Video Games: Harmful Of Helping? Essay

1760 words - 7 pages

Documented Essay (Final Draft)Video Games: Harmful of Helping?Despite the popular movie depiction, video games do not lead people to live in alone their mother's basement, scarcely coming out into the daylight. In fact they typically increase social interaction. A study by the PEW Internet Project surveyed 1102 teens, and found that 24% of teenagers only play video games alone. The other three fourths said that they play with others either in the room or through the internet. This just goes to show that video games can be a good bonding tool, as well as a good way to meet new friends in diverse internet communities. This study also found that those that played what they called 'civic games' usually participated more in their community by, for example, volunteering, protesting, or keeping up with politics, compared to other students who were not gamers (Lenhart, vii). Civic issues are found in many games where a storyline is followed (called Role Playing Games or RPGs), or simulation games (for example The Sims, a game where you control a virtual person). These kinds of games were found to be among most teenagers' top ten favorites in the study. Thus we can see that by learning about civic issues while gaming many teens seem to become much more interested and willing to participate in them. The friends and values that video games introduce to kids and teens prove they are great to our society.It is also untrue that video games cause people to become brainless, dim-witted zombies. Here again, they do quite the opposite. A survey of professional business persons found that those who had played video games in their youth had better business skills in areas like teamwork and careful risk taking (Lewis). While these gamers obviously did not stay up all night trying to find all one hundred twenty stars in Mario 64 and suddenly know how to run Microsoft. Games do challenge them in many areas which will help them to grow up to be smarter. Most video games force players to come up with strategies and solve puzzles to reach and defeat enemies. Sometimes either a real life friend or AI (Artificial Intelligence) character's help is needed as well. Encounters with these virtual challenges on a regular basis help build a strong base for many types of intellect to grow on. Not only can games help create intelligence, but they can help in retaining it too. For example, the popular puzzle game series called Brain Age has been seen to improve computing speed as well as slow down the onset of diseases like Alzheimers and dementia (McCurry). If video games are helping our elderly be able to remember their children and grandchildren longer, or even simply what they had for breakfast the day before, why does the media constantly view them negatively? Since video games help kids learn more as well as retain intelligence they are definitely something we want to hold on to.Another big issue the media uses to attack games is that they make people lazy and unhealthy. I'll...

Find Another Essay On Video Games: Harmful of Helping?

How Can Video Games Be Harmful?

1689 words - 7 pages 1 Video games are a large part of the media that we see these days. Whether we play video games or not we can all be affected by the content of video games through marketing, direct play, or other means. One of the most prevalent ways the video games affects individuals and society is through gender stereotyping. Many video games, past and present, contribute to harmful gender stereotypes that our society currently embodies. 2 One easily

Violence of Video Games Essay

892 words - 4 pages game lapses might not advance the actual extreme capital offenses. Besides, scarcity of reliable intelligence to verify the aggressive impacts of video games has definitely, been identified among other obstacles facing the gaming industry. Video game controversy However, varying core aspects of video games have ignited the prevailing collective interests, including the intent of lawmakers. Conversely, the core purposes of video games is

Evolution of Video Games

1941 words - 8 pages 1. INTRODUCTION: 1. a What is Video Game? Video game is an electronic game seeking human interaction through an engaging user interface that is being fetched by a video device. Traditionally the term video in video game is referred as a raster display device, but it now implies any type of display device [monitors, TV etc] that can produce two or three-dimensional images. 1. b How does it work? The electronic systems used to play video games

Effects of Video Games

749 words - 3 pages Over the past thirty years, gaming industries have grown due to the high demand for video games. Not only do these video games allow a person to interact with the characters but also to enjoy the plot of the game. Often times, people play video games for a large amount of time in order to get to the next level, or repeatedly try and kill an enemy. But, as time goes by, people begin to question whether the effects of video games are good or bad

Benefits of Video Games

1358 words - 5 pages Crooks 1 Studies show that video games can in fact, be beneficial to you. Many times when you hear people talk about video games, it is usually talking about how they ruin people’s minds. While there is little evidence to back up those claims, on the other hand, there is also evidence defending it. Video games can have many social, educational, and/or cognitive benefits. Not all video games are rated violent, such as the Call of Duty

History Of Video Games

842 words - 3 pages Missing Works Cited Some problems are solved over a cup of coffee and some go on for decades without any sign of resolution. The reason may be that a solution can not be found or possibly that too many solutions are established. The ongoing argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive

Impact of Video Games

2124 words - 8 pages different types of technological encounters in less than a thirty-second lasting hypothetical situation. It seems to be clear that technology runs our lives, even our video games! Every month, even day it seems, a new game, console, virtual map pack, and more appears to the greedy grubby childish hands of the general public. Children and adults alike are captivated somehow by the virtual world, something that with a simple hand-held controller

The effects of video games

1867 words - 8 pages avoiding violent games is a good practice to follow. Children should also know how to use self-judgment to decide whether or not what they are playing is helping or hurting. Conclusion Since the early era of computers, video gaming has captured the hearts of young and older people alike. While violent video games can desensitize a person to violence, many video games can be a fun and even educational experience. Used to train soldiers, proven

The Benefits of Video Games

1866 words - 7 pages playing casual based video games. When senior citizens play casual puzzle games they are actually helping to improve their memory, and keeping their mind from slowing down. (Whitbourne et al. 892). Video games provide players with so much more than just a sense of comfort and enjoyment. Video games give the player enhanced life skills, from cognitive, to emotional, to social.Works CitedBreuer, Johannes. Scharkow, Michael. Quandt, Thorsten. "Sore

The Advantages of Video Games

1603 words - 6 pages control systems in their games in order to help concerned parents limit their child’s playtime. Works Cited Anderson, Craig A and Brad Bushman, “Comfortably Numb effect of violent media on helping others Ebscohost 12/11/2013 Chatfield Tom “7ways Video games reward the brain.” Ted talks conferences 20/11/2013 Mitrofan, O., M. Paul, N. Spencer. “Is Aggression in Children with Behavioral and Emotional Difficulties Associated with Television

The Effects of Video Games

856 words - 4 pages Today, video games are in many peoples’ lives. Some were born with video games in their lives and others started playing video games when they got older. There are many types of video games like role-playing games, strategy games, shooter games, and sports games. But are there any effects on people from playing video games too much? Some say that video games cause violent behavior and can cause addiction. Others say that it helps create peace

Similar Essays

Are Video Games Harmful? Essay

1197 words - 5 pages Are Video Games Harmful? “The 2010 average gamer spends 8 hours a week playing video games” If you ask young people what is their opinions of video games, likely you will hear that they are fun and enjoyable. On the other hand, parents describe them as the polar opposite: violent, useless and costs lots of money. As technology advances and first generation gamers ( playing in the late 1970’s) begin to pass on their “gaming gene” to the second

Video Games Are Harmful Essay

644 words - 3 pages Rene ElvirAssignment 2, PointVideos games are beneficial. Some people focus their attention mainly on the potential dangers than on the advantage of electronic video games, but they are part of our modern society. Videos games can be a stress reliever. Some people might feel extremely frustrated by a variety of factors, such as work, school or college. Working or studying for hours can lead to negative effects in future to prevent this one can

Video Games: Beneficial Or Harmful Essay

963 words - 4 pages . "Are Violent Video Games Harmful?." Australasian Psychiatry 15.5 (2007): 422-426. Academic Search Complete. Web. 31 Mar. 2014 Willoughby, Teena, Paul J. C. Adachi, and Marie Good. "A Longitudinal Study Of The Association Between Violent Video Game Play And Aggression Among Adolescents."Developmental Psychology 48.4 (2012): 1044-1057. PsycARTICLES. Web. 31 Mar. 2014.

Video Games: Virtual Or Harmful Essay

2485 words - 10 pages From Italian plumbers to soldiers fighting an endless war, the world of video games is a seemingly infinite world full of possibilities to play through for a child. However, what happens when the characters become an influence, or a role model, to that child and they are unconsciously addicted to the content these games provide. In other words, what happens when the violence, language, and attitudes bolster these behaviors outside of the game