 2012, was an ordinary day until a young man named Adam Lanza shocked the world. If Adam Lanza

Video Game Violence - 803 words

803 words - 4 pages the biggest impact on youth violence. Finally, what parents can do to make sure their children doesn’t go down this path. With this topic, hopeful I can shed some light on what exactly is the cause of child aggression, and how to prevent it in the future. Video game violence may influence violent behavior, but is not the main reason for violence in youth. To get started we first have to look at what we really know about violent video games. What

Video Game Violence - 1308 words

1308 words - 5 pages have more aggressive behavioral patterns after they play "violent games" than the elder teenagers. (Buchman and Funk 12) On the other hand, a University of Massachusetts psychologist, Dan Anderson, suggests that it's not every child, but only a "small minority" which are easily influenced by exposure to video game violence. Yet,those people which are affected "can cause serious havoc." (Leland et al 44) He also states: If you're predisposed to

Video game violence speech

1049 words - 4 pages Have you ever seen someone playing a violent video game, or played one yourself Have you ever seen someone playing a violent video game, or played one yourself? Have you ever seen someone get aggressive over a video game? I myself have played my fair share of games and I know first hand that they can provoke aggression. Today I'm going to discuss video game violence, and the impact they can have on the players and society. As

Video Game Violence

1329 words - 5 pages Video Game Violence Video game violence has been a long going controversy. Video games have not been around all that long, “first introduced in the 1970s” (Cesarone, Feb. ‘95), and started out as being centered towards the Children. Well anybody that has grown up with games are now older and more mature and demand more from their gaming experience, and so the creation of new types and styles of games have evolved to suit them. I have

video game violence

837 words - 4 pages person who plays video games. This idea of video game causing violent behavior can be disproven through the professional studies, the state of mind gamers, and the way video games help sort out real life problems. Most video games do contain violence, involving weapons used to do the killing. Games like Halo, Call of duty, and as well as Titanfall are just some games the people are able to kill enemies with weapons such as guns, knives

Similar Essays

Aggressive Behavior And Video Game Link

3185 words - 13 pages . Web. December 13,2013.Pearson Zirpoli, TJ. "Aggressive Behavior" Education.com. October 25,2010. Web. December 12,2013.Savage, Phil. "Violence and videogames: we look at the studies cited in the aftermath of Sandy Hook." Pcgamer. December 20th, 2012. Web. November 17, 2013Simmons, David. "Video Games violence wrongly accused." Wisebuyvideogames.com. Web. November 17th , 2013Suddath, Claire. "Brief History: Video Game Violence." Time Magazine. May

Video Game Violence Make Teens And Children More Aggressive

2617 words - 10 pages decade ago. The games are much more detailed and realistic, and they give you the feeling that you are actually in the game. Elizabeth Carll, PhD in Psychology says “A comprehensive analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feeling, and physiological arousal and decreases helpful behavior”. Children that have played these games for long periods of time have

Video Game Industry And Violence Essay

1383 words - 6 pages of all of these factors?   The problem in determining a cause(s) is further compounded by mixed experimental findings.  Scott (1995) did not find a positive relationship between video game violence and aggressive feelings among youth.  In fact, there seemed to be a decrease in aggressive attitudes after playing violent games.  These result seems to run counter to related studies concerned with the relationship between aggression and film

Effect Of Video Game Violence On Children And Teens

1754 words - 7 pages player, America’s youth remains extremely impressionable. Violent video games have become a socially accepted norm in modern American culture and are a leading cause of youth related violence. Works Cited Anderson, Craig A., and Brad J. Bushman. “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Psychological Arousal, and Prosocial Behavior: A Meta- Analytic Review of the