This website uses cookies to ensure you have the best experience. Learn more

Video Game Regulations Essay

1011 words - 5 pages

Violence in video games is a topic that has always been talked about. It is said that violent video games are one of the largest causes of many violent crimes. Because of its tremendous controversy of whether it’s true or not I decided to do my research on this topic. In Mass Communication: Living in a Media World, Ralph E. Hanson questions whether video games are even considered a “mass medium” (247) and then comes to a conclusion that it is. Like Hanson I also happen to believe that its part of mass media for various reasons. That reasons that brings me to that assumption are the regulations in video games, they all express different messages, and bring in a lot of money.
Video games just ...view middle of the document...

Those games are really no different from video games because they both evoke violence. Now I am in no way condoning teen violence but I do believe that violent crimes go far beyond videogames. I was reading one of our online materials “Violent Video Games and Child Aggression”, and it says that the Harvard Mental Health Letter informs that “Other researchers have challenged the association between violent video game use and school shootings, saying that most of the young perpetrators had personality traits, which were apparent before the shootings and predisposed them to violence”. I honestly have to agree that perhaps those kids or teen who have made acts of violent crime are probably kids who are already undergoing through mental issues. And for that reason the government shouldn’t held the video game industry responsible for such acts.
In all honesty I’m not sure if it affects me personally but it affects all the video game makers such as my dad. My dad is a visual effect artist for video games and at times feels bad for the bad reputation that video games have. Just recently we were having a conversation about how my aunt is a social worker and my uncle is a firefighter. He was telling me that both “his brother and sister save lives” and him on the other hand feels like he’s doing the opposite because of all the bad name against video games. My dad has been playing video games both violent and nonviolent all his life and knows of people who have also played them for as long as he can remember. Neither my dad nor his friends have had the urge to create an act of violence against anyone. On the contrary he is a big hearted man.
This makes me go back to point, I really disbelieve that there’s such connection between violent video games and crimes. With that said I also believe that although there all these regulations with video games such as banning them like in...

Find Another Essay On Video Game Regulations

The Games Media Violence Plays with Your Brain

2343 words - 10 pages groups using the message portrayed and scenes in the game to decide what ages should be playing them. This organization was founded in 1994 with the goal of making video game safer. These ratings have to be published on the game’s case. Video game sellers also have to follow these regulations when selling the games. They are unable to sell games rated M for “mature” to anyone under the age of 17. With the statistic that 9 out of 10 games are

Video Game Violence: Therapeutic Outlet or Perpetuating Violence?

1826 words - 8 pages The video game world is full of wonders, fantasy worlds, and even real life scenarios that we see on television. There are games based off of television shows, popular movies, and even comic book universes. In David Perry’s speech and presentation, “Are Video Games Better Than Life?” he brought up a lot of points about gaming both from its humble beginnings to where we are today. However, he made it clear that the discussion was to be about

Video Games and Americas troubled Youth

1019 words - 5 pages Video games have come a long way since the days of Pong. Advances in technology have allowed games to present state of the art graphic and surreal like qualities to its consumers; from four star simulated battle scenes to enhanced real live fire shoot outs. With all these innovations added to violent video games naturally it attracted the visual needs of our teenage youth. Although video game violence has been blamed for high profile school

Violence in Video Games

2114 words - 8 pages they can be more interesting and rewarding. According to Cheryl Olson, author of "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls”, there are four mature rated video games in the top ten based on popularity. Kids ages thirteen to sixteen are easily able to obtain mature rated games eighty five percent of the time (Video). Joan Biskupic, author of the online article "Ruling Puts Regulation in Game Designers' Control

Technological Changes in Video Games

6213 words - 25 pages controlled.Previous generation of the video game consoles were not affected by the ruling because they do not use the same peripheral cables. Also, the company would not replace cables for Portable consoles sold in countries outside Europe if they did not violate environmental regulations in those nations.Accurate and careful game console should be well tested before being released to the market, the tendencies of getting a defect video game console into

The Truth About Video Games

1509 words - 6 pages their violent video games. Although, there are many regulations parents can make on checking if a game contains violence or how long they play, parents could prevent a multitude of problems such as addiction to video games leading to drugs, picking on a kid and possibly beating them up, or aggression and anger management issues and blowing up in violence in the long run. As video games became popular, the violence rate among children of the US

Paper Dude

1505 words - 7 pages practitioner, doctor, or a psychologist. Video games in moderation seem appropriate if followed with rules and regulations. Young children are susceptible to the world around them. According to Piaget, five year olds have yet to learn to think logically, so rules and guidelines are important to give them. Parents and teachers should play the game through before allowing the children to play because this could stop the child from playing a game that

Violence and Sexuality in Video Games

3548 words - 14 pages Violence and Sexuality in Video Games Unlike popular belief, the first violent video game was not Mortal Kombat. The killing started with a game called Death Race 2000 released in 1976 by Exidy Software. It was based on a B movie by the same title and features the main theme of the movie in the game: to run people over. You control the car to run over people, and the people you have killed become a cross. Needless to say, the

Exploiting Stereotypes and Gender Roles in Gaming

3022 words - 12 pages engage in acts of fornication and prostitution. Seems very stereotypical if you were to ask me. The violent content and foul language give the game an M rating forbidding those under 17 from purchasing the game. Although regulations made by the video game industry are in place this method does not stop children from playing these games. If I were a parent I would permit my child from playing these games. These are not values and lessons that I would

Video Games do Not Cause Violent Behaviour in Children or Adolescents

743 words - 3 pages speech, in the form of video games, should be preserved because it does not harm our children and it furthers freedom. Despite the impressions given by those who support censorship, the video game industry does have regulations. It uses a self-regulating body called the ESRB or Electronics Safety Ratings Board. The ESRB rates games based on their content. Ratings start at ?E? for everyone, all the way to ?M?, for mature audiences 17 years or

Video Games Influence on Children

925 words - 4 pages activity from children has to deal with today’s video games. Video games have become a big part of children's life. It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Today, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of

Similar Essays

Are Video Games Harmful To Children And Adolescents? Phychology Research Paper

1215 words - 5 pages video game level after passing a obstacle. When we play a game we get adapted to that virtual environment and finds ways to upgrade levels in video games, we develop a adaptive regulations strategies such as acceptance, problem solving and reappraisal. Cognitive skills refers to the ability to learn new information and memory power, and playing video games helps children to promote a wide range of cognitive skills, mostly which are developed by

The Video Game Industry’s Rating System

2036 words - 8 pages Since the introduction of video games in the late 1900s, people of all ages have been captivated by virtual reality and experiences that can be shared by family and friends. Like many forms of media, video games have been the subject of continual controversy and censorship, due to the use of graphic violence, sexual themes, substance abuse, gambling, propaganda, profanity or any other sensitive subject matter in various games. The video game

The Effect Of Violent Video Games On Children’s Behavior

1119 words - 5 pages cause the video game players to be depressed, stressed or aggressive, and even to commit criminal acts or bully other children in their environment.2 In fact, it has been proved through numerous experiments and researches that violent video games do have an unfavorable effect on children and young adolescents. Therefore, more regulations should be followed in selling violent video games to children in order to prevent future serious aggressions or

Violence And America's Troubled Youth Essay

1327 words - 6 pages Video games have come a long way since the days of Pong. Advances in technology have allowed games to present state of the art graphics and surreal like qualities to its consumers; from four star simulated battle scenes to enhanced real live fire shoot outs. With all these innovations added to violent video games it attracted the visual needs of our teenage youth. Although video game violence has been blamed for high profile school shootings