Video Games Essay

1855 words - 8 pages

At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies ...view middle of the document...

Aggression catharsis is the idea that violent video games decrease aggression “…due to a channeling of aggressive energy or desires,” (CITE 1). Russell G. Geen proves that the engagement of aggressive behavior (playing violent video games) stimulates more aggression, granting a short-term decrease in physiological awakening. With the aggression comes an altered sense of what’s normal or acceptable behavior (CITE GEEN). Increased exposure to violent or “action packed” video games weaken inhibitions that stop one from engaging in aggressive behavior. Often times, violence in video games are justified because yes, it is violent but the overall goal is for good. Mortal Kombat is one of those games. Mortal Kombat is a game where the gamer or “player 1” has a human character that is going against some evil creature from another world that is trying to take over the human population. There have been studies that show media violence with a rationale motive “…arouses more aggression than violence that takes place in the context of an unjustifiable motive,” (CITE 1). Games like this should not be made available to the young and malleable children but there’s only so much the gaming companies can do to stop children from playing them. No matter how many signs, stickers or warnings they place on the game cartridges, not much can be done when the parents go out and buy the games for their under aged children.
In a social learning study conducted by Albert Bandura it was proven that “…children learn what behaviors are appropriate and rewarding in a given situation through observation and reinforcement,” (CITE 1). Kids learn through observing the actions of others so if they see the characters on their favorite videogame can kill someone and get a reward for it, which could cause them to believe that they can do the same. Why would they believe otherwise? To add insult to injury, the child’s parents more than likely bought it for them. In their head they are thinking “if mom and dad think it is good enough to get it for me, it must be legit.” Parents who are going to let their children play graphic video games that reward the child for doing something that would otherwise be frowned upon should be prepared to supervise their child and make sure they are aware of what is real.
In the discussion of the effects of violent video games on young children, one controversial issue has been whether or not there are any benefits to these violent games, On the one hand most researches would argue that there are not. On the other hand, there are a few the ladder contends that there are indeed benefits. Others even maintain that the outcome of a child who plays violent video games is contingent upon the parenting. The researchers of the Journal of Adolescent Research believe that videogame play may meet Reed Larson’s criteria for fostering initiative in children (CITE 2). According to Larson, the best situation for the development of initiative is when a child...

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