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Video Games Addiction Essay

988 words - 4 pages

The excessive game play is a community problem in Macedonia that should be prevented because it results with addiction which symptoms cause lethal consequences. The possibility for creating a virtual life attracts people to participate in computer games that later on interfere in their lives. A decade ago children in Macedonia used to play with marbles and “seek and hide” outside, while adults went to play sports or in the gym. Today, in the era of computerization, life has relocated from reality in computer games. Video game addiction is another form of addiction in the modern age.
First of all, you should keep in mind that video/computer game addiction is not an official DSM-IV diagnosis but many institutions worldwide do researches about the problem. According to the Brown’s (1997) component model the symptoms must be present for a significant period of time in order to indicate addiction . Many gamers have symptoms as social withdrawal, preoccupation with computer games and lost of interest in other activities . One of the symptoms is social withdrawal. Although many gamers won’t realize that they enclose from their social circles, their friends and families are usually the first to notice. For example, when gamers start to get addictive they begin to hang out with their friends less or won’t go out often so they can play their video game. Another symptom is lost of interest in other activities. This symptom attaches to social withdrawal but adds on greater influence on the gamers’ life. Usually gamers lose interest of doing activities besides playing and lose ambitions about their future at the same time entering further in the virtual world. For example, gamer that used to play football quits to have more time to play video games. The next symptom of excessive playing is preoccupation with video games. The outcome of preoccupation is disregarding responsibility and daily obligations. Peter Yellowlees, M.D. psychiatrist in UC Davis Health System says that “The best way of finding out if somebody has a problem is looking at how much time they spend on the games themselves. If that spending time is actually affecting their live and causing them to do or exclude other things, that’s an issue.” Subsequently, these symptoms lead to many social and physical consequences.
Social consequences reflect though having problems to make contacts with people outside the game. Excessive playing affects players interacting skills and they have hard time in face- to- face communication and expressing themselves in debates. For example: when a teenager did an interview about a virtual school company, he couldn’t answer the questions. Physical consequences, on the other hand, lead to more critical point. Dehydration, starvation, self harm and fights affect the physical well being of the gamer. Many examples present the seriousness of these consequences. In the capital city of Macedonia, Skopje, 22-year-old boy ended with stab wound in the chest when he got...

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