Video Game Violence Essay

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Video Game Violence

Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that government should not get involved. The liberal stance has its points, in the fact that video games are getting more realistic and more violent. With increasing technology in computers, the video game industry also makes advances in graphics and what they can display. The conservative stance has its valid points as well. The video game industry does rate itself using an independent board called the “ESRB” or Electronic Safety Ratings Board. They rate games using different categories such as realistic depiction of violence, violent language, sexual innuendo and others. Stores like Wal-Mart enforce these ratings, requiring anyone who attempts to buy an “M” rated game, which is rated for adults 18 years and older, to produce ID proving they are that age.

Most of the sources I found were psychology journals or publications dedicated to adolescent health. These articles tended to lean both ways. Some articles claimed that there was a link between video game violence and violence in real life. Others said that no such link existed. Neither side quoted any solid sources, however. Many of the medical journals lumped together TV, movies, and video games in their articles. Most of the psychology journals advocated more...

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