Video Game Violence Essay

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Smoking, Drinking, Pornography are just among some of the things that people have decided are immoral for children to take part in. However, a child making a character in a video game ruthlessly rape, beat, and kill another character has been deemed acceptable as long as said child is of a certain age. Video games are prominent in everyday life. Children as young as two are starting off playing basic video games to learn their ABC’s and 123’s. The problem is as children get older they are influenced by the video games they play and most of the video games in today’s society are violent and gory. Video games affect children and cause them to take on violent tendencies. These violent tendencies may be as subtle as inappropriate language or as obvious as getting into fights with others.
Almost all video games contain violence. Dr. Craig Anderson, a psychologist who studies violence, declares: The rating itself does not tell you whether it is a healthy or unhealthy game. Any game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it Dr. Anderson then goes on to explain that just because a game is not rated mature or teen that does not necessarily mean that the game will not contain violence. In fact, a lot of video games have hidden violence, even cartoon games. For instance, SpongeBob Square pants games often have SpongeBob or some other main character attacking evil creatures that are bent of destroying the world. While the game may make it clear that it is a battle of good versus evil, that does not necessarily make it healthy for children to absorb.
The rating system for video games is not effective. As of today, there are no regulatory laws that mention that one cannot go out and buy a mature video game at the age of eleven or even younger. Though, some stores have taken proactive steps to ensure that a child does not buy a game above their age rating, most stores have not. Even the stores that have taken such measures cannot ensure that all of their employees are going to follow through with carding each and every individual. The problem with the fact that video games are not regulated is that young children are buying mature rated games and are being influenced by the violence and viciousness of these games. Some will even buy the games and play them just to be in the “popular” crowd.
Video games are not like movies, music, or television. Video games are very interactive. Interaction in video games allows the child to participate and choose what he or she wishes for his or her character to do. The act of rewarding a child with points or some other great award gives the child more initiative to redo the violence again when presented with the option. In addition, video games do not teach children that violent tendencies like killing are not acceptable in real life. As Senator Joseph Lieberman quite adequately points out, “It is the interactivity that...

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