This website uses cookies to ensure you have the best experience. Learn more

Video Games And Their Critics Essay

1079 words - 5 pages

Video games, like most forms of pop culture and entertainment, are not considered to be a subject worth studying or evaluating. However, video games can have a profound effect on culture by repeatedly exposing their audience to a set of values and morals that could become part of the social norm. Considering that many view the gaming world as being male dominated and thus strictly for men, little seems to have been done to ensure that female representation in video games is either accurate or diverse. Reviewers and critics of video games need to analyze the social context of the media as much as they analyze the art and other technical aspects of the video games themselves. There is a ...view middle of the document...

While Anita Sarkeesian’s perception of the situation may not be widely accepted in the video gaming community, her video blogs can be considered an invaluable asset to video gamers. Anita Sarkeesian’s videos explore topics of female representation in a seemingly well-organized mannerism that includes the analysis of the greater social ramifications of the subject.
Sarkeesian’s level of is evident through the quality of her video blogs and their overall presentation quality. Anita Sarkeesian’s opinion of how women are portrayed appears to be knowledgeable. Not only does she speak in an eloquent manner but it seems as though a considerable amount of research has been allocated to these projects. Each video is presented on accompanied by a list of resources as well as a transcript of the actual video. Even if the viewer does not agree with her conclusions, she appears to be able to present her views in a mannerism that suggests concern and interest in the subject.
In her various installments featured at, Sarkeesian discusses many aspects of video games. In the first installment of “Damsels in Distress- Tropes vs Women,” Sarkeesian states that “The pattern of presenting women as fundamentally weak, ineffective or entirely incapable also has larger ramifications beyond the characters themselves and the specific games they inhabit. We have to remember that these games do not exist in a vacuum, they are an increasingly important and influential part of our larger social and cultural ecosystem (Sarkeesian 2013 March).”
Sarkeesian’s views seem to not only encompass the content of the games but also how that content affects the players as well as those around the video game players as well. Her views suggest that a video gamer does not turn off the game and return to a different state of mind but that sometimes the player carries over what they have been exposed to in the video game into the real world. Her analysis and conclusion can be an indication that she is viewing the video game beyond physical content. She seems to be analyzing aspects that are commonly overlooked when critiquing video games and considering the...

Find Another Essay On Video Games and Their Critics

Violent Video Games and their Effects on Children.

968 words - 4 pages the present and the future because they impact children’s mind, behavior, and education. Since the time that video games have come out there has been many researches and experiments to publish their effects on the players of the games. Several psychosocial characteristics, such as hostility, anger, and being diagnosed with attention deficit and hyperactivity disorder (ADHD) or Asperger syndrome, are suggested to be related to violent video games

video games and their impact on your brain

874 words - 4 pages the memory of college gamers. They used 120 students, both male and female, as their participants. Some students were avid video game users and others never play. They tested their memory skills and found a direct, positive relationship between the amounts of video games a student played and their memory skills. Students that played more games had better spacial memory, short-term memory, and visual perception. Some of the more complex action

Violent Video Games and their Effects on Adolescents

923 words - 4 pages “According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do

Violent Video Games and Their Effect on Teenagers

1108 words - 4 pages Violent Video Games and their Relationship to Violent Acts It seems that in every facet of the media today, when it comes to teenagers and acts of extreme violence, people are quick to point the finger at violent video games. Several school shootings in the past were definitely used to target these types of games as the cause to violent youth. This response is usually not related to facts, but rather to emotions. People that blame violent

Video Games and Their Possible Affect on Us

2083 words - 9 pages . 934)2 Today with video game creators striving to make their interactive games more realistic, like the creators of Modern Warfare who have not only begun to use real life characters in their games but have made them look virtually completely human. Because of these statistics more and more research is coming out on the negative affects of video games and especially the violent ones. “The negative effects of video games have been examined in

Video Games and Violent Video Games' Effect

1578 words - 6 pages that video games can also cause health problems. Furthermore, in the same study, researchers found a correlation between mortality and sitting down (Asap Science). The longer one sits down, the more likely they are to die prematurely. Video games also add to the already growing obesity problem. For “every hour those children would spend playing video games, doubled their risk of growing obese” (Marcovitz 69), this is because if the kids in the

Video Games and Violence

1120 words - 4 pages habits developed at this stage are critical because they sustain for life. Children engaging more hours in video games are found to be less caring and helpful towards their friends. To say, their way of thinking is solely dependent upon the situations they face in the games. Thus, video games are bad tools that make children more violent, negatively affecting their psychological and personality development. Another impact of video games on

Video Games and Violence

693 words - 3 pages were contrasted to a group of people who had never played video games and “the group of people who did not play video games got into just as many arguments with their friends or significant other during that month" ("Video Game Contradictory Conclusions",1). Studies involving behavior are subject to a lot of criticism due to sources of error. However, almost all studies have proven no link in teens. Even though mass shootings have been evident

Video Games and Violence

840 words - 4 pages increasing, and violent video games provide a safe outlet for aggressive and angry feelings. Video games are played by 97 percent of American teens and 53 percent of adults, 18 and up, everyday. Video games aren’t just video games, they are like a lifestyle. They have worked their way into being an everyday routine for teens. Don Tapscott said, “people born between 1978 and 1997 are called the net generation” because of the large use of the

Video Games and Violence - 2441 words

2441 words - 10 pages Parents and other adults have begun to become more concerned about violent video games due to the increased reality in the games. However, society may not realize how children and teens are affected by these games. In modern times, children and young adults are affected by violent games in a negative way by causing changes in their behavior. The average American child watches 28 hours of television a week and by the age of eighteen will have

Video Games and Violence

1719 words - 7 pages friendship and ethics those are knowledgeable by the young gamers while playing video games provide evidence that they are not completely harmful to our society. (Heins, 62) The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into thinking that violence is okay and influencing them to go out and shoot their neighbors and puppies. But they are a falsely accused party. First of all we

Similar Essays

Video Games And Their Effects Essay

1000 words - 4 pages Effects Believe it or not, there are a lot of positive aspects in a video game. Acording to the “ DANA Foundation” educational games help children count, add or subtract, learn their colors, shapes and much more. Leapfrog Leapsters have a lot of educational value in them. The games that are made for it are to help young children learn all the basics before starting school. You have games such as Professor Layton where they have you solve different

Video Games And Their Links To Violence

1560 words - 7 pages someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may have the opposite effect. While conclusive research has been elusive, violent video games really have no link to violence in the home or in someone’s life. The reason that research is so elusive however, is that everybody has their own definition of

Video Games And Their Psychological Effects

3213 words - 13 pages Video Games and Their Psychological Effects Regarding developing of technology, it is obviously that video games are one of the most common used materials. Leaving the technology industry on the other side, our research question is concerning about interaction between younger population and video games. As media and other resources introduce world population with rising number of younger population’s usage of video games and changing of behavior

Video Games And Their Effects On Communities And Communications

1537 words - 6 pages . Their study consisted of collecting information of 813 college students from all over the country regarding the time spent playing video games and the quality of their relationships with friends and family. The results showed that as the video games usage rate was higher the quality of their relationships was poorer. The study was not focused to find a reason to those results but, if we think a little about the issue, it is not difficult to find